IP Library Granted Patent US 8,734,217
Granted Patent B2
US 8,734,217 · App. 13/785,226 · Granted May 27, 2014

Gaming system and a method of gaming

Inventor: Hung Ngoc Nguyen (Sefton, AU)
Assignee: Aristocrat Technologies Australia Pty Limited
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 8,734,217
App. No.
13/785,226
Granted
May 27, 2014
Kind
B2
Abstract

A gaming system, comprising a game controller arranged to control play of a game, and a display arranged to display a representation of play of the game, the game controller being arranged to select a plurality of symbols from a set of symbols for play of the game, to control the display to display a plurality of the selected symbols in rows and columns, to determine a game outcome based on patterns of symbols in the rows and columns, and also being arranged to generate a feature game in response to a trigger condition, and determine an outcome of the feature game depending on the occurrence of a non-linear pattern of symbols.

Claims (30)

1. A gaming system, comprising:

a game controller arranged to control play of a game; and

a display arranged to display a representation of play of the game,

wherein the game controller is arranged to select a plurality of symbols from a set of symbols for play of the game, to control the display to display a plurality of the selected symbols in rows and columns, to determine a game outcome depending on whether a pattern of symbols displayed in rows and columns on the display is a winning pattern of symbols that comprises two or more symbols in a column, and to control the display to display a graphical character moving over the winning pattern of symbols.

2. A gaming system in accordance with claim 1 , wherein the winning pattern comprises a stair combination.

3. A gaming system in accordance with claim 2 , wherein the stair combination comprises a down stair combination.

4. A gaming system in accordance with claim 2 , wherein the stair combination comprises an up stair combination.

5. A gaming system in accordance with claim 1 wherein the winning pattern comprises a pyramid combination.

6. A gaming system in accordance with claim 5 , wherein the pyramid combination comprises a normal pyramid pattern.

7. A gaming system in accordance with claim 5 , wherein the pyramid combination comprises an inverted pyramid pattern.

8. A gaming system in accordance with claim 1 , wherein the winning pattern is a rectangle.

9. A gaming system in accordance with claim 1 , wherein the winning pattern is a rhombus.

10. A gaming system in accordance with claim 1 , wherein the winning pattern is a hexagon.

11. A gaming system in accordance with claim 1 , wherein the winning pattern is a triangle.

12. A method of gaming, comprising:

selecting a plurality of symbols from a set of symbols for play of a game;

displaying at least a plurality of the selected symbols in rows and columns of symbol positions;

determining a game outcome depending on whether a pattern of symbols displayed in rows and columns is a winning pattern of symbols that comprises two or more symbols in a column; and

displaying a graphical character moving over the winning pattern of symbols.

13. A method in accordance with claim 12 , wherein the winning pattern comprises a stair combination.

14. A method in accordance with claim 12 , wherein the winning pattern comprises a pyramid combination.

15. A method in accordance with claim 12 , wherein the winning pattern is a hexagon.

16. A non-transitory computer readable medium, comprising a plurality of instructions that, in response to being executed, cause a gaming machine to:

select a plurality of symbols from a set of symbols for play of a game;

display at least a plurality of the selected symbols in rows and columns;

determine a game outcome depending on whether a pattern of symbols displayed in rows and columns is a winning pattern of symbols that comprises two or more symbols in a column; and

display a graphical character moving over the winning pattern of symbols.

17. A non-transitory computer readable medium in accordance with claim 16 , wherein the winning pattern comprises a stair combination.

18. A non-transitory computer readable medium in accordance with claim 16 , wherein the winning pattern comprises a pyramid combination.

19. A non-transitory computer readable medium in accordance with claim 16 , wherein the winning pattern is a hexagon.

Assignments (5)
RELEASE (REEL 060204 / FRAME 0216) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 074989/0657 →
NOTICE OF ASSIGNMENT OF SECURITY INTEREST Recorded May 27, 2022
From: UBS AG, STAMFORD BRANCH
To: BANK OF AMERICA, N.A.
Reel/Frame 060204/0216 →
RELEASE OF SECURITY INTEREST Recorded Mar 16, 2022
From: UBS AG, STAMFORD BRANCH
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 059368/0799 →
SECURITY INTEREST Recorded Jun 3, 2020
From: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
To: UBS AG, STAMFORD BRANCH, AS SECURITY TRUSTEE
Reel/Frame 052828/0001 →
PATENT SECURITY AGREEMENT Recorded Jan 16, 2015
From: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
To: UBS AG, STAMFORD BRANCH
Reel/Frame 034777/0498 →
Priority Claims (1)
AU 2008900267 · Jan 21, 2008 · national
Continuity (2)
Continuation 12356977 · Jan 21, 2009
Related Publication 20130252700A1 · Sep 26, 2013