IP Library Granted Patent US 8,795,088
Granted Patent B2
US 8,795,088 · App. 13/688,553 · Granted Aug 5, 2014

Video game system for flexibly grouping cooperative players

Inventors: Takehiro Kusano (Tokyo, JP); Yuzo Takagi (Tokyo, JP); Keiichi Horie (Tokyo, JP); Yuuki Abe (Tokyo, JP)
Assignee: DeNA Co., Ltd.
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Quick Facts
Patent No.
US 8,795,088
App. No.
13/688,553
Granted
Aug 5, 2014
Kind
B2
Abstract

In the present invention, a game system includes a game program storage unit, a group information management unit, a play history storage unit, and a group information update unit. The game program storage unit stores a game program for executing a game to be provided to a plurality of terminal devices. The group information management unit stores player identification information identifying each of a plurality of players of the game and group identification information identifying a group which includes the player, in association with each other. The play history storage unit stores a play history of each of the plurality of players for the game. The group information update unit changes an association stored in the group information management unit between player identification information identifying a first player among the plurality of players and group identification information, at least partially in accordance with the play history of the first player.

Claims (7)

1. A game system comprising:

a game program storage unit that stores a game program for executing a game to be provided to a plurality of terminal devices;

a group information management unit that stores player identification information and group identification information in association with each other, a player of the game being included in one of a plurality of groups, the player identification information identifying the player, the group identification information identifying the group which includes the player; and

a meta-group information generation unit that generates a first meta-group by combining a first group and a second group among the plurality of groups, and that stores player identification information identifying each of players included in the first group and the second group in association with meta-group identification information identifying the first meta-group.

2. The game system of claim 1 , wherein the meta-group information generation unit is configured to identify the first group based on a first play history of each of said players included in the first group and to identify the second group based on a second play history of each of said players included in the second group.

3. The game system of claim 2 , wherein the meta-group information generation unit is configured to combine the first group and the second group when the first group is specified as an active group based on the first play history and the second group is specified as a non-active group based on the second play history.

4. The game system of claim 3 , wherein the first play history includes the number of logins to the game by the players included in the first group and/or the amount of money spent by the players included in the first group on purchasing game items; and wherein the second play history includes the number of logins to the game by the players included in the second group and/or the amount of money spent by the players included in the second group on purchasing game items.

Assignments (2)
CHANGE OF ADDRESS Recorded Feb 10, 2022
From: DENA CO., LTD.
To: DENA CO., LTD.
Reel/Frame 059805/0970 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 29, 2012
From: KUSANO, TAKEHIRO; TAKAGI, YUZO; HORIE, KEIICHI; ABE, YUUKI
To: DENA CO., LTD.
Reel/Frame 029381/0108 →
Priority Claims (1)
JP 2011-260866 · Nov 29, 2011 · national
Continuity (1)
Related Publication 20130137522A1 · May 30, 2013