IP Library Granted Patent US 8,903,104
Granted Patent B2
US 8,903,104 · App. 13/863,971 · Granted Dec 2, 2014

Video gaming system with ultrasonic speakers

View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 8,903,104
App. No.
13/863,971
Granted
Dec 2, 2014
Kind
B2
Abstract

A three-dimensional (3D) sound gaming application can include an ultrasonic sound system, one or more gamers, a gaming console and a throat microphone set. The ultrasonic sound system can include a digital signal processing (DSP) that can adjust the phase, delay, reverb, echo, gain, magnitude or other audio signal component of an audio signal or audio signal components received from the gaming console; an amplifier which can amplify the processed audio signal; and a pair of emitters which can emit ultrasonic signals to each of the gamer's ears to produce a 3D sound effect. The throat microphone set can include a throat microphone which can integrate a low pass filter to attenuate any picked up, ultrasonic carrier frequency signals from the emitted ultrasonic waves. In addition, the throat microphone set can also include an ear speaker piece with one or more apertures for allowing sound produced by ultrasonic waves to enter the gamer's ear canal.

Claims (62)

1. A method of providing a three-dimensional gaming experience to a user, comprising:

providing a gaming system having a digital signal processor (“DSP”), an amplifier, and a plurality of ultrasonic emitters, wherein each of a user's ears receives a directional ultrasonic wave column from at least one independent ultrasonic emitter;

providing an interface to interact with at least one other game user, the interface including an ear speaker piece placed in or around the user's ear and at least one microphone;

configuring the microphone to receive voice input from the user; and

configuring the ear speaker piece to relay voice input from the at least one other game user into the user's ear; and

adjusting the amplitude of the directional ultrasonic wave column directed toward the user's ear having the ear speaker piece to compensate for any sound loss due to the presence of the ear speaker piece.

2. The method of claim 1 , further comprising:

providing a plurality of holes through a frame of the ear speaker piece and configuring the holes to allow ultrasonic waves generated by the ultrasonic emitters to pass through the ear speaker piece.

3. The method of claim 1 , wherein the microphone includes a throat microphone.

4. The method of claim 3 , further comprising:

providing a flexible frame; and

configuring the flexible frame to position the throat microphone against the user's throat.

5. The method of claim 1 , further comprising:

providing a low pass filter integrated into the microphone, the low pass filter configured to optimize the voice input by the user and to filter unwanted high frequency signals which may inhibit clear voice transmission to other users.

6. The method of claim 1 , further comprising independently adjusting the phase, delay, reverb, echo, gain or magnitude of each of the ultrasonic emitters to reflect the relative virtual location of a sound's origin in relation to a character within a game controlled by the user.

7. A method of providing a user with a three-dimensional gaming experience comprising:

providing a plurality of ultrasonic emitters operably connected to a sound output of a gaming system;

independently directing each ultrasonic emitter toward one of a user's ears, the ultrasonic emitters being operable to direct a plurality of directional sound columns to the user's ears based on a virtual sound direction relating to a virtual origin from which a plurality of virtual sounds are generated; and

relaying to the ultrasonic emitters a signal relating to a plurality of virtual sounds such that the ultrasonic emitters project sound toward a user's ears so as to reproduce the virtual sounds to create a realistic three-dimensional sound environment;

providing a multi-player communication interface including a user microphone and an ear speaker piece placed in or about the user's ear, wherein the microphone is configured to relay a voice input from the user to at least one other user; and

configuring the ear speaker piece to relay sound to the user relating to voice input from the at least one other user; wherein

a frame of the ear speaker piece includes a plurality of openings formed therein or therethrough, the openings being operable to allow directional sound to pass through the ear speaker piece into the user's ear.

8. The method of claim 7 , further comprising:

adjusting the phase, delay, reverb, echo, gain or magnitude of the modulated ultrasonic wave column directed toward the user's ear having the ear speaker piece fitted therein to compensate for sound loss due to the presence of the ear speaker piece in or about the user's ear.

9. The method of claim 7 , further comprising:

a low pass filter integrated into the microphone wiring configured to filter high frequency interference signals.

10. The method of claim 7 , wherein the microphone includes a throat microphone.

11. The method of claim 10 , further comprising:

providing a flexible frame; and

configuring the flexible frame to position the throat microphone against the user's throat.

12. A method of providing a three-dimensional gaming experience to a user, comprising:

providing a gaming system having a digital signal processor (“DSP”), an amplifier, and a plurality of ultrasonic emitters, wherein each of a user's ears receives a directional ultrasonic wave column from at least one independent ultrasonic emitter;

providing an interface to interact with at least one other game user, the interface including an ear speaker piece placed in or around the user's ear and at least one microphone;

configuring the microphone to receive voice input from the user;

configuring the ear speaker piece to relay voice input from the at least one other game user into the user's ear; and

providing a plurality of holes through a frame of the ear speaker piece and configuring the holes to allow ultrasonic waves generated by the ultrasonic emitters to pass through the ear speaker piece.

13. The method of claim 12 , further comprising:

adjusting the amplitude of the directional ultrasonic wave column directed toward the user's ear having the ear speaker piece to compensate for any sound loss due to the presence of the ear speaker piece.

