System and Method for Connecting Gaming Devices to a Network for Remote Play
A gaming system authenticates over a network a user of a remote player device for a gaming system for a gambling game. The gaming system provides software to the remote player device. The software, when executed, interactively presents the gambling game through a remote player interface and causes media associated with the gambling game to be presented on the remote player device. Then the gaming system causes the remote player device to present a customized promotional message.
1 . A method, which is computer-implemented, comprising operations of:
authenticating over a network a user of a remote player device for a gaming system for a gambling game;
providing software to the remote player device, wherein the software, when executed, interactively presents the gambling game through a remote player interface and causes media associated with the gambling game to be presented on the remote player device; and
causing the remote player device to present a customized promotional message.
2 . The method of claim 1 , wherein the customized promotional message is based at least in part on a profile of the user stored by the gaming system
3 . The method of claim 1 , wherein the gaming system includes a central gaming controller and a random number generator.
4 . The method of claim 1 , wherein the customized promotional message is an instant message.
5 . The method of claim 1 , wherein the media includes an animation or video.
6 . The method of claim 1 , wherein the media includes music.
7 . The method of claim 1 , wherein the remote player device is a mobile or wireless telephone handset.
8 . The method of claim 1 , wherein the remote player device is a handheld computer.
9 . The method of claim 1 , wherein the remote player device is a personal computer.
10 . The method of claim 1 , wherein the customized promotional message includes jackpot or bonus information.
11 . One or more computer-readable media, that are non-transitory, storing a program which when executed, instructs a processor to perform the following operations:
authenticate over a network a user of a remote player device for a gaming system for a gambling game;
provide software to the remote player device, wherein the software, when executed, interactively presents the gambling game through a remote player interface and causes media associated with the gambling game to be presented on the remote player device; and
cause the remote player device to present a customized promotional message.
12 . The computer-readable media of claim 11 , wherein the customized promotional message is based at least in part on a profile of the user stored by the gaming system
13 . The computer-readable media of claim 11 , wherein the gaming system includes a central gaming controller and a random number generator.
14 . The computer-readable media of claim 11 , wherein the customized promotional message is an instant message.
15 . The computer-readable media of claim 11 , wherein the media includes an animation or video.
16 . The computer-readable media of claim 11 , wherein the media includes music.
17 . The computer-readable media of claim 11 , wherein the remote player device is a handheld computer.
18 . The computer-readable media of claim 11 , wherein the customized promotional message includes jackpot or bonus information.
19 . A method, which is computer-implemented, comprising operations of:
authenticating over the Internet a user of a remote player device for a gaming system that includes a central gaming controller and a random number generator for a gambling game;
providing software to the remote player device, wherein the software, when executed, interactively presents the gambling game through a remote player interface and causes animation or video associated with the gambling game to be presented on the remote player device; and
causing the remote player device to present a customized promotional message.
20 . The method of claim 19 , wherein the customized promotional message is based at least in part on a profile of the user stored by the gaming system.