IP Library Granted Patent US 9,286,752
Granted Patent B2
US 9,286,752 · App. 13/801,824 · Granted Mar 15, 2016

Dynamic mapping of photo elements to a game

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Quick Facts
Patent No.
US 9,286,752
App. No.
13/801,824
Granted
Mar 15, 2016
Kind
B2
Abstract

Systems and methods receive digital images from online sources. The digital images are analyzed and various objects are recognized within the digital images. The recognized objects may be faces of persons appearing in the digital images. A subset of the digital images is selected according to selection rules applied to the recognized objects. The selected recognized objects are incorporated into a wagering game. For example, the recognized objects may be incorporated onto symbols of wagering game.

Claims (52)

1. A method for incorporating recognized objects in images into a wagering game, the method comprising:

receiving, into a non-transitory machine-readable storage medium, a plurality of digital images;

recognizing, by one or more processors, one or more objects in one or more of the plurality of digital images;

selecting, by the one or more processors, a subset of the plurality of digital images according to one or more selection rules stored in the non-transitory machine-readable storage medium and the one or more objects;

selecting, by the one or more processors, one or more image portions of the subset of the plurality of digital images, the one or more image portions corresponding to the one or more objects;

incorporating, by the one or more processors, the one or more image portions corresponding to the one or more objects into the wagering game; and

randomly selecting, based at least in part on an output of a random element generator, an outcome for the wagering game with the one or more image portions incorporated into the wagering game.

2. The method of claim 1 , wherein recognizing the one or more objects includes recognizing one or more faces in the plurality of digital images.

3. The method of claim 1 , and further comprising cropping at least one image of the subset of the plurality of digital images to exclude objects other than a recognized object.

4. The method of claim 1 , and further comprising associating a classification to at least one of the one or more objects, wherein said selecting the subset of the plurality of digital images includes selecting the subset based, at least in part, on the classification.

5. The method of claim 1 , wherein selecting the subset of the plurality of digital images includes selecting digital images according to data indicating a theme of the digital images, wherein the data indicating the theme of the digital images matches data indicating a theme of the wagering game.

6. The method of claim 1 , wherein receiving the plurality of digital images includes receiving the plurality of digital images from a user selected source.

7. The method of claim 1 , wherein incorporating at least one of the one or more image portions corresponding to the one or more objects into the wagering game includes incorporating the one or more image portions corresponding to the one or more objects into one or more symbols of the wagering game.

8. The method of claim 7 , and further comprising:

determining if at least one of the one or more objects incorporated into the one or more symbols of the wagering game satisfies a match criteria; and

in response to determining that the at least one of the one or more objects satisfies the match criteria, providing an award based on the match criteria.

9. The method of claim 7 , and further comprising providing an award determined in accordance with a number of recognized objects appearing on symbols presented on a display for the wagering game.

10. A system for incorporating recognized objects in images into a wagering game, the system comprising:

at least one processor; and

at least one memory device storing instructions, that when executed by the at least one processor, cause the system to:

receive a plurality of digital images;

recognize one or more objects in one or more of the plurality of digital images;

select a subset of the plurality of digital images according to one or more selection rules and the one or more objects;

select one or more image portions of the subset of the plurality of digital images, the one or more image portions corresponding to the one or more objects;

incorporate the one or more image portions corresponding to the one or more objects into the wagering game; and

randomly select, based at least in part on an output of a random element generator, an outcome for the wagering game with the one or more image portions incorporated into the wagering game.

11. The system of claim 10 , wherein the one or more objects comprise one or more faces in the digital images.

12. The system of claim 10 , wherein the at least one memory device further stores instructions, that when executed by the processor, cause the system to crop at least one image of the subset of the plurality of digital images to exclude objects other than a recognized object.

13. The system of claim 10 , wherein the at least one memory device further stores instructions, that when executed by the processor, cause the system to determine a classification for the one or more objects.

14. The system of claim 10 , wherein the instructions to select the subset of the plurality of digital images include instructions to select digital images according to data indicating a theme of the digital images, wherein the data indicating the theme of the digital images matches data indicating a theme of the wagering game.

