IP Library Granted Patent US 9,424,709
Granted Patent B2
US 9,424,709 · App. 13/870,455 · Granted Aug 23, 2016

Gaming machine

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Quick Facts
Patent No.
US 9,424,709
App. No.
13/870,455
Granted
Aug 23, 2016
Kind
B2
Abstract

A gaming machine with more gaming excitement is provided. The gaming machine includes: a lamp body provided with LEDs so that the lighting state thereof is viewable from the outside; a sensor configured to detect a player's gesture with respect to the lamp body 132 ; and a controller used to start a game, the controller starting the detection of the player's gesture by the sensor at a timing corresponding to the state of the game, and causing the LEDs to emit light in a light emission mode in sync with the detected player's gesture while the player's gesture is being detected.

Claims (24)

1. A gaming machine comprising:

a display on which images associated with the play of a game are displayed;

a console with a plurality of input buttons;

a three-dimensional, formed object supplemental to the display, provided between the display and the console, with a light emitting portion so that the lighting state of the light emitting portion is viewable from the outside;

optical sensors provided along the periphery of the formed object and configured to detect a player's gesture of rubbing the formed object along the periphery of the formed object, as each of the sensors is turned on or off by the player in a contactless manner; and

a controller used to start a game,

the controller being programmed to execute the steps of: (A) starting the detection of the player's gesture by the sensors at a timing corresponding to the state of the game; and (B) while in the step (A) the player's gesture is being detected, causing the light emitting portion to emit light in a light emission mode in sync with the detected player's gesture while causing a character to appear on the display as if the character is emanating from the formed object.

2. A gaming machine comprising:

a display on which images associated with the play of a game are displayed;

a console with a plurality of input buttons;

a three-dimensional, formed object supplemental to the display, provided between the display and the console, with a light emitting portion so that the lighting state of the light emitting portion is viewable from the outside;

optical sensors provided along the periphery of the formed object and configured to detect a player's gesture of rubbing the formed object along the periphery of the formed object, as each of the sensors is turned on or off by the player in a contactless manner; and

a controller used to start a game,

the controller being programmed to execute the steps of: (A) in the game, at a timing of the end of a particular state, starting to detect the player's gesture by the sensors, (B) during a predetermined time in which the player's gesture is detected in the step (A), causing the light emitting portion to emit light in a first light emission mode in sync with the detected player's gesture while causing a character to appear on the display as if the character is emanating from the formed object; and (C) after the predetermined time, causing the light emitting portion to emit light in a second light emission mode which is different from the first light emission mode.

3. A gaming machine comprising:

a display on which images associated with the play of a game are displayed;

a console with a plurality of input buttons;

a three-dimensional, formed object supplemental to the display, provided between the display and the console, with a light emitting portion so that the lighting state of the light emitting portion is viewable from the outside;

optical sensors provided along the periphery of the formed object and configured to detect a player's gesture of rubbing the formed object along the periphery of the formed object, as each of the sensors is turned on or off by the player in a contactless manner; and

a controller used to start a game,

the controller being programmed to execute the steps of: (A) starting the detection of the player's gesture by the sensors at a timing corresponding to the state of the game; (B) during a predetermined time in which the player's gesture is detected in the step (A), causing the first light emitting portion and the second light emitting portion to emit light in a first light emission mode in sync with the detected player's gesture while causing a character to appear on the display as if the character is emanating from the formed object; and (C) after the predetermined time, causing the first light emitting portion to emit light in a second light emission mode which is different from the first light emission mode, while keeping the second light emitting portion to emit light in the first light emission mode.

4. The gaming machine according to claim 1 , wherein the controller is further programmed to cause the display to display an effect image in sync with the detected player's gesture.

5. The gaming machine according to claim 2 , wherein the controller is further programmed to cause the display to display an effect image in sync with the detected player's gesture.

6. The gaming machine according to claim 3 , wherein the controller is further programmed to cause the display to display an effect image in sync with the detected player's gesture.

Assignments (6)
SECURITY INTEREST Recorded Nov 2, 2023
From: INTERBLOCK USA L.C.
To: ACQUIOM AGENCY SERVICES LLC
Reel/Frame 065430/0971 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 17, 2023
From: UNIVERSAL ENTERTAINMENT CORPORATION
To: ARUZE GAMING AMERICA, INC.
Reel/Frame 065254/0238 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 2, 2023
From: INTERBLOCK USA L.C.
To: INTERBLOCK D.O.O.
Reel/Frame 065101/0673 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 25, 2023
From: ARUZE GAMING AMERICA, INC.
To: INTERBLOCK USA L.C.
Reel/Frame 064719/0441 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 1, 2013
From: KITAMURA, KENTA; ENOKIDO, KENJI; KOBAYASHI, KOU
To: UNIVERSAL ENTERTAINMENT CORPORATION; ARUZE GAMING AMERICA, INC.
Reel/Frame 030718/0197 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 25, 2013
From: KITAMURA, KENTA; ENOKIDO, KENJI; KOBAYASHI, KOU
To: UNIVERSAL ENTERTAINMENT CORPORATION; ARUZE GAMING AMERICA, INC.
Reel/Frame 030287/0768 →