INDEPENDENT E-LEARNING STANDARD ENGINES
Various embodiments of systems and methods for developing independent e-learning standard engines are described herein. The method includes loading e-learning standard compliant content into a content player. Further, the method involves selecting one of several strategy engines that support delivering the loaded e-learning standard compliant content. The strategy engines are developed as independent tools configured to operate with a content player, irrespective of a type of the content player, to deliver the content. Further, a portion of the content and one or more user interface elements are presented on a user interface, where the one or more user interface elements are configured to navigate the content according to a learning strategy provided by the selected strategy engine.
1 . An electronic learning system comprising:
memory storing a plurality of learning content;
a content player;
one or more strategy engines communicatively coupled to the content player; and
one or more processors performing the following operations:
loading content into a content player;
selecting one of the one or more strategy engines independent of a type of the content player;
integrating the content player with the selected strategy engine;
presenting a portion of the content and at least one user interface element on a user interface, the at least one user interface element configured to navigate the content according to a learning strategy provided by the selected strategy engine; and
modifying the user interface of the content player in accordance with a command from the learning content, where the user interface comprising a plurality of interface elements and at least a subset of the interface elements comprising navigational controls for controlling the learning content.
2 . The system of claim 1 , where the content is associated with one or more of the following representations: HTML, SGML, DHTML, XML, JavaScript, or Flash.
3 . The system of claim 1 wherein the user interface is configured to navigate to different learning content in accordance with the command from the learning content.
4 . The system of claim 1 , wherein modifying the user interface comprises automatically navigating between a first component and a second component of the content.
5 . The system of claim 1 , wherein modifying the user interface comprises disabling one or more of the interface elements.
6 . The system of claim 1 , where the command is one or more statements in a scripting language embedded in the content.
7 . The system of claim 1 , where the command is a method call exposing a common API for content control.
8 . The system of claim 1 , wherein the learning content comprises one or more commands established according to the selected learning strategy.
9 . The system of claim 1 , wherein the learning strategy is in compliance with one of a Sharable Content Object Reference Model (SCORM) specification and an Aviation Industry CBT Committee (AICC) specification.
10 . A computer-implemented method comprising:
loading learning content into a content player;
selecting a strategy engine of one or more strategy engines, wherein the selecting is independent of a type of the content player;
integrating the content player with the selected strategy engine;
presenting a portion of the content and at least one user interface element on a user interface, the at least one user interface element configured to navigate the content according to a learning strategy provided by the selected strategy engine; and
modifying the user interface of the content player in accordance with a command from the learning content, the user interface comprising a plurality of interface elements and at least a subset of the interface elements comprising navigational controls for controlling the learning content.
11 . The method of claim 10 , wherein modifying the user interface comprises disabling at least one of the plurality of interface elements.
12 . The method of claim 10 , wherein modifying the user interface comprises automatically navigating between a first component and a second component of the content.
13 . The method of claim 10 , wherein the one or more strategy engines are each configured to play content according to a program logic defined by an e-learning standard specification that is distinct from each of the other one or more strategy engines.
14 . The method of claim 10 , wherein the user interface is configured to navigate different learning content in accordance with the command from the learning content.
15 . The method of claim 10 , where the command is one or more statements in a scripting language embedded in the content.
16 . The method of claim 10 , where the command is a method call exposing a common API for content control.
17 . The method of claim 10 , wherein the learning content comprises one or more commands established according to the selected learning strategy.
18 . The method of claim 10 , wherein the one or more strategy engines are integrated with the content player using web services.
19 . The method of claim 10 , wherein the content player is a mobile-based e-learn content player.
20 . A computer program product, comprising:
a computer readable storage medium having instructions which when executed by a computer causes the computer to:
loading learning content into a content player;
selecting a strategy engine of one or more strategy engines, wherein the selecting is independent of a type of the content player, wherein the one or more strategy engines are each configured to play content according to a program logic defined by an e-learning standard specification that is distinct from each of the other one or more strategy engines;
integrating the content player with the selected strategy engine;
presenting a portion of the content and at least one user interface element on a user interface, the at least one user interface element configured to navigate the content according to a learning strategy provided by the selected strategy engine; and
modifying the user interface of the content player in accordance with a command from the learning content, the user interface comprising a plurality of interface elements and at least a subset of the interface elements comprising navigational controls for controlling the learning content.