IP Library Granted Patent US 8,888,581
Granted Patent B2
US 8,888,581 · App. 13/866,555 · Granted Nov 18, 2014

Gaming system and a method of gaming

View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 8,888,581
App. No.
13/866,555
Granted
Nov 18, 2014
Kind
B2
Abstract

A gaming system is disclosed which comprises a symbol selector arranged to select at least one player symbol at each level of a multilevel game from a set of symbols, an outcome generator arranged to determine at each level of the multilevel game a successful or unsuccessful game level outcome based on a comparison of the at least one selected player symbol with at least one reference symbol such that the player proceeds to a succeeding game level if the game outcome is successful and the player does not proceed to a succeeding game level if the game outcome is not successful. The gaming system also comprises a prize allocator arranged to allocate a prize to a player based on the game level the player has successfully completed. A corresponding method is also disclosed.

Claims (29)

1. A gaming system comprising:

a symbol selector configured to a) receive a first selection of a plurality of player symbols at each level of a multilevel game from a set of symbols, and b) receive a second selection of a plurality of game symbols from said set of symbols, each of said symbols having a value;

an outcome generator, at each level of the multilevel game, configured to a) determine a first sum of the values of the player symbols, b) determine a second sum of the values of the game symbols, c) compare the first sum to the second sum, d) determine a successful or unsuccessful game level outcome based on said comparison, and e) proceed to a succeeding game level in response to determining that said outcome being a successful game level outcome in which the first sum is greater than or equal to the second sum; and

a prize allocator configured to allocate a prize based on the game level successfully completed and not based on the player symbols.

2. A gaming system as claimed in claim 1 , and wherein at least one of the game symbols are selected by the symbol selector in a previous level of the multilevel game.

3. A gaming system as claimed in claim 1 , and further comprising a user-interface configured to prompt a player to determine said first selection.

4. A gaming system as claimed in claim 1 , and wherein the gaming system is configured such that the probability of proceeding to a successive level reduces with each successive level of the game.

5. A gaming system as claimed in claim 1 , and wherein the symbol selector is configured to keep a number of the player symbols at a succeeding game level.

6. A gaming system as claimed in claim 1 , and wherein the set of symbols is fixed for all levels of the multilevel game.

7. A gaming system as claimed in claim 1 , and wherein the set of symbols from which the player symbols and the game symbols are selected is dependent on the game level.

8. A gaming system as claimed in claim 1 , and wherein the number of selected game symbols is fixed for all levels of the multilevel game.

9. A gaming system as claimed in claim 1 , and wherein the number of selected game symbols increases or decreases with each succeeding level of the multilevel game.

10. A gaming system as claimed in claim 1 , and wherein the prize allocator is further configured to additionally allocate a prize based on an occurrence of a predetermined combination of player symbols at a level.

11. A gaming system as claimed in claim 1 , wherein the prize allocator is further configured to additionally allocate a prize based on an occurrence of a predetermined sequence of symbol combinations in consecutive levels of the multilevel game.

12. A gaming system as claimed in claim 1 , wherein the symbols comprise representations of dice, cards, dominos, tiles or shapes.

13. A method of gaming for use with a gaming machine having a symbol selector, a comparator, an outcome generator and a prize allocator, the method comprising:

selecting via the symbol selector a) a plurality of player symbols at each level of a multilevel game from a set of symbols, and b) a plurality of game symbols from said set of symbols, each of said symbols having a value;

determining via the outcome generator a first sum of the values of the player symbols and a second sum of the values of the game symbols

comparing via the outcome generator the first sum to the second sum;

determining via the outcome generator a successful game level outcome in which the first sum is greater than or equal to the second sum;

proceeding via the outcome generator to a succeeding game level in response to determining that said outcome being a successful game level outcome

allocating via the prize allocator a prize based on the game level reached and not based on the player symbols selected.

14. A method as claimed in claim 13 , and further comprising designating at least one of the player symbols in a previous level of the multilevel game as one of the game symbols.

15. A method as claimed in claim 13 , and further comprising reducing the probability of proceeding to a successive level with each successive level of the game.

16. A method as claimed in claim 13 , and further comprising keeping a number of the player symbols at a succeeding game level.

17. A method as claimed in claim 13 , and wherein the set of symbols is fixed for all levels of the multilevel game.

18. A method as claimed in claim 13 , and wherein the set of symbols from which the player symbols and the game symbols are selected is dependent on the game level.

19. A method as claimed in claim 13 , wherein the number of selected game symbols increases or decreases with each succeeding level of the multilevel game.

20. A method as claimed in claim 13 , and further comprising additionally allocating a prize to a player based on an occurrence of a predetermined combination of player symbols at a level.

Assignments (6)
RELEASE (REEL 060204 / FRAME 0216) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 074989/0657 →
NOTICE OF ASSIGNMENT OF SECURITY INTEREST Recorded May 27, 2022
From: UBS AG, STAMFORD BRANCH
To: BANK OF AMERICA, N.A.
Reel/Frame 060204/0216 →
RELEASE OF SECURITY INTEREST Recorded Mar 16, 2022
From: UBS AG, STAMFORD BRANCH
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 059368/0799 →
SECURITY INTEREST Recorded Jun 3, 2020
From: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
To: UBS AG, STAMFORD BRANCH, AS SECURITY TRUSTEE
Reel/Frame 052828/0001 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 9, 2018
From: CHAN, MATTHEW; FONG, COLIN; PAU, EDGAR
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 046293/0483 →
PATENT SECURITY AGREEMENT Recorded Jan 16, 2015
From: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
To: UBS AG, STAMFORD BRANCH
Reel/Frame 034777/0498 →