IP Library Granted Patent US 8,747,231
Granted Patent B2
US 8,747,231 · App. 13/783,756 · Granted Jun 10, 2014

Systems, methods and techniques for safely and effectively coordinating video game play contests both on and off line

Inventors: Wing Cho (Kyoto, CA); Yukimi Shimura (Kyoto, JP); Akiya Sakamoto (Kyoto, JP); Yoshihito Ikebata (Kyoto, JP)
Assignee: Nintendo Co., Ltd.
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Quick Facts
Patent No.
US 8,747,231
App. No.
13/783,756
Granted
Jun 10, 2014
Kind
B2
Abstract

A game involves establishing a Wi-Fi connection for retrieving a template used to create a level for the game. A play test is conducted to determine if the created level of the game can be played. The created game level can be shared with other players and/or submitted as a contest for play and competition judging by other players.

Claims (22)

1. A computer implemented method for creating a game, comprising:

establishing a wireless connection for downloading information configured to allow play of a basic game to a user's personal device and allow the user to create a new game by creating new game levels in the basic game using said downloaded information;

providing for the user to view and/or edit the created new game;

conducting a play test to determine playability of the created new game; and

sharing the created new game with other users.

2. The method according to claim 1 , wherein the created new game comprises at least one created level that is shared for play by other players.

3. The method according to claim 1 , wherein the created new game complies with special content information that the user must use to submit the created new game as a contest level for play and judging by other players.

4. The method according to claim 1 , further comprising wirelessly delivering a tutorial on how to build game levels.

5. The method according to claim 4 , wherein the tutorial includes practical hands on experience in building game levels.

6. A computer implemented method for creating a new level of a basic game, said method comprising:

establishing a wireless connection for downloading information configured to allow play of a basic game to a user's personal device and for allowing a user to create at least one new level of a basic game by using said downloaded information; and

providing for the user to view and/or edit the created new level of the basic game.

7. The method according to claim 6 , wherein the created new level complies with special content information that the user must use to submit the created new level as a contest level for play by others.

8. A game system which in addition to game play allows a user to create a new game, said system comprising:

at least one processor programmed for:

a) establishing a Wi-Fi connection for downloading game information configured to allow play of a basic game;

b) allowing a user to create at least one new level of the basic game by using said game information;

c) providing for the user to view and/or edit the created new level of the basic game; and

d) conducting a play test to determine if the created new level of the basic game can be played; and

a server for storing said downloaded information that is wirelessly accessible by said at least one processor.

9. The game system as claimed in claim 8 , said server further storing a tutorial on how to build game levels for download to said at least one processor.

10. The game system as claimed in claim 8 , wherein the created level complies with special content information that the user must use before uploading the created level to said server as a contest level for play and judging by other players.

Continuity (3)
Division 13067613 · Jun 14, 2011
Provisional Application 61344220 · Jun 14, 2010
Related Publication 20130178295A1 · Jul 11, 2013