IP Library Granted Patent US 9,342,920
Granted Patent B1
US 9,342,920 · App. 13/678,207 · Granted May 17, 2016

Volume rendering using scalable GPU-based cloud computing

Inventors: Lee R. McKenzie (Howell, MI); Mark C. McKenzie (Howell, MI)
Assignee: Intrinsic Medical Imaging, LLC
G06T15/08
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Quick Facts
Patent No.
US 9,342,920
App. No.
13/678,207
Granted
May 17, 2016
Kind
B1
Abstract

A GPU-based cloud computing platform is used to facilitate data computations on behalf of requesting users. In this embodiment, a user of a thin client has an associated dataset that requires computation. That dataset is adapted to be delivered to a computing platform, such as the GPU-based cloud, for computation, such as to facilitate a 3D volume rendering. The result of the computation is then returned to the user. Multiple such users may be operating clients and requesting computations from the cloud in a similar manner, possibly concurrently.

Claims (14)

1. A method of computing 3D volume rendering data in a cloud compute environment having a set of cloud hosts, comprising:

receiving, from one or more requesting users, a dataset associated with a 3D volume rendering operation at a client, the dataset representing an image at a given number of frames per second, each frame of the image having a uniform distribution of pixels, at least two frames of an image sequence having varying resolution with respect to one another, and at least two pixels within a particular frame each being associated with a ray having a varying number of ray tracing steps with respect to one another, the ray sampling the dataset along a set of sampling points whose locations along the ray are determined as the ray is cast;

performing a volume rendering computation on the dataset in the cloud compute environment using at least one cloud host having a graphics processing unit (GPU), the volume rendering computation calculating a continuous per-pixel dynamic sampling distance for ray tracing initiated from a virtual camera associated with the client, the continuous per-pixel dynamic sampling distance being a distance between two sample locations that varies dynamically and in a non-uniform manner as a function of how values of voxels are changing within the 3D volume; and

returning a result of the volume rendering computation to the requesting user, the result adapted to facilitate a 3D volume rendering of an image from the virtual camera based on the dataset.

2. The method as described in claim 1 further including assigning datasets from two or more users to a single graphics processing unit (GPU) in a cloud host and performing a volume rendering computation on each dataset concurrently.

3. The method as described in claim 1 further including distributing a dataset of a particular requesting user across two or more graphic processing units (GPUs) in respective cloud hosts and performing a volume rendering computation on each dataset concurrently.

4. The method as described in claim 1 wherein the result is returned to the requesting client as an encoded or compressed stream.

5. A method of computing 3D volume rendering data in a cloud compute environment having a set of cloud hosts, comprising:

receiving, from each of multiple requesting users, a dataset associated with a 3D volume rendering operation at a client associated with a particular requesting user, the dataset representing an image at a given number of frames per second, each frame of the image having a uniform distribution of pixels, at least two frames of an image sequence having varying resolution with respect to one another, and at least two pixels within a particular frame each being associated with a ray having a varying number of ray tracing steps with respect to one another, the ray sampling the dataset along a set of sampling points whose locations along the ray are determined as the ray is cast;

performing a volume rendering computation on each dataset in the cloud compute environment using a cloud host having a shared graphics processing unit (GPU), wherein the shared GPU assigns a given volume rendering computing work unit per requesting user as a function of a number of requesting users sharing the GPU; and

returning a result of the volume rendering computation to each requesting user, the result adapted to facilitate a 3D volume rendering of an image based on the dataset;

wherein the volume rendering computation calculates a per-pixel dynamic sampling distance for ray tracing initiated from a virtual camera associated with the client, the continuous per-pixel dynamic sampling distance being a distance between two sample locations that varies dynamically and in a non-uniform manner as a function of how values of voxels are changing within the 3D volume.

6. The method as described in claim 5 wherein the given volume rendering computing work unit is a pixel.

7. The method as described in claim 6 wherein the volume rendering computation is performed by a pixel shader.

Assignments (6)
NUNC PRO TUNC ASSIGNMENT Recorded Jun 19, 2018
From: MCKENZIE, LEE R.; MCKENZIE, MARK C.
To: INTRINSIC MEDICAL IMAGING LLC
Reel/Frame 046129/0300 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 19, 2018
From: INTRINSIC4D LLC
To: MOSAIC MAKRO MEDICAL PARTNERS, LLC
Reel/Frame 046130/0824 →
NUNC PRO TUNC ASSIGNMENT Recorded Jun 19, 2018
From: MOSAIC MAKRO MEDICAL PARTNERS, LLC
To: AUTHENTIC, INC.
Reel/Frame 046132/0140 →
CHANGE OF NAME Recorded Jun 19, 2018
From: INTRINSIC MEDICAL IMAGING LLC
To: INTRINSIC 4D LLC
Reel/Frame 046390/0365 →
CHANGE OF NAME Recorded Jun 19, 2018
From: INTRINSIC 4D LLC
To: INTRINSIC4D LLC
Reel/Frame 046390/0461 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 3, 2015
From: MCKENZIE, LEE R.; MCKENZIE, MARK C.
To: INTRINSIC MEDICAL IMAGING, LLC
Reel/Frame 035772/0993 →
Continuity (1)
Provisional Application 61559932 · Nov 15, 2011