IP Library Granted Patent US 9,007,367
Granted Patent B2
US 9,007,367 · App. 13/822,617 · Granted Apr 14, 2015

Wagering game system with stereoscopic 3-D graphics

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Quick Facts
Patent No.
US 9,007,367
App. No.
13/822,617
Granted
Apr 14, 2015
Kind
B2
Abstract

This document describes techniques for processing graphics in wagering game systems. Some embodiments of the inventive subject matter use stereoscopic 3-D graphics and 2-D graphics to present composite images including multiple views of a virtual 3-D wagering game environment. Such embodiments present the composite images on stereoscopic 3-D devices.

Claims (50)

1. An apparatus comprising:

a stereoscopic three-dimensional display device;

a graphics unit in communication with the stereoscopic three-dimensional display device,

the graphics unit configured to

create a three-dimensional (3-D) wagering game space including a first group of objects;

create a second group of objects that are a copy of the first group of objects, wherein the second group of objects includes invisible objects;

capture a stereoscopic 3-D image in the 3-D wagering game space, wherein the first image includes some objects from the first group of objects;

capture a two-dimensional (2-D) image in the 3-D wagering game space, wherein the second image does not include the invisible objects such that a region in the second image is transparent;

create a composite image wherein the stereoscopic 3-D image appears in the region of the 2-D image;

present the composite image on the stereoscopic 3-D display device;

a wagering game unit configured to provide results of wagering games to the graphics unit for presentation on the stereoscopic 3-D display device.

2. The apparatus of claim 1 , wherein the graphics unit creates a first group of virtual cameras to create the stereoscopic 3-D image.

3. The apparatus of claim 1 , wherein the graphics unit creates another virtual camera to capture the 2-D image.

4. The apparatus of claim 1 , wherein the objects are elements of a wagering game, wherein the elements indicate a result of the wagering game.

5. The apparatus of claim 4 , wherein the certain of the objects are also elements of the wagering game.

6. The apparatus of claim 4 , wherein the invisible objects are also elements of the wagering game.

7. The method of claim 6 , wherein the graphics buffer includes a composite image including the 2-D image and the stereoscopic 3-D image.

8. The method of claim 6 , wherein the rendering the 2-D image includes:

performing rendering computations for some of the second group of objects;

avoiding rendering computations for the region identified as being transparent.

9. The method of claim 6 further comprising:

making the second virtual 3-D wagering game space visible to a second pair of virtual cameras;

rendering another stereoscopic 3-D image to the graphics buffer, wherein the rendering the other stereoscopic 3-D image is based on data captured by the second pair of virtual cameras.

10. The method of claim 6 , wherein the first and second groups of objects represent game elements in a wagering game.

11. The method of claim 7 , wherein the first and second groups of objects represent game elements in a wagering game.

12. The method of claim 11 , wherein the first and second groups of game elements are part of a wagering game.

13. The method of claim 11 , wherein presentation of the graphics buffer results in a composite image including the stereoscopic 3-D image and the 2-D image.

14. The method of claim 11 , wherein the operation for rendering, to the graphics buffer, the 2-D image does not include computations for the game elements in the second group that are invisible to the second group of one or more cameras.

15. One or more non-transitory machine-readable storage media including instructions which when executed by one or more processors cause the one or more processors to perform operations comprising:

creating a virtual 3-D wagering game space including a region and a plurality of objects;

labeling the region invisible and an object of the plurality of objects invisible;

capturing, by a first pair of virtual cameras, a first image in the virtual 3-D wagering game space, wherein the first image includes objects other than the object labeled invisible;

capturing, by a second virtual camera, a second image in the virtual 3-D wagering game space, wherein the second image includes the region and the object labeled invisible, and wherein the region and object labeled invisible are transparent in the second image;

rendering, based on the second image, a 2-D image to the graphics buffer, wherein the region and object labeled invisible are transparent in the 2-D image;

rendering, based on the first image, a stereoscopic 3-D image to a graphics buffer, wherein the 3-D image occupies the region of the 2-D image;

presenting the graphics buffer on a stereoscopic 3-D display device.

16. The non-transitory machine-readable storage media of claim 15 , wherein the objects represent elements in a wagering game.

17. The non-transitory machine-readable storage media of claim 16 , wherein the presenting the graphics buffer presents a result for the wagering game.

18. The non-transitory machine-readable storage media of claim 15 , wherein the first pair of virtual cameras and the second virtual camera have settings including one or more of: field of view, depth of focus, aperture size, and depth of field.

19. The non-transitory machine-readable storage media of claim 15 , wherein the stereoscopic 3-D display displays the graphics buffer in autostereoscopic 3-D.

20. The non-transitory machine-readable storage media of claim 15 , wherein presentation of the graphics buffer results in a composite image including the stereoscopic 3-D image and the 2-D image.

21. The machine-readable storage media of claim 16 , wherein presentation of the graphics buffer results in a composite image including the stereoscopic 3-D image and the 2-D image.

22. The apparatus of claim 21 , wherein the graphics buffer includes a composite image including the 2-D image and the stereoscopic 3-D image.

23. The apparatus of claim 21 , wherein means for the rendering the 2-D image includes:

means for performing rendering computations for some of the second group of objects that have not been marked invisible;

means for avoiding rendering computations for the ones of the second group of objects that are marked invisible.

24. The apparatus of claim 21 further comprising:

means for making the second virtual 3-D wagering game space visible to a second pair of virtual cameras;

means for rendering another stereoscopic 3-D image to the graphics buffer, wherein the rendering the other stereoscopic 3-D image is based on data captured by the second pair of virtual cameras.

25. The apparatus of claim 21 , wherein the first and second groups of objects represent game elements in a wagering game.

Assignments (11)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CORRECTIVE ASSIGNMENT TO CORRECT THE THE NUMBERS 7963843, 8016666, 9076281, AND 9257001 PREVIOUSLY RECORDED AT REEL: 051642 FRAME: 0910. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Mar 21, 2023
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 063122/0307 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
RELEASE OF SECURITY INTEREST Recorded Apr 21, 2022
From: BANK OF AMERICA, N.A.
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.; BALLY GAMING, INC.; DON BEST SPORTS CORPORATION
Reel/Frame 059756/0397 →
CHANGE OF NAME Recorded Jan 19, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051642/0910 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
MERGER Recorded Jul 29, 2015
From: WMS GAMING INC.
To: BALLY GAMING, INC.
Reel/Frame 036225/0464 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 17, 2015
From: APONTE, PETER J.; IRBY, MICHAEL J.; KELLY, SEAN P.; MANNING, BRIAN D.; PROHL, ANTHONY J.; SYLLA, CRAIG J.; WALSH, JOHN L.
To: WMS GAMING, INC.
Reel/Frame 036119/0157 →
SECURITY AGREEMENT Recorded Dec 18, 2013
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.
To: BANK OF AMERICA, N.A., AS COLLATERAL AGENT
Reel/Frame 031847/0110 →