Electronic gaming device with auto-play functionality
View Patent ↗Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The systems and methods may utilize one or more auto-play game functionality. The systems and methods may determine one or more payouts based on the one or more auto-play game functionality. The systems and methods may display one or more presentations based on the one or more auto-play game functionality.
1. An electronic gaming device comprising:
a plurality of display areas;
one or more paylines formed on at least a portion of the plurality of display areas;
a memory, the memory including one or more auto-play game play structures; and
a processor configured to initiate the one or more auto-play game play structures where the one or more auto-play game play structures are displayed on the electronic gaming device;
wherein the processor is configured to stop one or more auto-play game play structures based on a single game event which produced a predetermined credit amount winning event;
wherein the processor is configured to stop one or more auto-play game play structures based on at least one of a winning streak of a first length and a losing streak of a second length;
wherein the winning streak of the first length is based on generating winning events on a first number of consecutive spins;
wherein the losing streak of the second length is based on generating losing events on a second number of consecutive spins.
2. The electronic gaming device of claim 1 , wherein an initiated auto-play game play structure is based on one or more criteria selections.
3. The electronic gaming device of claim 2 , wherein the one or more criteria selections is based on a player's input.
4. The electronic gaming device of claim 2 , wherein the one or more criteria selections is based on one or more selections by the electronic gaming device.
5. The electronic gaming device of claim 1 , wherein the processor is further configured to stop one or more auto-play game play structures based on one or more triggering events.
6. The electronic gaming device of claim 1 , wherein the processor is further configured to stop one or more auto-play game play structures based on a stop auto-play signal.
7. The electronic gaming device of claim 1 , wherein an initiated auto-play game play structure is based on one or more profiles.
8. The electronic gaming device of claim 7 , wherein the one or more profiles is based on data from a loyalty card.
9. A method of providing gaming options via an electronic gaming device comprising:
receiving one or more wagers on one or more paylines;
receiving one or more auto-play signals;
initiating one or more auto-play game play structures where the one or more auto-play game play structures are displayed on the electronic gaming device; and
stopping one or more auto-play game play structures based on a single game event which produced a predetermined credit amount winning event where the stopping one or more auto-play game play structures is further based on at least one of a winning streak of a first length and a losing streak of a second length;
wherein the winning streak of the first length is based on generating winning events on a first number of consecutive spins;
wherein the losing streak of the second length is based on generating losing events on a second number of consecutive spins.
10. The method of claim 9 , wherein an initiated auto-play game play structure is based on one or more criteria selections.
11. The method of claim 10 , wherein the one or more criteria selections is based on a player's input.
12. The method of claim 10 , wherein the one or more criteria selections is based on one or more selections by the electronic gaming device.
13. The method of claim 9 , further comprising stopping one or more auto-play game play structures based on one or more triggering events.
14. The method of claim 9 , further comprising stopping one or more auto-play game play structures based on a stop auto-play signal.
15. The method of claim 9 , wherein an initiated auto-play game play structure is based on one or more profiles.
16. The method of claim 15 , wherein the one or more profiles is based on data from a loyalty card.
17. An electronic gaming system comprising:
a server including a server memory and a server processor, the server memory including one or more auto-play game play structures;
the server processor configured to initiate the one or more auto-play game play structures where the one or more auto-play game play structures are displayed on an electronic gaming device; and
wherein the server processor is configured to stop one or more auto-play game play structures based on a single game event which produced a predetermined credit amount winning event;
wherein the server processor is configured to stop one or more auto-play game play structures based on at least one of a winning streak of a first length and a losing streak of a second length;
wherein the winning streak of the first length is based on generating winning events on a first number of consecutive spins;
wherein the losing streak of the second length is based on generating losing events on a second number of consecutive spins.
18. The electronic gaming system of claim 17 , wherein an initiated auto-play game play structure is based on one or more criteria selections.
19. The electronic gaming system of claim 18 , wherein the one or more criteria selections is based on a player's input.
20. The electronic gaming system of claim 17 , wherein the server processor is further configured to stop one or more auto-play game play structures based on one or more triggering events.