Method of adapting a class II game to provide the play characteristics of a class III game
View Patent ↗Methods, systems, and devices for adapting a Class II game to provide play characteristics of a Class III game are provided. Plays of the Class III game are simulated in a computer to obtain frequencies of occurrence of at least one Class III award. Plays of the Class II game are simulated in a computer to obtain frequencies of occurrence of at least one Class II outcome. A Class III award is selected. A Class II outcome having a similar frequency of occurrence to the selected Class III award is selected. An award is defined for the selected Class II outcome according to the selected Class III award.
1. A method of adapting a Class II game, the method comprising:
determining a first Class III frequency of occurrence of a first Class III award based on a plurality of simulations of the Class III game;
obtaining a first Class II frequency of occurrence of a first Class II event in a Class II game; and
determining if the first Class III frequency of occurrence is similar to the first Class II frequency of occurrence, and if so:
assigning a first award for the first Class II event based upon the first Class III award, and re-assigning a second award to the first Class II event based on seeking alignment of contribution of awards in the Class II game with the Class III game;
wherein re-assigning the second award to the first Class II event is based on a comparison of a Class III award contribution and a Class II award contribution resulting from at least another simulation of the Class II game; and
upon occurrence of the first Class II event, displaying at least one of the first and second awards in a slot machine.