IP Library Granted Patent US 9,095,773
Granted Patent B2
US 9,095,773 · App. 13/707,095 · Granted Aug 4, 2015

Gaming system and method of gaming

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Quick Facts
Patent No.
US 9,095,773
App. No.
13/707,095
Granted
Aug 4, 2015
Kind
B2
Abstract

The present disclosure provides a gaming system including a game controller arranged to generate a skill outcome in response to an input from a player and that is at least partially dependent on a skill of the player. The game controller is arranged to generate an artificial outcome that is controlled by the game controller. The gaming system also includes a game outcome controller arranged to generate a game outcome based on a criterion such that, if the criterion is met, the game outcome is at least partially determined by one of the skill outcome and the artificial outcome and, if the criterion is not met, the game outcome is at least partially determined by the other one of the skill outcome and the artificial outcome. A reward allocator is arranged to allocate a reward that is at least partially dependent on the game outcome.

Claims (21)

1. A method of gaming comprising:

generating, using a processor, a skill outcome in response to an input from a player and that is at least partially dependent on a skill of the player;

generating, using the processor, an artificial outcome that is controlled by a game controller;

generating, using the processor, a game outcome based on a criterion such that, if the criterion is met, the game outcome is at least partially determined by one of the skill outcome and the artificial outcome and, if the criterion is not met, the game outcome is at least partially determined by the other one of the skill outcome and the artificial outcome; and

allocating, using the processor, a reward that is at least partially dependent on the game outcome.

2. The method of claim 1 wherein generating the game outcome comprises generating the game outcome from a comparison of the skill outcome with the artificial outcome.

3. The method of claim 2 wherein generating the game outcome is conducted so that the generated outcome is at least partially determined by the skill outcome if the skill outcome is more favourable for the player than the artificial outcome and, if the skill outcome is more favourable for the player than the artificial outcome, at least partially determined by the artificial outcome.

4. The method of claim 1 wherein generating the game outcome comprises generating the game outcome from a comparison of the skill game outcome with a threshold outcome.

5. The method of claim 4 wherein generating the game outcome is conducted so that the generated outcome is at least partially determined by the skill outcome if the skill outcome is more favourable for the player than the threshold outcome and, if the skill outcome is less favourable for the player than the threshold outcome, at least partially determined by the artificial outcome.

6. The method of claim 1 wherein the step of generating the game outcome comprises generating a random artificial outcome.

7. The method of claim 6 wherein the random outcome is weighted.

8. The method of claim 1 wherein generating the game outcome is conducted so that, a return to player percentage (RTP) is equal or above a predetermined RTP.

9. The method of claim 1 comprising controlling a first component game and a second component game.

10. The method of claim 9 wherein the first component game is a base component game and the second component game is a feature component game.

11. The method of claim 9 comprising enabling the player to play the second component game by an event of the first component game.

12. The method of claim 11 wherein the event is an outcome of the first component game.

13. The method of claim 10 wherein the second component game is an animated component game.

14. The method of claim 13 wherein the method comprises displaying game characters.

15. The method of claim 14 comprising displaying at least one player game character that is associated with the player and that is at least partially controllable by the player.

16. The method of claim 14 comprising displaying at least one artificial game character that is entirely controlled by a game controller.

17. The method of claim 1 wherein the player is one of a plurality of players and generating the skill outcome comprises generating skill outcomes for each player.

Assignments (6)
RELEASE (REEL 060204 / FRAME 0216) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 074989/0657 →
NOTICE OF ASSIGNMENT OF SECURITY INTEREST Recorded May 27, 2022
From: UBS AG, STAMFORD BRANCH
To: BANK OF AMERICA, N.A.
Reel/Frame 060204/0216 →
RELEASE OF SECURITY INTEREST Recorded Mar 16, 2022
From: UBS AG, STAMFORD BRANCH
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 059368/0799 →
SECURITY INTEREST Recorded Jun 3, 2020
From: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
To: UBS AG, STAMFORD BRANCH, AS SECURITY TRUSTEE
Reel/Frame 052828/0001 →
PATENT SECURITY AGREEMENT Recorded Jan 16, 2015
From: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
To: UBS AG, STAMFORD BRANCH
Reel/Frame 034777/0498 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 15, 2013
From: MITELMAN, BORIS
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 029628/0056 →