IP Library Patent Application 13784919
Patent Application
App. No. 13/784,919

MANAGING GIFTING BETWEEN PLAYERS IN A GAMING ENVIRONMENT

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Quick Facts
Patent No.
US None
App. No.
13/784,919
Abstract

Gifting in a gaming environment may be managed by determining a transfer of a gift value from a first player account to a second player account and determining a wager of the gift value from the second player account in a wagering game. A gift win amount attributable to a winning outcome of the wagering game when the gift value is used may be determined, and respective shares of the gift win amount may be allocated to the first and second player accounts.

Claims (40)

1 . A computer-implemented method of managing gifting in a wagering game, comprising:

determining a transfer of a gift value from a first player account to a second player account;

determining a wager of the gift value from the second player account in the wagering game;

determining a gift win amount attributable to a winning outcome of the wagering game when the gift value is used;

determining a first player portion of the gift win amount; and

determining a second player portion of the gift win amount.

2 . The computer-implemented method of claim 1 , in which the method further comprises configuring the wagering game to have a first payout table and a second payout table having a higher expected value than the first payout table, and in which the gift win amount is based on the second payout table.

3 . The computer-implemented method of claim 1 , in which the gift value comprises a gift currency, and in which determining the transfer of the gift value from the first player account to the second player account is configured to validate the gift currency for use in the wagering game.

4 . The computer-implemented method of claim 3 , in which determining the wager of the gift value comprises determining when the gift currency is wagered in the wagering game.

5 . The computer-implemented method of claim 3 , further comprising crediting the gift value of gift currency to the first player account based on an achievement during play of a wagering game associated with the first player account.

6 . The computer-implemented method of claim 3 , further comprising crediting the gift value of gift currency to the first player account based on a deposit into the first player account.

7 . The computer-implemented method of claim 3 , in which determining the first player portion of the gift win amount comprises applying one of a new account percentage and an existing account percentage to the gift win amount, wherein the new account percentage is applied when the second player account comprises a new player account and the existing account percentage is applied when the second player account comprises an existing player account.

8 . The computer-implemented method of claim 3 , further comprising:

determining a first gift value amount and a second gift value amount, wherein the second gift value amount is greater than the first gift value amount; and

determining a first level percentage associated with the first gift value amount and a second level percentage associated with the second gift value amount, wherein the second level percentage is greater than the first level percentage;

wherein determining the first player portion of the gift win amount comprises applying the first level percentage when the gift value is equal to the first gift value amount and applying the second level percentage when the gift value is equal to the second gift value amount.

9 . The computer-implemented method of claim 1 , in which the first player portion of the gift win amount comprises all of the gift win amount.

10 . The computer-implemented method of claim 9 , further comprising:

determining a minimum gameplay threshold associated with the wagering game; and

determining whether the minimum gameplay threshold is met before proceeding to determining the gift win amount.

11 . The computer-implemented method of claim 1 , further comprising crediting the first player account with the first player portion of the gift win amount and the second player account with the second player portion of the gift win amount.

12 . The computer-implemented method of claim 1 , in which the transfer of the gift value comprises crediting the gift value to a gifted balance associated with the second player account, the gifted balance including a gift play setting configured to allow access to the gift value when activated, and in which determining the wager of the gift value comprises determining whether the gift play setting is activated.

13 . A gaming system comprising a processor, a memory, in communication with the processor, a display, and an input/output circuit, the processor being physically configured according to computer executable instructions for managing gifting in a wagering game, the computer executable instructions comprising instructions for:

determining a transfer of a gift value from a first player account to a second player account;

determining a wager of the gift value from the second player account in the wagering game;

determining a gift win amount attributable to an outcome of the wagering game when the gift value is used;

determining a first player portion of the gift win amount; and

determining a second player portion of the gift win amount.

14 . The gaming system of claim 13 , in which the gift value comprises a gift currency, and in which determining the transfer of the gift value from the first player account to the second player account is configured to validate the gift currency for use in the wagering game.

15 . The gaming system of claim 14 , in which determining the first player portion of the gift win amount comprises applying one of a new account percentage and an existing account percentage to the gift win amount, wherein the new account percentage is applied when the second player account comprises a new player account and the existing account percentage is applied when the second player account comprises an existing player account.

16 . The gaming system of claim 13 , in which the transfer of the gift value comprises crediting the gift value to a gifted balance associated with the second player account, the gifted balance including a gift play setting configured to allow access to the gift value when activated, and in which determining the wager of the gift value comprises determining whether the gift play setting is activated.

17 . A tangible machine-readable storage media including instructions which, when executed by one or more processors, cause the one or more processors to perform operations comprising:

determining a transfer of a gift value from a first player account to a second player account;

determining a wager of the gift value from the second player account in the wagering game;

determining a gift win amount attributable to an outcome of the wagering game when the gift value is used;

determining a first player portion of the gift win amount; and

determining a second player portion of the gift win amount.

18 . The tangible machine-readable storage media of claim 17 , in which the gift value comprises a gift currency, and in which determining the transfer of the gift value from the first player account to the second player account is configured to validate the gift currency for use in the wagering game.

19 . The tangible machine-readable storage media of claim 18 , in which determining the first player portion of the gift win amount comprises applying one of a new account percentage and an existing account percentage to the gift win amount, wherein the new account percentage is applied when the second player account comprises a new player account and the existing account percentage is applied when the second player account comprises an existing player account.

20 . The tangible machine-readable storage media of claim 17 , in which the transfer of the gift value comprises crediting the gift value to a gifted balance associated with the second player account, the gifted balance including a gift play setting configured to allow access to the gift value when activated, and in which determining the wager of the gift value comprises determining whether the gift play setting is activated.

Assignments (5)
CORRECTIVE ASSIGNMENT TO CORRECT THE APPLICATION NUMBER 8398084 PREVIOUSLY RECORDED AT REEL: 051642 FRAME: 0854. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Mar 21, 2023
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 063264/0298 →
CHANGE OF NAME Recorded Jan 18, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051642/0854 →
MERGER Recorded Aug 13, 2015
From: WMS GAMING INC.
To: BALLY GAMING, INC.
Reel/Frame 036322/0399 →
SECURITY AGREEMENT Recorded Dec 18, 2013
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.
To: BANK OF AMERICA, N.A., AS COLLATERAL AGENT
Reel/Frame 031847/0110 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 5, 2013
From: GUINN, ANDREW CHRISTIAN; ROBBINS, RICHARD B.; VANN, JAMIE W.; BARCLAY, BRIAN J.
To: WMS GAMING, INC.
Reel/Frame 029921/0137 →