IP Library Granted Patent US 8,968,106
Granted Patent B2
US 8,968,106 · App. 13/865,358 · Granted Mar 3, 2015

Gaming machine

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Quick Facts
Patent No.
US 8,968,106
App. No.
13/865,358
Granted
Mar 3, 2015
Kind
B2
Abstract

A gaming machine with more gaming excitement is provided. The gaming machine includes; a cabinet; an upper image display panel which is provided on the cabinet and is a display displaying an effect image regarding a game; a lamp body which is three-dimensionally formed and is a formed object provided on the cabinet to protrude toward the front surface as compared to at least the lower end of the upper image display panel; a sensor configured to detect the player' gesture with respect to the lamp body; a controller used to start the game, and the controller detects the player's gesture by the sensor at a timing corresponding to the state of the game and displays an effect image corresponding to the detected player's gesture on the upper image display panel.

Claims (28)

1. A gaming machine comprising:

a cabinet;

a symbol display device which is provided on the cabinet and rearranges a plurality of symbols to display a result of a game;

a display which is provided on the cabinet and displays an effect image regarding the game;

a formed object which is three-dimensionally formed and is provided on the cabinet to protrude toward a front surface as compared to at least the lower end of the display, the formed object being provided between the display and the symbol display device;

a sensor configured to detect a player's gesture with respect to the formed object; and

a controller used to start the game,

the controller being programmed to execute the steps of: (A) starting the detection of the player's gesture by the sensor at a timing corresponding to a state of the game; and (B) displaying the effect image corresponding to the player's gesture detected in the step (A).

2. A gaming machine comprising:

a cabinet;

a symbol display device which is provided on the cabinet and rearranges a plurality of symbols to display a result of a game;

a display which is provided on the cabinet and displays an effect image regarding a game;

a formed object which is three-dimensionally formed and colored to be distinguishable from the cabinet and is provided on the cabinet to protrude toward a front surface as compared to at least the lower end of the display, the formed object being provided between the display and the symbol display device;

a sensor configured to detect a player's gesture with respect to the formed object; and

a controller used to start the game,

the controller being programmed to execute the steps of: (A) detecting the player's gesture by the sensor at a timing corresponding to a state of the game; and (B) displaying the effect image corresponding to the player's gesture detected in the step (A) on the display.

3. A gaming machine comprising:

a cabinet;

a symbol display device which is provided on the cabinet and rearranges a plurality of symbols to display a result of a game;

a display which is provided on the cabinet and displays an image regarding a game;

a formed object which is three-dimensionally formed and colored to be distinguishable from the cabinet and is provided on the cabinet to protrude toward a front surface as compared to at least the lower end of the display, the formed object being provided between the display and the symbol display device;

a sensor configured to detect a player's gesture with respect to the formed object;

a storage device configured to store history of the detection by the sensor; and

a controller used to start the game,

the controller being programmed to execute the steps of: (A) displaying the image regarding the game on the display and detecting the player's gesture by the sensor at a timing corresponding to a state of the game, and storing the history of the detection by the sensor in the storage device, and (B) determining the player's gesture as any one of a plurality of levels based on the history stored in the step (A) and displaying on the display an effect image corresponding to the determined level of the player's gesture from among a plurality of different effect images.

4. The gaming machine according to claim 3 , wherein the controller display on the display a gesture requirement image for requiring the player's gesture on the formed object during a predetermined time in the step (A).

5. The gaming machine according to claim 1 , wherein the controller display on the display a gesture requirement image for requiring the player's gesture on the formed object during a predetermined time in the step (A).

6. The gaming machine according to claim 2 , wherein the controller display on the display a gesture requirement image for requiring the player's gesture on the formed object during a predetermined time in the step (A).

Assignments (4)
SECURITY INTEREST Recorded Nov 2, 2023
From: INTERBLOCK USA L.C.
To: ACQUIOM AGENCY SERVICES LLC
Reel/Frame 065430/0971 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 17, 2023
From: UNIVERSAL ENTERTAINMENT CORPORATION
To: ARUZE GAMING AMERICA, INC.
Reel/Frame 065254/0238 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 2, 2023
From: INTERBLOCK USA L.C.
To: INTERBLOCK D.O.O.
Reel/Frame 065101/0673 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 25, 2023
From: ARUZE GAMING AMERICA, INC.
To: INTERBLOCK USA L.C.
Reel/Frame 064719/0441 →