IP Library Patent Application 13777474
Patent Application
App. No. 13/777,474

LOCATION AWARE-BASED WAGERING GAMES

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Quick Facts
Patent No.
US None
App. No.
13/777,474
Abstract

A computer-implemented method includes determining, by one or more processors, a physical location of a mobile device. The method also includes determining wagering game content associated with the physical location, wherein the wagering game content is for use in presenting at least one wagering game on the mobile device.

Claims (64)

1 . A computer-implemented method comprising:

determining, by one or more processors, a physical location of a mobile device; and

determining wagering game content associated with the physical location, wherein the wagering game content is for use in presenting at least one wagering game on the mobile device.

2 . The computer-implemented method of claim 1 , further comprising presenting, using the wagering game content, the wagering game on the mobile device.

3 . The computer-implemented method of claim 1 , further comprising:

receiving a selection of a first wagering game of the at least one wagering game;

presenting the first wagering game, wherein the first wagering game is sponsored by a first business entity;

receiving a selection of a second wagering game of the at least one wagering game; and

presenting the second wagering game, wherein the second wagering game is sponsored by a second business entity.

4 . The computer-implemented method of claim 1 , wherein the physical location is associated with a business entity, and wherein a portion of the wagering game content is sponsored by the business entity.

5 . The computer-implemented method of claim 4 , wherein the portion of the wagering game content that is sponsored by the business entity comprises a prize awarded as a result of play of the at least one wagering game.

6 . The computer-implemented method of claim 5 , wherein the prize comprises at least one non-monetary award selected from a group consisting of a product and a service of the business entity.

7 . The computer-implemented method of claim 1 , further comprising:

determining a winning result for the at least one wagering game by a first wagering game player;

in response to the winning result,

inviting a second wagering game player to play the at least one wagering game, wherein the first wagering game player and the second wagering game player are part of a group in a social network, and

awarding a group prize after all in the group have achieved winning results for the at least one wagering game.

8 . A computer-implemented method comprising:

determining, by one or more processors, a position of a mobile device;

determining, a distance of the position of the mobile device to a physical location; and

selecting wagering game content for use in presenting at least one wagering game, wherein the selecting is based on the distance of the position of the mobile device to the physical location.

9 . The computer-implemented method of claim 8 , further comprising presenting, using the wagering game content, the at least one wagering game.

10 . The computer-implemented method of claim 8 , wherein the wagering game content comprises prizes awarded as a result of play of the at least one wagering game, wherein a value of the prize increases as the position of the mobile device is closer to the physical location.

11 . The computer-implemented method of claim 10 , wherein the physical location is associated with a business entity, and wherein a portion of the wagering game content is sponsored by the business entity.

12 . The computer-implemented method of claim 11 , wherein the prize comprises at least one non-monetary award selected from a group consisting of a product and a service of the business entity.

13 . The computer-implemented method of claim 8 , further comprising:

determining a winning result for the at least one wagering game by a first wagering game player;

in response to the winning result,

inviting a second wagering game player to play the at least one wagering game, wherein the first wagering game player and the second wagering game player are part of a group in a social network, and

awarding a group prize after all in the group have achieved winning results for the at least one wagering game.

14 . An apparatus comprising:

at least one display device;

at least one processor; and

at least one memory device configured to store instructions that, when executed by the at least one processor, cause the apparatus to:

determine a physical location of the apparatus; and

determine wagering game content associated with the physical location, wherein the wagering game content is for use in presenting at least one wagering game on the apparatus.

15 . The apparatus of claim 14 , wherein the instructions cause the apparatus to present, using the wagering game content, the wagering game on the at least one display device.

16 . The apparatus of claim 14 , wherein the instructions cause the apparatus to:

receive a selection of a first wagering game of the at least one wagering game;

present the first wagering game, wherein the first wagering game is sponsored by a first business entity;

receive a selection of a second wagering game of the at least one wagering game; and

presenting the second wagering game, wherein the second wagering game is sponsored by a second business entity.

17 . One or more machine-readable storage media including instructions which, when executed by one or more processors, cause the one or more processors to perform operations comprising:

determining a position of a mobile device;

determining, a distance of the position of the mobile device to a physical location; and

selecting wagering game content for use in presenting at least one wagering game, wherein the selecting is based on the distance of the position of the mobile device to the physical location.

18 . The one or more machine-readable storage media of claim 17 , wherein the operations further comprise presenting, using the wagering game content, the at least one wagering game.

19 . The one or more machine-readable storage media of claim 17 , wherein the wagering game content comprises prizes awarded as a result of play of the at least one wagering game, wherein a value of the prize increases as the position of the mobile device is closer to the physical location.

20 . The one or more machine-readable storage media of claim 19 , wherein the physical location is associated with a business entity, and wherein a portion of the wagering game content is sponsored by the business entity.

21 . The one or more machine-readable storage media of claim 20 , wherein the prize comprises at least one non-monetary award selected from a group consisting of a product and a service of the business entity.

22 . The one or more machine-readable storage media of claim 17 , wherein the operations further comprise:

determining a winning result for the at least one wagering game by a first wagering game player;

in response to the winning result,

inviting a second wagering game player to play the at least one wagering game, wherein the first wagering game player and the second wagering game player are part of a group in a social network, and

awarding a group prize after all in the group have achieved winning results for the at least one wagering game.

23 . An apparatus comprising:

means for determining, by one or more processors, a physical location of the apparatus; and

means for determining wagering game content associated with the physical location, wherein the wagering game content is for use in presenting at least one wagering game on the apparatus.

24 . The apparatus of claim 23 , further comprising means for presenting, using the wagering game content, the wagering game on the apparatus.

25 . The apparatus of claim 23 , further comprising:

means for receiving a selection of a first wagering game of the at least one wagering game;

means for presenting the first wagering game, wherein the first wagering game is sponsored by a first business entity; and

means for receiving a selection of a second wagering game of the at least one wagering game; and

means for presenting the second wagering game, wherein the second wagering game is sponsored by a second business entity.

Assignments (7)
RELEASE OF SECURITY INTEREST Recorded Apr 21, 2022
From: BANK OF AMERICA, N.A.
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.; BALLY GAMING, INC.; DON BEST SPORTS CORPORATION
Reel/Frame 059756/0397 →
CHANGE OF NAME Recorded Jan 19, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051642/0471 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
MERGER Recorded Jul 29, 2015
From: WMS GAMING INC.
To: BALLY GAMING, INC.
Reel/Frame 036225/0464 →
SECURITY AGREEMENT Recorded Dec 18, 2013
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.
To: BANK OF AMERICA, N.A., AS COLLATERAL AGENT
Reel/Frame 031847/0110 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 8, 2013
From: VANN, JAMIE W.
To: WMS GAMING, INC.
Reel/Frame 030375/0052 →