IP Library Granted Patent US 8,814,701
Granted Patent B2
US 8,814,701 · App. 13/659,517 · Granted Aug 26, 2014

Artificial intelligence avatar to engage players during game play

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Quick Facts
Patent No.
US 8,814,701
App. No.
13/659,517
Granted
Aug 26, 2014
Kind
B2
Abstract

A gaming system may include an event filter to identify a player as a target for engagement. The gaming system may engage the player in a dialogue with a non-player character to conduct a discussion with the player relating to the events that resulted in engaging the player. In some embodiments, the dialogue may include a pre-event game analysis. The dialogue may include recommendations or suggestions for improving the player's performance, and may include offering virtual game items to the player.

Claims (43)

1. A method in a gaming system comprising operating a computer system in the gaming system to perform steps of:

receiving from a game server event information relating to game events occurring during game play among a plurality of players conducted by the game server;

detecting an occurrence of one or more predetermined game events involving a first player;

in response to the occurrence of the one or more predetermined game events, engaging the first player in a dialogue with the gaming system by sending an initial message to the first player relating to the occurrence of the one or more predetermined game events; and

receiving a response message from the first player subsequent to sending the initial message to the first player thereby creating a dialogue between the gaming system and the first player,

wherein the dialogue between the gaming system and the first player comprises an exchange of messages between the first player and the gaming system,

wherein the dialogue includes presenting a comparative analysis of performance of the first player and performance of a second player,

wherein the dialogue further includes offering for sale one or more virtual game items for use by the first player during game play.

2. The method of claim 1 wherein the dialogue between the gaming system and the first player includes providing to the first player additional analyses of game activity relating to the occurrence of the one or more game events.

3. The method of claim 2 wherein the analysis includes one or more charts that are presented to the first player.

4. The method of claim 1 wherein the dialogue between the gaming system and the first player includes offering virtual game items to the first player that are based on the one or more predetermined game events.

5. The method of claim 1 wherein the dialogue between the gaming system and the first player includes offering assistive information relating to the one or more predetermined game events.

6. The method of claim 1 wherein the dialogue between the gaming system and the first player occurs during game play.

7. The method of claim 1 wherein the dialogue between the gaming system and the first player comprises displaying a non-player character (NPC) avatar on a game display of the gaming system, wherein the NPC avatar exchanges messages with the first player.

8. The method of claim 1 wherein the dialogue between the gaming system and the first player comprises sending messages from the gaming system to a mobile computing device and sending messages from the mobile computing device to the gaming system.

9. The method of claim 1 wherein messages, including the initial message, sent to the first player are generated by a chatbot, wherein messages from the first player, including the response message, are sent to the chatbot.

10. A gaming system comprising:

a computer system;

a data storage device having stored thereon computer-executable program code, which, when executed by the computer system, causes the computer system to:

receive from a game server event information relating to game events occurring during game play among a plurality of players conducted by the game server;

detect an occurrence of one or more predetermined game events involving a first player;

in response to the occurrence of the one or more predetermined game events, engage the first player in a dialogue with the gaming system by sending an initial message to the first player relating to the occurrence of the one or more predetermined game events; and

receive a response message from the first player subsequent to sending the initial message to the first player thereby creating a dialogue between the gaming system and the first player,

wherein the dialogue between the gaming system and the first player comprises an exchange of messages between the first player and the gaming system,

wherein the dialogue includes presenting a comparative analysis of performance of the first player and performance of a second player,

wherein the dialogue further includes offering for sale one or more virtual game items for use by the first player during game play.

11. The system of claim 10 wherein the dialogue between the gaming system and the first player includes providing to the first player additional analyses of game activity relating to the occurrence of the one or more game events.

12. The system of claim 10 wherein the dialogue between the gaming system and the first player includes offering virtual game items to the first player that are based on the one or more predetermined game events.

13. The system of claim 10 wherein the dialogue between the gaming system and the first player includes offering assistive information relating to the one or more predetermined game events.

14. The system of claim 10 wherein the dialogue between the gaming system and the first player comprises displaying a non-player character (NPC) avatar on a game display of the gaming system, wherein the NPC avatar exchanges messages with the first player.

15. The system of claim 10 wherein the dialogue between the gaming system and the first player comprises sending messages from the gaming system to a mobile computing device and sending messages from the mobile computing device to the gaming system.

16. A non-transitory computer-readable storage medium having stored thereon computer executable program code, which, when executed by a computer system, causes the computer system to perform steps of:

receiving from a game server event information relating to game events occurring during game play among a plurality of players conducted by the game server;

detecting an occurrence of one or more predetermined game events involving a first player;

in response to the occurrence of the one or more predetermined game events, engaging the first player in a dialogue with the gaming system by sending an initial message to the first player relating to the occurrence of the one or more predetermined game events; and

receiving a response message from the first player subsequent to sending the initial message to the first player thereby creating a dialogue between the gaming system and the first player,

wherein the dialogue between the gaming system and the first player comprises an exchange of messages between the first player and the gaming system,

wherein the dialogue includes presenting a comparative analysis of performance of the first player and performance of a second player,

wherein the dialogue further includes offering for sale one or more virtual game items for use by the first player during game play.

17. The non-transitory computer-readable storage medium of claim 16 wherein the dialogue between the gaming system and the first player includes offering virtual game items to the first player that are based on the one or more predetermined game events.

18. The non-transitory computer-readable storage medium of claim 16 wherein the dialogue between the gaming system and the first player includes offering assistive information relating to the one or more predetermined game events.

19. The non-transitory computer-readable storage medium of claim 16 wherein the dialogue between the gaming system and the first player comprises displaying a non-player character (NPC) avatar on a game display of the gaming system, wherein the NPC avatar exchanges messages with the first player.

20. The non-transitory computer-readable storage medium of claim 16 wherein the dialogue between the gaming system and the first player comprises sending messages from the gaming system to a mobile computing device and sending messages from the mobile computing device to the gaming system.

Assignments (2)
CHANGE OF NAME Recorded Aug 26, 2014
From: SAP AG
To: SAP SE
Reel/Frame 033625/0223 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 24, 2012
From: VOGEL, ANDREAS; SCHEELEN, CHRISTIAN; JANNU, SHAILESH
To: SAP AG
Reel/Frame 029183/0915 →