14. The method of claim 12 , wherein the microphone includes a throat microphone.

15. The method of claim 14 , further comprising:

providing a flexible frame; and

configuring the flexible frame to position the throat microphone against the user's throat.

16. The method of claim 12 , further comprising:

providing a low pass filter integrated into the microphone, the low pass filter configured to optimize the voice input by the user and to filter unwanted high frequency signals which may inhibit clear voice transmission to other users.

17. The method of claim 12 , further comprising independently adjusting the phase, delay, reverb, echo, gain or magnitude of each of the ultrasonic emitters to reflect the relative virtual location of a sound's origin in relation to a character within a game controlled by the user.

18. A method of providing a user with a three-dimensional gaming experience comprising:

providing a plurality of ultrasonic emitters operably connected to a sound output of a gaming system;

independently directing each ultrasonic emitter toward one of a user's ears, the ultrasonic emitters being operable to direct a plurality of directional sound columns to the user's ears based on a virtual sound direction relating to a virtual origin from which a plurality of virtual sounds are generated;

relaying to the ultrasonic emitters a signal relating to a plurality of virtual sounds such that the ultrasonic emitters project sound toward a user's ears so as to reproduce the virtual sounds to create a realistic three-dimensional sound environment;

providing a multi-player communication interface including a user microphone and an ear speaker piece placed in or about the user's ear, wherein the microphone is configured to relay a voice input from the user to at least one other user;

configuring the ear speaker piece to relay sound to the user relating to voice input from the at least one other user; and

adjusting the phase, delay, reverb, echo, gain or magnitude of the modulated ultrasonic wave column directed toward the user's ear having the ear speaker piece fitted therein to compensate for sound loss due to the presence of the ear speaker piece in or about the user's ear.

19. The method of claim 18 , wherein a frame of the ear speaker piece includes a plurality of openings formed therein or therethrough, the openings being operable to allow directional sound to pass through the ear speaker piece into the user's ear.

20. The method of claim 18 , further comprising:

a low pass filter integrated into the microphone wiring configured to filter high frequency interference signals.

21. The method of claim 18 , wherein the microphone includes a throat microphone.

22. The method of claim 21 , further comprising:

providing a flexible frame; and

configuring the flexible frame to position the throat microphone against the user's throat.

23. The method of claim 18 , further comprising:

providing a low pass filter integrated into the microphone, the low pass filter configured to optimize the voice input by the user and to filter unwanted high frequency signals which may inhibit clear voice transmission to other users.

24. The method of claim 18 , further comprising independently adjusting the phase, delay, reverb, echo, gain or magnitude of each of the ultrasonic emitters to reflect the relative virtual location a sound's origin in relation to a character within a game controlled by the user.

Assignments (13)
RELEASE OF SECURITY INTEREST Recorded May 1, 2026
From: BANK OF AMERICA, N.A.
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 075315/0067 →
RELEASE OF SECURITY INTEREST Recorded Aug 14, 2025
From: BANK OF AMERICA, N.A.
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 072470/0260 →
ASSIGNMENT OF SECURITY AGREEMENT Recorded Aug 4, 2025
From: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 072338/0059 →
RELEASE OF SECURITY INTEREST Recorded Aug 1, 2025
From: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 072337/0391 →
SECURITY INTEREST Recorded Mar 14, 2024
From: VOYETRA TURTLE BEACH, INC.; TURTLE BEACH CORPORATION; PERFORMANCE DESIGNED PRODUCTS LLC
To: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
Reel/Frame 066797/0517 →
TERMINATION AND RELEASE OF INTELLECTUAL PROPERTY SECURITY AGREEMENTS Recorded Dec 19, 2018
From: CRYSTAL FINANCIAL LLC
To: TURTLE BEACH CORPORATION
Reel/Frame 047954/0007 →
TERMINATION AND RELEASE OF INTELLECTUAL PROPERTY SECURITY AGREEMENTS Recorded Dec 19, 2018
From: CRYSTAL FINANCIAL LLC
To: TURTLE BEACH CORPORATION
Reel/Frame 048965/0001 →
SECURITY INTEREST Recorded Mar 29, 2018
From: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.
To: BANK OF AMERICA, N.A., AS AGENT
Reel/Frame 045776/0648 →
SECURITY INTEREST Recorded Mar 13, 2018
From: TURTLE BEACH CORPORATION
To: CRYSTAL FINANCIAL LLC, AS AGENT
Reel/Frame 045573/0722 →
SECURITY INTEREST Recorded Jul 27, 2015
From: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.
To: BANK OF AMERICA, N.A., AS AGENT
Reel/Frame 036189/0326 →
SECURITY INTEREST Recorded Jul 22, 2015
From: TURTLE BEACH CORPORATION
To: CRYSTAL FINANCIAL LLC, AS AGENT
Reel/Frame 036159/0952 →
CHANGE OF NAME Recorded Oct 2, 2014
From: PARAMETRIC SOUND CORPORATION
To: TURTLE BEACH CORPORATION
Reel/Frame 033887/0437 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 16, 2013
From: NORRIS, ELWOOD G.
To: PARAMETRIC SOUND CORPORATION
Reel/Frame 030805/0080 →