IP Library Granted Patent US 8,740,690
Granted Patent B2
US 8,740,690 · App. 13/854,658 · Granted Jun 3, 2014

Enhanced slot-machine for casino applications

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Quick Facts
Patent No.
US 8,740,690
App. No.
13/854,658
Granted
Jun 3, 2014
Kind
B2
Abstract

Methods and apparatus for a gaming system are provided. The gaming system receives a request for a wager for a player of an entertainment game, the request being triggered by a player action taken by the player while playing the entertainment game. The gaming system establishes a result for the wager and generates, based on the result of the wager, a controlled sequence of a portion of the entertainment game, the controlled sequence changing the state of the entertainment game as the entertainment game is being played by the player.

Claims (64)

1. A method of operating a gaming system, comprising:

receiving by the gaming system, a request for a wager for a player of an entertainment game, the request being triggered by a player action taken by the player while playing the entertainment game;

establishing by the gaming system a result for the wager;

generating by the gaming system, based on the result of the wager, a controlled sequence of a portion of the entertainment game, the controlled sequence changing the state of the entertainment game as the entertainment game is being played by the player; and

displaying the result of the wager to the player of the entertainment game separately of the entertainment game,

wherein the request for the wager is in response to the player consuming a first type of Enabling Element (EE) in the entertainment game, and wherein the player is awarded a second type of EE different from the first type of EE, based on the result of the wager.

2. The method of claim 1 , wherein the controlled sequence of the portion of the entertainment game is generated further on the basis of the player's actions in playing the entertainment game.

3. The method of claim 1 , wherein the controlled sequence portion of the entertainment game is further based on an action of an operator of the gaming system.

4. The method of claim 1 , wherein the controlled sequence portion of the entertainment game is further based on an action of a third party.

5. The method of claim 1 , further comprising:

receiving by the gaming system one or more additional wagers from one or more additional players playing the entertainment game; and

establishing by the gaming system one or more additional results for the one or more additional wagers,

wherein the gaming system generates the controlled sequence portion of the entertainment game based on the results of the wager and the one or more additional wagers.

6. The method of claim 1 ,

wherein the wager is included in a wagering queue with other wagers, wherein the gaming system establishes a result for each wager in the wagering queue, and

wherein the gaming system generates the controlled sequence portion of the entertainment game using the results of the wagers in the wagering queue.

7. The method of claim 6 , wherein generation of the controlled sequence portion of the entertainment game further includes a conditioning function to relate the result of at least one wager in the wagering queue with the controlled sequence portion of the entertainment game.

8. The method of claim 7 , wherein the generation of the controlled sequence portion of the entertainment game further includes using the conditioning function to relate the result of the general direction of win or loss of the wagers in the wagering queue with the controlled sequence portion of the entertainment game, whereby the result of the controlled sequence portion of the game is decoupled on a wager by wager basis, while still being coupled on a summation basis as summed over the wagers.

9. The method of claim 1 , wherein the different type of EE affects the controlled sequence of the portion of the entertainment game.

10. The method of claim 1 , wherein the different type of EE affects the result of a subsequent wager.

11. The method of claim 1 , wherein the different type of EE affects the result of a subsequent wager and affects the controlled sequence of the portion of the entertainment game.

12. A gaming system, comprising:

a real world engine constructed to:

receive a request for a wager for a player of an entertainment game, the request being triggered by a player action taken by the player while playing the entertainment game;

establish a result for the wager; and

display the result of the wager to the player of the entertainment game separately of the entertainment game;

and

an entertainment software engine constructed to:

receive the result for the wager; and

generate, based on the result of the wager, a controlled sequence of a portion of the entertainment game, the controlled sequence changing the state of the entertainment game as the entertainment game is being played by the player,

wherein the request for the wager is in response to the player consuming a first type of Engabling Element (EE) in the entertainment game, and wherein the player is awarded a second type of EE different from the first type of EE, based on the result of the wager.

13. The gaming system of claim 12 , wherein the controlled sequence of the portion of the entertainment game is generated further on the basis of the player's actions in playing the entertainment game.

14. The gaming system of claim 12 , wherein the controlled sequence portion of the entertainment game is further based on an action of an operator of the gaming system.

