IP Library Granted Patent US 9,033,790
Granted Patent B2
US 9,033,790 · App. 13/882,493 · Granted May 19, 2015

Game item auction

Inventors: Seungil Kim (Seoul, KR); Youngil Ko (Seoul, KR)
Assignee: Empire Technology Development LLC
A63F13/12A63F13/10A63F2300/575A63F13/67A63F13/58
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Quick Facts
Patent No.
US 9,033,790
App. No.
13/882,493
Filed
Apr 29, 2013
Granted
May 19, 2015
Kind
B2
Art Unit
3714
USPC
463/25
Abstract

Technologies are generally described for an auction in a game. In some examples, an item auction system may include a playing pattern analysis unit configured to analyze a playing pattern of a player of a particular game, a character level prediction unit configured to predict level advancement for a game character of the player based at least in part on the analyzed playing pattern, and an item recommendation unit configured to recommend one or more game items to the player from among multiple game items in one or more auctions based at least in part on the predicted level advancement and time remaining in respective ones of the one or more auctions.

Claims (34)

1. An item auction system configured to be operated by a game server, comprising:

a playing pattern analysis unit configured to analyze a playing pattern of a player of a particular game being provided by the game server,

wherein the analyzed playing pattern of the player includes an indication of an amount of time that the player has spent playing the particular game to reach a current level of the game for a game character;

a character level prediction unit configured to predict level advancement for the game character of the player based at least in part on the analyzed playing pattern; and

an item recommendation unit configured to recommend one or more game items of the particular game to the player from among a plurality of game items in one or more auctions based at least in part on the predicted level advancement and time remaining in respective ones of the one or more auctions.

2. The item auction system of claim 1 , wherein the character level prediction unit is further configured to predict the level advancement of the game character based at least in part on a design of the game being provided by the game server.

3. The item auction system of claim 2 , wherein the design of the game being provided by the game server includes at least one of an indication of a rate of appearance of game characters that are hostile to the game character of the player and an indication of experience points to be provided to the player as the game progresses.

4. The item auction system of claim 1 , wherein the character level prediction unit is further configured to predict the level advancement further based at least in part on playing patterns of other players for whom time played to reach a current level of the game character is similar to that of the player.

5. The item auction system of claim 1 , wherein the item recommendation unit is further configured to recommend the one or more game items based at least in part on respective required levels for applying the respective game items to the game character.

6. The item auction system of claim 5 , wherein the required level of each of the recommended game items is less than or equal to a future level at an end of at least one of the one or more auctions for the corresponding game item predicted by the character level prediction unit.

7. The item auction system of claim 1 , wherein the item recommendation unit is further configured to provide the player with a list of the one or more recommended game items.

8. The item auction system of claim 1 , further comprising:

an input receiving unit configured to receive at least one search condition from the player,

wherein the item recommendation unit is further configured to recommend one or more of the game items that satisfy the at least one search condition.

9. The item auction system of claim 1 , wherein the item auction system is operated by the game server providing the game to the player.

10. A method performed under control of an item auction system, the item auction system configured to be controlled by a game server, the method comprising:

identifying a current level of a game character of a player who plays a game being provided by the game server associated with the item auction system;

predicting a level of the game character of the player at an end of an auction for a game item of the game based at least in part on a playing pattern of the player,

wherein the playing pattern of the player includes an indication of an amount of time that the player has spent playing the game to reach the current level of the game for the character; and

recommending the game item to the player based at least in part on the predicted level and a property of the game item.

11. The method of claim 10 , wherein the predicting is further based on a design of the game being provided by the game server.

12. The method of claim 11 , wherein the design of the game being provided by the game server includes at least one of an indication of a rate of appearance of game characters that are hostile to the game character of the player and an indication of experience points to be provided to the player as the game progresses.

13. The method of claim 10 , wherein the predicting is further based on playing patterns of other players for whom time played to reach the current level is similar to that of the player.

14. The method of claim 10 , wherein the property of the game item includes an indication of a required level for applying the game item to the game character.

15. The method of claim 14 , wherein the recommending includes recommending the game item to the player when the predicted level is equal to or higher than the required level.

16. The method of claim 10 , further comprising:

iterating the predicting for a plurality of game items,

wherein the recommending includes:

selecting one or more game items to be recommended to the player from among the plurality of game items, and

recommending to the player a list of the one or more game items.

17. A non-transitory computer-readable storage medium having stored thereon computer-executable instructions that, in response to execution, cause a game server to perform operations, comprising:

predicting level advancement of a game character of a player in a game being provided by the game server,

wherein the predicting includes predicting the level advancement of the game character based on at least one of a playing pattern of the player, a game design, and playing patterns of other players; and

recommending to the player at least some of game items of the game in auctions based at least in part on the predicted level advancement and remaining time for the auctions.

Assignments (5)
RELEASE OF SECURITY INTEREST IN PATENTS, RECORDED ON JANUARY 29, 2019, AT REEL/FRAME 048373/0217 Recorded Jun 22, 2026
From: CRESTLINE DIRECT FINANCE, L.P., AS COLLATERAL AGENT
To: EMPIRE TECHNOLOGY DEVELOPMENT LLC
Reel/Frame 075799/0053 →
RELEASE OF SECURITY INTEREST IN PATENTS, RECORDED ON JANUARY 29, 2019 AT REEL 048373 FRAME 0217 Recorded Sep 22, 2025
From: CRESTLINE DIRECT FINANCE, L.P., AS COLLATERAL AGENT
To: EMPIRE TECHNOLOGY DEVELOPMENT LLC
Reel/Frame 072936/0464 →
SECURITY INTEREST Recorded Jan 29, 2019
From: EMPIRE TECHNOLOGY DEVELOPMENT LLC
To: CRESTLINE DIRECT FINANCE, L.P.
Reel/Frame 048373/0217 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 21, 2013
From: KIM, SEUNGIL; KO, YOUNGIL
To: SPEECH INNOVATION CONSULTING GROUP CO., LTD.
Reel/Frame 030455/0885 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 21, 2013
From: SPEECH INNOVATION CONSULTING GROUP CO., LTD.
To: EMPIRE TECHNOLOGY DEVELOPMENT LLC
Reel/Frame 030455/0982 →
Continuity (1)
Related Publication 20140162763A1 · Jun 12, 2014