IP Library Granted Patent US 9,566,509
Granted Patent B2
US 9,566,509 · App. 13/797,057 · Granted Feb 14, 2017

Adaptive rendered environments using user context

View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 9,566,509
App. No.
13/797,057
Granted
Feb 14, 2017
Kind
B2
Abstract

There is provided a system and method for adaptive rendered environments using user context. The method comprises determining user context data corresponding to a user of a virtual environment, altering a feature of the virtual environment using the user context data to obtain an altered feature, and rendering the altered feature of the virtual environment for display. The feature may include a non-player character in the virtual environment, such as eyesight focus of the non-player character or a physical action of the non-player character. The user context data may correspond to real world position data of a user and may be determined using a camera, for example through image recognition, or using a user device. Additionally, the virtual environment may include a cinematic, interactive game, or user generated content.

Claims (42)

1. A method for use by a system including a processor and capable of connecting to a display, the method comprising:

determining, using the processor, a viewing perspective of a user and user context data including an ambient light level, the user context data corresponding to a real-world position of the user of a virtual environment relative to the display, wherein the viewing perspective of the user switches between a first person view and a third person view;

altering, using the processor when the viewing perspective of the user is the first person view, a first feature of the virtual environment using the viewing perspective of the user and the user context data including the ambient light level to obtain a first altered feature;

altering, using the processor when the viewing perspective of the user is the third person view, a second feature of the virtual environment using the viewing perspective of the user but not using the user context data to obtain a second altered feature; and

rendering, using the processor, one of the first altered feature and the second altered feature of the virtual environment on the display.

2. The method of claim 1 , wherein the one of the first feature and the second feature includes a non-player character in the virtual environment.

3. The method of claim 2 , wherein the one of the first feature and the second feature includes one of an eyesight focus of the non-player character in the virtual environment and a physical action of the non-player character in the virtual environment.

4. The method of claim 1 , wherein the system further includes a media device, wherein the media device includes the processor, and wherein the display is separate from the media device.

5. The method of claim 1 , wherein the determining the user context data uses a camera.

6. The method of claim 5 , wherein the determining the user context data using a camera further includes using image recognition.

7. The method of claim 1 , wherein the determining the user context data uses a user device.

8. The method of claim 1 , wherein the virtual environment includes one of a cinematic sequence, interactive game, and user generated content.

9. A system for use with a display, the system comprising:

a processor configured to:

determine a viewing perspective of a user and user context data including an ambient light level, the user context data corresponding to a real-world position of the user of a virtual environment relative to the display, wherein the viewing perspective of the user switches between a first person view and a third person view;

alter, when the viewing perspective of the user is the first person view, a first feature of the virtual environment using the viewing perspective of the user and the user context data including the ambient light level to obtain a first altered feature;

alter, when the viewing perspective of the user is the third person view, a second feature of the virtual environment using the viewing perspective of the user but not using the user context data to obtain a second altered feature; and

render one of the first altered feature and the second altered feature of the virtual environment on the display.

10. The system of claim 9 , wherein the one of the first feature and the second feature includes a non-player character in the virtual environment.

11. The system of claim 10 , wherein the one of the first feature and the second feature includes one of an eyesight focus of the non-player character in the virtual environment and a physical action of the non-player character in the virtual environment.

12. The system of claim 9 , further comprising:

a media device including the processor;

wherein the display is separate from the media device.

13. The system of claim 9 further comprising:

a camera;

wherein the processor determines the user context data using the camera.

14. The system of claim 13 , wherein the processor determines the user context data using a camera further includes using image recognition.

15. The system of claim 9 further comprising:

a user device;

wherein the processor determines the user context data using the user device.

16. The system of claim 9 , wherein the virtual environment includes one of a cinematic, interactive game, and user generated content.

17. A system for use with a display, the system comprising:

a processor; and

a user device for communication with the processor;

the processor configured to:

determine a viewing perspective of a user and user context data including an ambient light level, the user context data corresponding to a real-world position of the user of a virtual environment relative to the display, wherein the viewing perspective of the user switches between a first person view and a third person view;

alter, when the viewing perspective of the user is the first person view, a first feature of the virtual environment using the viewing perspective of the user and the user context data including the ambient light level to obtain a first altered feature;

alter, when the viewing perspective of the user is the third person view, a second feature of the virtual environment using the viewing perspective of the user but not using the user context data to obtain a second altered feature; and

render one of the first altered feature and the second altered feature of the virtual environment on the display.

18. The system of claim 17 , wherein the user device includes one of a remote controller, a video game controller, and a cellular phone.

19. The system of claim 17 , wherein the user device includes an infrared proximity sensor.

20. The system of claim 17 , wherein the one of the first feature and the second feature includes a non-player character in the virtual environment.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 8, 2026
From: DISNEY ENTERPRISES, INC.
To: ADEIA MEDIA HOLDINGS INC.
Reel/Frame 075574/0602 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 14, 2013
From: PAQUET, PHILIPPE; MAKOFSKY, STEVEN
To: DISNEY ENTERPRISES, INC.
Reel/Frame 029995/0363 →