IP Library Patent Application 13776795
Patent Application
App. No. 13/776,795

Rewarding Player Referrals in a Wagering Game

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Quick Facts
Patent No.
US None
App. No.
13/776,795
Abstract

Existing and/or new registrants for a wagering game may be selected as qualified participants in a referral award game. The referral award game may include determining a referral award game trigger for initiating the referral award game. A draw may be conducted during which a referral award is randomly assigned to each qualified participant. The referral award may include a value component usable in at least one of the wagering game or a secondary game. Each of the wagering game, referral award game, and secondary game may be conducted in a casino game format or social game format. Information regarding the referral award may be communicated to each qualified participant.

Claims (58)

1 . A computer-implemented method of rewarding player referrals in a primary wagering game, comprising:

registering a new registrant for the primary wagering game through one or more input devices of a computational device;

in response to determining that a referral was made to the new registrant by an existing registrant, designating the new registrant as a referred registrant and the existing registrant as a referring registrant;

selecting at least one of the referred registrant and the referring registrant as a qualified participant for a referral award game;

conducting the referral award game for the at least one qualified participant, the referral award game comprising:

determining a referral award game trigger for initiating the referral award game;

conducting a draw in which a referral award is randomly assigned to each qualified participant, the referral award including a value component usable in at least one of the primary wagering game and a secondary wagering game; and

communicating referral award information to the at least one qualified participant.

2 . The computer implemented method of claim 1 , in which the primary wagering game is conducted at a first game venue and the secondary wagering game is conducted at a second game venue, and in which the first and second game venues are selected from a group of game venues consisting of a land-based casino, an on-line casino, and a social website.

3 . The computer implemented method of claim 1 , in which the value component comprises a monetary value component including a deposit multiplier applicable to an amount of a deposit transferred by the at least one qualified participant into a wagering account associated with the at least one qualified participant.

4 . The computer implemented method of claim 1 , in which the value component comprises a monetary value component including a playable balance.

5 . The computer implemented method of claim 1 , in which the value component comprises a virtual value component.

6 . The computer implemented method of claim 1 , in which determining the referral award game trigger comprises determining a maximum capacity of qualified participants for the referral award game.

7 . The computer implemented method of claim 6 , in which the referral award game further comprises:

arranging the qualified participants into at least a first tier and a second tier; and

determining a first augment award range associated with the first tier and a second augment award range associated with the second tier.

8 . The computer implemented method of claim 1 , in which determining the referral award game trigger comprises:

determining an achievement threshold associated with the primary wagering game; and

determining whether the at least one qualified participant has met the achievement threshold.

9 . The computer implemented method of claim 1 , in which:

both the referring registrant and the referred registrant are selected as qualified participants; and

the referral award game further comprises determining a referral group including the referring registrant and the referred registrant.

10 . The computer implemented method of claim 1 , in which the referral award game further comprises:

determining an award game participation threshold associated with the referral award game;

determining a referral game participation award when the award game participation threshold is met; and

determining a virtual value component of the referral award.

11 . A gaming system comprising a processor, a memory, in communication with the processor, a display, and an input/output circuit, the processor being physically configured according to computer executable instructions for rewarding player referrals in a primary wagering game, the computer executable instructions comprising instructions for:

registering a new registrant for the primary wagering game through one or more input devices of a computational device;

in response to determining that a referral was made to the new registrant by an existing registrant, designating the new registrant as a referred registrant and the existing registrant as a referring registrant;

selecting at least one of the referred registrant and the referring registrant as a qualified participant for a referral award game;

conducting the referral award game for the at least one qualified participant, the referral award game comprising:

determining a referral award game trigger for initiating the referral award game;

conducting a draw in which a referral award is randomly assigned to each qualified participant, the referral award including a value component usable in at least one of the primary wagering game and a secondary wagering game; and

communicating referral award information to the at least one qualified participant.

12 . The gaming system of claim 11 , in which the value component comprises a monetary value component including a deposit multiplier applicable to an amount of a deposit transferred by the at least one qualified participant into a wagering account associated with the at least one qualified participant.

13 . The gaming system of claim 11 , in which the value component comprises a virtual value component.

14 . The gaming system of claim 11 , in which determining the referral award game trigger comprises:

determining an achievement threshold associated with the primary wagering game; and

determining whether the at least one qualified participant has met the achievement threshold.

15 . The gaming system of claim 11 , in which:

both the referring registrant and the referred registrant are selected as qualified participants; and

the referral award game further comprises determining a referral group including the referring registrant and the referred registrant.

16 . A tangible machine-readable storage media including instructions which, when executed by one or more processors, cause the one or more processors to perform operations comprising:

registering a new registrant for a primary wagering game through one or more input devices of a computational device;

in response to determining that a referral was made to the new registrant by an existing registrant, designating the new registrant as a referred registrant and the existing registrant as a referring registrant;

selecting at least one of the referred registrant and the referring registrant as a qualified participant for a referral award game;

conducting the referral award game for the at least one qualified participant, the referral award game comprising:

determining a referral award game trigger for initiating the referral award game;

conducting a draw in which a referral award is randomly assigned to each qualified participant, the referral award including a value component usable in at least one of the primary wagering game and a secondary wagering game; and

communicating referral award information to the at least one qualified participant.

17 . The tangible machine-readable storage media of claim 16 , in which the value component comprises a monetary value component including a deposit multiplier applicable to an amount of a deposit transferred by the at least one qualified participant into a wagering account associated with the at least one qualified participant.

18 . The tangible machine-readable storage media of claim 16 , in which the value component comprises a virtual value component.

19 . The tangible machine-readable storage media of claim 16 , in which determining the referral award game trigger comprises:

determining an achievement threshold associated with the primary wagering game; and

determining whether the at least one qualified participant has met the achievement threshold.

20 . The tangible machine-readable storage media of claim 16 , in which:

both the referring registrant and the referred registrant are selected as qualified participants; and

the referral award game further comprises determining a referral group including the referring registrant and the referred registrant.

Assignments (6)
CORRECTIVE ASSIGNMENT TO CORRECT THE APPLICATION NUMBER 8398084 PREVIOUSLY RECORDED AT REEL: 051642 FRAME: 0854. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Mar 21, 2023
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 063264/0298 →
RELEASE OF SECURITY INTEREST Recorded Apr 21, 2022
From: BANK OF AMERICA, N.A.
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.; BALLY GAMING, INC.; DON BEST SPORTS CORPORATION
Reel/Frame 059756/0397 →
CHANGE OF NAME Recorded Jan 18, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051642/0854 →
MERGER Recorded Jul 29, 2015
From: WMS GAMING INC.
To: BALLY GAMING, INC.
Reel/Frame 036225/0464 →
SECURITY AGREEMENT Recorded Dec 18, 2013
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.
To: BANK OF AMERICA, N.A., AS COLLATERAL AGENT
Reel/Frame 031847/0110 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 26, 2013
From: ABOUCHAR, THOMAS; GUINN, ANDREW CHRISTIAN; ROBBINS, RICHARD B.; LOUIE, DANIEL
To: WMS GAMING, INC.
Reel/Frame 029873/0492 →