15. The system of claim 10 , wherein the instructions to receive the plurality of digital images include instructions to receive the plurality of digital images from a user selected source.

16. The system of claim 10 , wherein the instructions to incorporate at least one of the one or more image portions corresponding to the one or more objects into the wagering game include instructions to incorporate the one or more image portions corresponding to the one or more objects into one or more symbols of the wagering game.

17. The system of claim 16 , wherein the at least one memory device further stores instructions, that when executed by the processor, cause the system to:

determine if at least one of the one or more objects incorporated into the one or more symbols of the wagering game satisfies a match criteria; and

in response to determining that the at least one of the one or more objects satisfies the match criteria, provide an award based on the match criteria.

18. A non-transitory machine-readable storage medium having stored thereon machine executable instructions for causing one or more processors to perform operations comprising:

receiving a plurality of digital images;

recognizing, by the one or more processors, one or more objects in one or more of the plurality of digital images;

selecting a subset of the plurality of digital images according to one or more selection rules and the one or more objects;

selecting one or more image portions of the subset of the plurality of digital images, the one or more image portions corresponding to the one or more objects;

incorporating the one or more image portions corresponding to the one or more objects into a wagering game; and

randomly selecting, based at least in part on an output of a random element generator, an outcome for the wagering game with the one or more image portions incorporated into the wagering game.

19. The non-transitory machine-readable storage medium of claim 18 , wherein recognizing the one or more objects includes recognizing one or more faces in the plurality of digital images.

20. The non-transitory machine-readable storage medium of claim 18 , wherein the operations further comprise cropping at least one image of the subset of the plurality of digital images to exclude objects other than a recognized object.

21. The non-transitory machine-readable storage medium of claim 18 , wherein the operations further comprise associating a classification to the one or more objects.

22. The non-transitory machine-readable storage medium of claim 18 , wherein selecting the subset of the plurality of digital images includes selecting digital images according to data indicating a theme of the digital images, wherein the data indicating the theme of the digital images matches data indicating a theme of the wagering game.

23. The non-transitory machine-readable storage medium of claim 18 , wherein receiving the plurality of digital images includes receiving the plurality of digital images from a user selected source.

24. The non-transitory machine-readable storage medium of claim 18 , wherein incorporating at least one of the one or more image portions corresponding to the one or more objects into the wagering game includes incorporating the one or more image portions corresponding to the one or more objects into one or more symbols of the wagering game.

25. The non-transitory machine-readable storage medium of claim 24 , wherein the operations further comprise:

determining if at least one of the one or more objects incorporated into the one or more symbols of the wagering game satisfies a match criteria; and

in response to determining that the at least one of the one or more objects satisfies the match criteria, providing an award based on the match criteria.

26. The non-transitory machine-readable storage medium of claim 24 , wherein the operations further comprise providing an award determined in accordance with a number of recognized objects appearing on symbols presented on a display for the wagering game.

Assignments (11)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CORRECTIVE ASSIGNMENT TO CORRECT THE THE NUMBERS 7963843, 8016666, 9076281, AND 9257001 PREVIOUSLY RECORDED AT REEL: 051642 FRAME: 0910. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Mar 21, 2023
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 063122/0307 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
RELEASE OF SECURITY INTEREST Recorded Apr 21, 2022
From: BANK OF AMERICA, N.A.
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.; BALLY GAMING, INC.; DON BEST SPORTS CORPORATION
Reel/Frame 059756/0397 →
CHANGE OF NAME Recorded Jan 19, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051642/0910 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
MERGER Recorded Jul 29, 2015
From: WMS GAMING INC.
To: BALLY GAMING, INC.
Reel/Frame 036225/0464 →
SECURITY AGREEMENT Recorded Dec 18, 2013
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.
To: BANK OF AMERICA, N.A., AS COLLATERAL AGENT
Reel/Frame 031847/0110 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 13, 2013
From: ROBBINS, RICHARD B.; GUINN, ANDREW C.
To: WMS GAMING, INC.
Reel/Frame 030604/0192 →