15. The gaming system of claim 12 , wherein the controlled sequence portion of the entertainment game is further based on an action of a third party.

16. The gaming system of claim 12 , wherein:

the real world engine is further constructed to:

receive one or more additional wagers from one or more additional players playing the entertainment game; and

establish a result for the one or more additional wagers, and

the entertainment software engine is further constructed to generate the controlled sequence portion of the entertainment game based on the result of both the wager and the additional wagers.

17. The gaming system of claim 12 ,

wherein the wager is included in a wagering queue with other wagers,

wherein the real world engine is further constructed to establish a result for each wager in the wagering queue, and

wherein the entertainment software engine is further constructed to generate the controlled sequence portion of the entertainment game based on the results of the wagers in the wagering queue.

18. The gaming system of claim 17 , wherein generation of the controlled sequence portion of the entertainment game further uses a conditioning function to relate the result of at least one wager in the wagering queue with the controlled sequence portion of the entertainment game.

19. The gaming system of claim 18 , wherein the generation of the controlled sequence portion of the entertainment game further includes using the conditioning function to relate the result of the general direction of win or loss of the wagers in the wagering queue with the controlled sequence portion of the entertainment game, whereby the result of the controlled sequence portion of the game is decoupled on a wager by wager basis, while still being coupled on a summation basis as summed over the wagers.

20. The gaming system of claim 12 , wherein the type of wager is based on a choice made by the player in playing the entertainment game.

21. The gaming system of claim 12 , wherein the amount of the wager is based on a choice made by the player in playing the entertainment game.

22. The gaming system of claim 12 , wherein the odds of the wager are based on a choice made by the player in playing the entertainment game.

23. The gaming system of claim 12 , wherein the different type of EE affects the controlled sequence of the portion of the entertainment game.

24. The gaming system of claim 12 , wherein the different type of EE affects the result of a subsequent wager.

25. The gaming system of claim 12 , wherein the different type of EE affects the result of a subsequent wager and affects the controlled sequence of the portion of the entertainment game.

26. A non-transitory machine readable medium storing processor-executable instructions, where execution of the instructions by one or more processors causes the one or more processors to perform a process comprising:

receiving a request for a wager for a player of an entertainment game, the request being triggered by a player action taken by the player while playing the entertainment game;

establishing a result for the wager;

displaying the result of the wager to the player of the entertainment game separately of the entertainment game; and

generating, based on the result of the wager, a controlled sequence of a portion of the entertainment game, the controlled sequence changing the state of the entertainment game as the entertainment game is being played by the player,

wherein the request for the wager is in response to the player consuming a first type of Enabling Element (EE) in the entertainment game, and wherein the player is awarded a second type of EE different from the first type of EE, based on the result of the wager.

27. The non-transitory machine readable medium of claim 26 , wherein the controlled sequence of the portion of the entertainment game is generated further on the basis of the player's actions in playing the entertainment game.

28. The non-transitory machine readable medium of claim 26 , wherein the controlled sequence portion of the entertainment game is further based on an action of an operator of the gaming system.

29. The non-transitory machine readable medium of claim 26 , wherein the controlled sequence portion of the entertainment game is further based on an action of a third party.

30. The non-transitory machine readable medium of claim 26 , further comprising:

receiving by the gaming system one or more additional wagers from one or more additional players playing the entertainment game; and

establishing by the gaming system one or more additional results for the one or more additional wagers,

wherein the gaming system generates the controlled sequence portion of the entertainment game based on the results of the wager and the one or more additional wagers.

Assignments (6)
SECURITY INTEREST Recorded Jul 2, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 053122/0001 →
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Apr 10, 2018
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 045888/0454 →
TRANSFER OF SECURITY INTEREST Recorded May 23, 2017
From: ACAS, LLC (F/K/A AMERICAN CAPITAL, LTD.)
To: SPV 47, LLC
Reel/Frame 042554/0313 →
CONVERSION OF HOLDER OF SECURITY INTEREST Recorded May 11, 2017
From: AMERICAN CAPITAL, LTD
To: ACAS, LLC
Reel/Frame 042447/0187 →
SECURITY INTEREST Recorded Dec 30, 2016
From: GAMBLIT GAMING, LLC
To: AMERICAN CAPITAL, LTD.
Reel/Frame 041226/0652 →