IP Library Granted Patent US 9,552,699
Granted Patent B2
US 9,552,699 · App. 13/707,586 · Granted Jan 24, 2017

Electronic dice games and sic bo variant

Inventors: Joze Pececnik (Smarca, SI); Jamie Abrahamson (Las Vegas, NV)
G07F17/3288G07F17/3262
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Quick Facts
Patent No.
US 9,552,699
App. No.
13/707,586
Granted
Jan 24, 2017
Kind
B2
Abstract

A method and apparatus provide a side bet game play method for dice games and particularly Sic Bo. Multiple outcomes may be wagered on for occurrence of Trips. Excess numbers of dice beyond what are needed for a dice game outcome are reduced to the necessary number for use in the dice game by visual identification selection or exclusion by input or automatic processor selection/exclusion.

Claims (77)

1. A method of playing a wagering game on a gaming system that comprises a processor, a random number generator, game logic, an acceptor configured to receive a physical item associated with monetary value to establish a credit balance for a player, a video display, a cashout device configured to enable credits to be cashed out from the credit balance, and a player input system comprising at least one of a button input panel and a touchscreen input, the method comprising:

a) the processor accepting a first wager from entry of the first wager through the player input system on a wagering game of Sic Bo in which three virtual dice are provided on the video display by the processor, the wager based upon virtual dice outcomes and deducted from the credit balance;

b) the first wager overlapping two consecutive random event outcomes comprising a first random event outcome displayed as a first set of three virtual dice provided on the display screen by the processor and the random number generator and a second random event outcome displayed as a second set of three virtual dice displayed on the display screen by the processor and the random number generator, the processor providing the first random outcome that comprises at least three individual virtual die outcomes;

c) the processor displaying an image on the video display that includes a virtual image of the three individual die outcomes;

d) the processor determining that the first random outcome includes three virtual dice each having a same die face outcome;

e) the processor resolving the first wager by awarding value monitored by the gaming system when the three virtual dice each has the same die face outcome and increasing the credit balance in association with any awarded value;

f) the processor always maintaining active consideration of the first wager with respect to a random outcome of the second random event outcome displayed as a second set of three virtual dice displayed on the display screen by the process; and

g) the processor, in response to activation of the cashout device, enabling credits to be cashed out from the credit balance and provided to the player.

2. The method of claim 1 wherein each of the at least three individual virtual dice has six faces with different numerical values displayed on each face.

3. The method of claim 2 wherein the first random event outcome is provided by an electronic random number generator and multiple side bets have been received by the processor from a single player input position and each individual ones of the multiple side bets are dependent upon separate virtual dice sets of exactly three dice in each separate dice set displayed on the video display, and the processor resolves each one of the multiple side best based upon occurrence of the three specific dice having an identical number with respect to a specific one of the separate virtual dice sets for each one of the multiple side bets, and at least two and no more than six separate dice sets are displayed on the video display.

4. The method of claim 1 wherein each of the at least three individual virtual dice has six faces with different art work displayed on each face.

5. The method of claim 1 wherein the first wager carries over into the second random event outcome when the processor has determined that the first random event outcome includes three virtual dice each having a same die outcome, and that the processor further resolves the first wager by awarding value monitored by the gaming system when the three virtual dice each has another same die outcome after the second random event outcome and there are multiple player input stations in communication with the processor, and each of the multiple player stations independently places at least one wager of the virtual dice outcomes.

6. The method of claim 5 wherein the first random event outcome and the second random event outcome are provided by an electronic random number generator and multiple side bets have been received by the processor from a single player input position and each individual ones of the multiple side bets are dependent upon separate virtual dice sets of exactly three dice in each separate dice set displayed on the video display, and the processor resolves each one of the multiple side best based upon occurrence of the three specific dice having an identical number with respect t to a specific one of the separate virtual dice sets for each one of the multiple side bets, and at least two and no more than six separate dice sets are displayed on the video display.

7. The method of claim 5 wherein the first wager carries over into a second random outcome when the processor has determined that the random outcome includes three virtual dice each having a same die outcome, and that the processor further resolves the first wager by awarding value monitored by the gaming system when the three virtual dice each has another same die outcome after the second random event.

