PRESENTING LIVE CASINO MEDIA FOR ONLINE GAMING
Some embodiments include a method for enabling online wagering game players to receive, while playing online wagering games, live media feeds of activities in a casino. The method can include presenting a graphical user interface including an online gaming interface and a live casino interface, wherein the online gaming interface includes lifelike computer-generated images of a wagering game machine having a display device, and computer-generated images of game elements for an online wagering game, where the game elements appear on the wagering game machine's display device. The method can also include receiving a first media feed including audio and video content portraying activities in a live casino, and presenting the media feed in the live casino interface.
1 . A method for enabling online wagering game players to receive, while playing online wagering games, live media feeds of activities in a casino, the method comprising:
presenting a graphical user interface including an online gaming interface and a live casino interface, wherein the online gaming interface includes
lifelike computer-generated images of a wagering game machine having a display device;
computer-generated images of game elements for an online wagering game, where the game elements appear on the wagering game machine's display device;
receiving a first media feed including video content portraying activities in a live casino; and
presenting the first media feed in the live casino interface.
2 . The method of claim 1 further comprising:
receiving a second media feed including video content portraying additional activities in the live casino;
presenting the second media feed with the first media feed in the live casino interface.
3 . The method of claim 1 further comprising:
receiving input requesting changes to perspectives of the audio and video content of the first media feed; and
receiving a second media feed including audio and video captured according to the perspectives indicated in the input.
4 . The method of claim 1 further comprising:
receiving input indicating selection of the first media feed from a list of available media feeds, wherein the media feeds all include video portraying live activities in real-life casinos.
5 . The method of claim 1 further comprising:
receiving input indicating selection of the first media feed from a list of available media feeds, wherein each of the media feeds includes audio and video portraying different live activities in a real-life casino.
6 . An online wagering game server configured to present online wagering games and live media streams portraying activities in real-life casinos, the online wagering game server comprising:
a media processor configured to receive live media feeds including audio and video content portraying activities in a real-life casino;
a wagering game processor configured to process inputs associated with online wagering games and to determine results for the online wagering games; and
a graphical user interface processor configured to present a graphical user interface including an online gaming interface and a live casino interface, wherein the live casino interface shows the live media feeds including audio and video content portraying activities in a real-life casino, and wherein the online gaming interface shows graphical representations of the online wagering games.
7 . The online wagering game server of claim 6 , wherein the online gaming interface includes a lifelike graphical representation of a wagering game machine including a display device, and wherein the graphical representations of the online wagering games appear as being presented on the display device.
8 . The online wagering game server of claim 7 , wherein the live casino interface appears as a background to the online gaming interface.
9 . The online wagering game server of claim 6 , wherein the activities in the real-life casino include players playing live table games.
10 . The online wagering game server of claim 6 , wherein the online wagering games are table-type video games, and wherein the activities in the real-life casino include players playing live table games.
11 . A method for using, in an online wagering game, input arising from a live person in a real-life casino, the method comprising:
determining a first result affecting game elements of an online wagering game;
transmitting the first result to a client device;
receiving input from a wagering game machine in a casino, wherein the input indicates selection of one or more of the game elements of the online wagering game, wherein the input arises from a live person entering the input into the wagering game machine;
determining, based on the input from the wagering game machine in the live casino, a second result for the online wagering game; and
transmitting the second result to the client device.
12 . The method of claim 11 , wherein the game elements are slots reels, and wherein the first result determines a non-final position of the slots reels, and wherein the second result determines a final position of the slots reels.
13 . The method of claim 11 further comprising:
capturing a live media feed of the wagering game machine in the casino; and
publishing the media feed for presentation on the client device.
14 . The method of claim 11 further comprising:
detecting, at the wagering game machine, the input; and
transmitting the input for use in the online wagering game.
15 . The method of claim 11 , wherein the second result awards money to a player.
16 . A machine-readable storage device including instructions for enabling online wagering game players to receive, while playing online wagering games, live media feeds of activities in a casino, wherein when the instructions are executed by a machine, the instructions perform operations comprising:
presenting a graphical user interface including an online gaming interface and a live casino interface, wherein the online gaming interface includes
lifelike computer-generated images of a wagering game machine having a display device;
computer-generated images of game elements for an online wagering game, where the game elements appear on the wagering game machine's display device;
receiving a first media feed including video content portraying activities in a live casino; and
presenting the first media feed in the live casino interface.
17 . The machine-readable storage device of claim 16 further comprising:
receiving a second media feed including audio and video content portraying additional activities in the live casino;
presenting the second media feed with the first media feed in the live casino interface.
18 . The machine-readable storage device of claim 16 further comprising:
receiving input requesting changes to perspectives of the video content of the first media feed; and
receiving another media feed including audio and video captured according to the perspectives indicated in the input.
19 . The machine-readable storage device of claim 16 further comprising:
receiving input indicating selection of the first media feed from a list of available media feeds, wherein the media feeds all include video portraying live activities in real-life casinos.
20 . The machine-readable storage device of claim 16 further comprising:
receiving input indicating selection of the first media feed from a list of available media feeds, wherein each of the available media feeds includes video portraying different live activities in a real-life casino.
21 . A machine-readable storage device including instructions for using, in an online wagering game conducted on a wagering game server, input arising from a live person in a real-life casino, wherein when the instructions are executed on a machine, the instructions cause the machine to perform operations comprising:
determining, at the online wagering game server, a first group of results affecting game elements of online wagering games, wherein the online wagering games are of different types;
transmitting, from the online wagering game server, the first group of results to client devices for presentation;
receiving input from a wagering game machine in a casino, wherein the input indicates a selection corresponding to one or more game elements of the online wagering games, wherein the input arises from a live person providing the input to the wagering game machine;
determining, based on the input from the wagering game machine in the live casino, a second group of results for the online wagering games; and
transmitting the second group of results to the client devices.
22 . The machine-readable storage device of claim 21 , wherein the game elements include slots reels, and wherein the second group of results includes multipliers that increase monetary awards.
23 . The machine-readable storage device of claim 21 , the operations further comprising:
capturing a live media feed of the wagering game machine in the casino; and
publishing the media feed for presentation on the client device.
24 . The machine-readable storage device of claim 21 , the operations further comprising:
detecting the input at a touchscreen of the wagering game machine; and
transmitting the input for use in the online wagering game.
25 . The method of claim 21 , wherein the second result awards a player money.