Method and apparatus for synchronization of proximate RFID readers in a gaming environment
View Patent ↗The present invention provides a system and method for an improved player tracking in a gaming environment. Certain embodiments include a plurality of radio frequency identification (RFID) readers for detecting a response signal from an RFID tag, an RFID tag generating a response signal including identification data in response to an interrogation signal transmitted by one of the plurality of RFID readers, and a location manager controlling transmission by the plurality of RFID readers according to at least one collision-avoidance scheme. The collision-avoidance scheme may include one or more of the following schemes: localized RFID reader managers coordinating electrical operation of the plurality of RFID readers, an active RFID reader transmitting the interrogation signal and a plurality of passive RFID readers listening for the response signal, an RFID reader multiplexed through a plurality of antennas, TDMA, CDMA, and/or quasi-random synchronization for the RFID readers, for example.
1. An improved player tracking system for a gaming environment, said system comprising:
a plurality of radio frequency identification (RFID) readers for detecting a response signal from an RFID tag;
an RFID tag generating a response signal including identification data in response to an interrogation signal transmitted by one of said plurality of RFID readers;
a random number generator to determine a random time delay, said RFID tag controlling generation of said response signal so that said response signal is sent after said time delay has passed; and
a location manager controlling transmission by said plurality of RFID readers according to at least one collision-avoidance scheme.
2. The system of claim 1 , wherein said at least one collision-avoidance scheme further includes at least one of:
localized RFID reader managers coordinating electrical operation of said plurality of RFID readers;
an active RFID reader transmitting said interrogation signal and a plurality of passive RFID readers listening for said response signal;
an RFID reader multiplexed through a plurality of antennas;
a time division multiple access (TDMA) synchronization scheme for said plurality of RFID readers;
a carrier detect multiple access (CDMA) synchronization scheme for said plurality of RFID readers; and
a quasi-random synchronization scheme for said plurality of RFID readers.
3. The system of claim 1 , wherein said at least one collision-avoidance scheme further includes active synchronization of RFID readers via at least one of a wire-based protocol and a wireless network protocol.
4. The system of claim 1 , wherein said plurality of RFID readers are positioned with respect to a plurality of gaming machines.
5. The system of claim 1 , wherein said location manager tracks location of said RFID tag based on information received from at least one of said plurality of RFID readers.
6. The system of claim 1 , wherein said location manager communicates with a plurality of localized RFID reader managers to control said plurality of RFID readers.
7. The system of claim 1 , further comprising a card, badge, or accessory which includes said RFID tag.
8. A method for synchronizing radio frequency identification readers located in close proximity in a gaming environment, said method comprising:
coordinating a plurality of radio frequency identification (RFID) readers according to a synchronization scheme;
transmitting an interrogation signal according to said synchronization scheme; and
receiving a response signal generated in response to said interrogation signal, said response signal including identification information for an RFID tag,
generating a random time delay, said RFID tag controlling generation of said response signal so that said response signal is sent after said time delay has passed;
wherein said synchronization scheme includes at least one of:
coordinating electrical operation of said plurality of RFID readers using localized RFID reader managers;
transmitting said interrogation signal from an active RFID reader and waiting for said response signal at a plurality of passive RFID readers;
multiplexing an RFID reader with a plurality of antennas;
using time division multiple access (TDMA) to transmit said interrogation signal from one of said plurality of RFID readers;
using carrier detect multiple access (CDMA) to transmit said interrogation signal from one of said plurality of RFID readers; and
using a quasi-random synchronization scheme to transmit said interrogation signal from one of said plurality of RFID readers.
9. The method of claim 8 , wherein said synchronization scheme further includes active synchronization of said plurality of RFID readers via at least one of a wire-based protocol and a wireless network protocol.
10. The method of claim 8 , further comprising positioning said plurality of RFID readers with respect to a plurality of gaming machines.
11. The method of claim 8 , further comprising tracking a location of said RFID tag based on said identification information received from at least one of said plurality of RFID readers.
12. The method of claim 8 , further comprising controlling said plurality of RFID readers using a central location manager.
13. A method for improved tracking in a gaming environment, said method comprising:
positioning a plurality of radio frequency identification (RFID) readers in a gaming environment;
coordinating said plurality of RFID readers according to a collision-avoidance scheme;
transmitting an interrogation signal according to said collision-avoidance scheme;
receiving a response signal generated in response to said interrogation signal, said response signal including identification information for an RFID tag;
generating a random time delay, said RFID tag controlling generation of said response signal so that said response signal is sent after said time delay has passed; and
tracking said RFID tag in said gaming environment based on said identification information.
14. The method of claim 13 , wherein said collision-avoidance scheme comprises at least one of:
coordinating electrical operation of said plurality of RFID readers using localized RFID reader managers;
transmitting said interrogation signal from an active RFID reader and waiting for said response signal at a plurality of passive RFID readers;
multiplexing an RFID reader with a plurality of antennas;
using time division multiple access (TDMA) to transmit said interrogation signal;
using carrier detect multiple access (CDMA) to transmit said interrogation signal; and
using a quasi-random synchronization scheme to transmit said interrogation signal.
15. The method of claim 13 , wherein said collision-avoidance scheme further includes active synchronization of said plurality of RFID readers via at least one of a wire-based protocol and a wireless network protocol.
16. The method of claim 13 , further comprising positioning said plurality of RFID readers with respect to a plurality of gaming machines.
17. The method of claim 13 , further comprising tracking a location of said RFID tag based on said identification information received from at least one of said plurality of RFID readers.
18. The method of claim 13 , further comprising associating said identification information with a record.
19. The method of claim 13 , further comprising tracking location and activity of a person using information from said RFID tag and at least one of said plurality of RFID readers.
20. A method for improved player tracking in a gaming environment, said method comprising:
coordinating a plurality of readers in a gaming environment to transmit a plurality of interrogation signals according to a collision-avoidance scheme; and
tracking at least one tag in said gaming environment based on a response to at least one of said plurality of interrogation signals; and
generating a random time delay, said tag controlling generation of said response signal so that said response signal is sent after said time delay has passed.