8. The method of claim 5 wherein the first wager is resolved by the processor based upon a look-up table in which both the first random event outcome and the second random event outcome are considered in the resolution of the first wager according to the following:

Event for 2

Payout

Probability of

Random Event

versus

the Payout on

Outcomes

Ways

Probability

First wager

the First Wager

Two Identical

1

0.00002143

1000

0.021433

Trips

Two Trips

10

0.00021433

500

0.107167

Outcome with a

Specific Die

Outcome

Wagered

Any 2 Trips

25

0.0053584

100

0.53584

Outcomes

Specific Trip

420

0.00900206

25

0.225051

Outcome

Wagered

Any Trips

2100

0.04501029

10

0.4501029

No Trips

44,100

0.94521605

−1

−0.94521605

TOTAL

46,656

1.00000000

EDGE

0.087877

9. The method of claim 8 wherein the processor receives and resolves electronic wagers from the player input system.

10. The method of claim 1 wherein the first random event outcome is provided by an electronic random number generator and multiple side bets have been received by the processor from a single player input position and each individual ones of the multiple side bets are dependent upon separate virtual dice sets of exactly three dice in each virtual dice set displayed on the video display, and the processor resolves each one of the multiple side best based upon a specific one of the separate virtual dice sets for each one of the multiple side bets.

11. The method of claim 1 wherein at least two dice have a visual characteristic of a color that is different from a visual characteristic of color of a third die and the acceptance of the wager requires input identifying at least one color that is selected for determination of a winning game event outcome or at least one color that is excluded for determination of a winning game event outcome.

12. The method of claim 11 wherein winning event outcomes are determined according to outcomes for exactly two virtual dice and at least three virtual dice are displayed in game event outcomes on the video display system.

13. The method of claim 11 wherein winning event outcomes are determined according to outcomes for exactly three virtual dice and at least four virtual dice are displayed in game event outcomes on the video display system.

14. The method of claim 11 wherein winning event outcomes are determined according to outcomes for exactly three virtual dice and at least five virtual dice are displayed in game event outcomes on the video display system.

15. The method of claim 11 wherein winning event outcomes are determined according to outcomes for exactly three virtual dice and at least six virtual dice are displayed in game event outcomes on the video display system.

16. The method of claim 1 wherein a processor receives and resolves electronic wagers from the player input system.

Assignments (9)
SECURITY INTEREST Recorded Jun 14, 2022
From: INTERBLOCK D.O.O.
To: ACQUIOM AGENCY SERVICES LLC
Reel/Frame 060364/0718 →
CHANGE OF NAME Recorded Jun 13, 2022
From: INTERBLOCK D.D.
To: INTERBLOCK D.O.O.
Reel/Frame 060363/0423 →
RELEASE OF SECURITY INTEREST Recorded Sep 8, 2021
From: NOVA LJUBLJANSKA BANKA D.D., LJUBLJANA
To: INTERBLOCK D.D.
Reel/Frame 057414/0116 →
SECURITY INTEREST Recorded Aug 2, 2018
From: INTERBLOCK D.D.
To: NOVA LJUBLJANSKA BANKA D.D., LJUBLJANA
Reel/Frame 046543/0872 →
RELEASE OF SECURITY INTEREST Recorded Jul 3, 2018
From: KEYBANK NATIONAL ASSOCIATION
To: INTERBLOCK D.D.
Reel/Frame 046260/0106 →
SECURITY INTEREST Recorded Mar 24, 2016
From: INTERBLOCK D.D.; INTERBLOCK USA L.C.
To: KEYBANK NATIONAL ASSOCIATION
Reel/Frame 038088/0477 →
CHANGE OF NAME Recorded Nov 24, 2014
From: ELEKTRONCEK D.D.
To: INTERBLOCK D.D.
Reel/Frame 034417/0820 →
CHANGE OF NAME Recorded May 9, 2014
From: ELEKTRONCEK D.D.
To: INTERBLOCK D.D.
Reel/Frame 032865/0315 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 6, 2012
From: PECECNIK, JOZE; ABRAHAMSON, JAMIE
To: ELEKTRONCEK D.D.
Reel/Frame 029422/0559 →
Continuity (1)
Related Publication 20140162758A1 · Jun 12, 2014