IP Library Granted Patent US 9,106,963
Granted Patent B2
US 9,106,963 · App. 13/753,915 · Granted Aug 11, 2015

Player-side cache

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Quick Facts
Patent No.
US 9,106,963
App. No.
13/753,915
Granted
Aug 11, 2015
Kind
B2
Abstract

A method includes steps of opening a link between a player's appliance and a network-connected server providing games, selecting a game to play by the player through an interface provided to the player's appliance by the server, transmitting virtual world data by the server to the player's appliance, along with a version identification, storing the virtual world data and associated version identification in a cache at the player's appliance, playing the game by the player using the player's appliance, and suspending play of the game by the player.

Claims (42)

1. A method, comprising:

opening a link between a player's appliance having a local cache and a remote network-connected server providing games;

selecting a game to play by the player through an interface provided to the player's appliance by the server;

accessing first data for the game selected stored in the local cache along with a first version identification for the first data, providing the first version identification to the server;

comparing by the server a second version identification for second data stored at the server, for the game selected, and the first version identification;

determining by the server a difference between the first and second version identifications and the amount of difference in data between the first data and the second data, the amount of difference creating third data;

transmitting by the server to the player's appliance, along with a new version identification, just the third data;

storing the third data and the new version identification in the local cache at the player's appliance;

playing the game by the player using the player's appliance utilizing at least the first and third data.

2. The method of claim 1 further comprising:

updating the local cache and version identification for any changes made to the virtual world data during play at the point that play is suspended.

3. The method of claim 1 further comprising:

determining by the server at the time a game is selected whether the game is being selected for a first time by the player;

determining by the server at the time the game is selected whether the game is a game for which the virtual world is always static; and

transmitting a file to the player's appliance, the file comprising all of the virtual world data for the game.

4. The method of claim 3 further comprising:

transmitting the file by an indirect path through a third-party provider.

5. The method of claim 3 further comprising:

redirecting the player's appliance to a third-party provider for download of data for the game selected.

6. An apparatus, comprising:

a network-connected server providing games;

software executing on a processor at the server from a non-transitory medium, the software providing:

opening a link between the server and a player's network-connected appliance;

configuring the player's appliance to operate with a local cache for storing virtual world data and a version identification for the data;

selecting a game to play by the player through an interface provided to the player's appliance by the server;

accessing first data for the game selected stored in the local cache along with a first version identification, providing the first version identification to the server;

comparing by the server if a second version identification stored at the server, associated with second data, is different than the first version identification provided to the server;

determining by the server a difference between the first and second data, thereby creating third data;

transmitting by the server to the player's appliance, along with a new version identification, just the third data;

storing the third data and the new version identification in the local cache at the player's appliance;

playing the game by the player using the player's appliance and at least the first and third data; and

suspending play of the game by the player.

7. The apparatus of claim 6 further comprising:

updating the local cache and version identification for any changes made to the virtual world data during play at the point that play is suspended.

8. The apparatus of claim 6 further comprising:

determining by the server at the time a game is selected whether the game is being selected for a first time by the player;

determining by the server at the time the game is selected whether the game is a game for which the virtual world is always static; and

transmitting a file to the player's appliance, the file comprising all of the virtual world data for the game.

9. The apparatus of claim 8 further comprising:

transmitting the file by an indirect path through a third-party provider.

10. The apparatus of claim 8 further comprising:

redirecting the player's appliance to a third-party provider for download of data for the game selected.

Assignments (3)
RELEASE OF SECURITY INTEREST Recorded Feb 10, 2021
From: JPMORGAN CHASE BANK, N.A., AS ADMINISTRATIVE AGENT
To: ROBLOX CORPORATION
Reel/Frame 055221/0252 →
SECURITY INTEREST Recorded Feb 15, 2019
From: ROBLOX CORPORATION
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 048346/0255 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 30, 2013
From: HE, KEVIN KAICHUAN; KOZLOV, SEMEN
To: ROBLOX CORPORATION
Reel/Frame 029721/0728 →