IP Library Granted Patent US 8,840,458
Granted Patent B2
US 8,840,458 · App. 13/889,891 · Granted Sep 23, 2014

Game based on speed of play

Inventors: Jay S. Walker (Ridgefield, CT); James A. Jorasch (Stamford, CT); Daniel E. Tedesco (Westport, CT)
Assignee: IGT
G07F17/34G07F17/3244G07F17/3234G06Q30/02G07F17/3255A63F2001/008
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Quick Facts
Patent No.
US 8,840,458
App. No.
13/889,891
Granted
Sep 23, 2014
Kind
B2
Abstract

In accordance with the present invention, a gaming device such as a slot machine calculates a speed of game play, and in turn determines a pay schedule based on the speed of game play. In some embodiments, a count is adjusted throughout a multiple play session based on point values associated with symbols on the reels of a slot machine, and payouts are awarded in accordance with (i) a finishing count, and/or (ii) a “virtual average speed”.

Claims (40)

1. A method of operating a gaming system, said method comprising:

(a) causing at least one processor to execute a plurality of instructions to determine a multiplier from a plurality of different multipliers, said determination being based in part on a quantity of plays of a wagering game by a player during a period of time prior to a triggering event, wherein the multiplier is greater if the quantity of plays of the wagering game by the player during the period of time is greater;

(b) causing the at least one processor to execute the plurality of instructions to determine an award to provide to the player after the triggering event, wherein the award is based on the determined multiplier; and

(c) causing the at least one processor to execute the plurality of instructions to operate with a display device to display the determined award.

2. The method of claim 1 , wherein the period of time is a predefined amount of time.

3. The method of claim 1 , which is provided through a data network.

4. The method of claim 3 , wherein the data network is an internet.

5. A method of operating a gaming system, said method comprising:

(a) causing at least one processor to execute a plurality of instructions to determine a multiplier from a plurality of different multipliers, said determination being based in part on a quantity of plays of a wagering game by a player during a period of time prior to a triggering event, wherein

(i) the multiplier is a first multiplier if the quantity of plays of the wagering game by the player during the period of time is a first quantity,

(ii) the multiplier is a second multiplier if the quantity of plays of the wagering game by the player during the period of time is a second quantity,

(iii) the second multiplier is greater than the first multiplier, and

(iv) the second quantity is greater than the first quantity;

(b) causing the at least one processor to execute the plurality of instructions to determine an award to provide to the player after the triggering event, wherein the award is based on the determined multiplier; and

(c) causing the at least one processor to execute the plurality of instructions to operate with a display device to display the determined award.

6. The method of claim 5 , wherein the period of time is a predefined amount of time.

7. The method of claim 5 , which is provided through a data network.

8. The method of claim 7 , wherein the data network is an internet.

9. A method of operating a gaming system, said method comprising:

(a) causing at least one processor to execute a plurality of instructions to determine a multiplier, said determination being based, at least in part, on a speed of game play during a period of time prior to a triggering event, wherein if a first wager amount is placed per game play during the period of time:

(i) a first multiplier is determined for a first speed of game play during the period of time, and

(ii) a second, different multiplier is determined for a second, different speed of game play during the period of time;

(b) causing the at least one processor to execute the plurality of instructions to determine an award to provide to the player after the triggering event, wherein the award is based, at least in part, on the determined multiplier; and

(c) causing the at least one processor to execute the plurality of instructions to operate with a display device to display the determined award.

10. The method of claim 9 , wherein the speed of game play during the period of time is based on at least one selected from the group consisting of: a quantity of games played during the period of time, an amount of time elapsed between at least two games played during the period of time, and an amount of time elapsed between at least two events which occur in association with at least one of the games played during the period of time.

11. The method of claim 9 , wherein the first speed of play is greater than the second speed of play and the first multiplier is greater than the second multiplier.

12. The method of claim 9 , wherein the period of time is a predefined amount of time.

13. The method of claim 9 , which is provided through a data network.

14. The method of claim 13 , wherein the data network is an internet.

15. A method of operating a gaming system, said method comprising:

(a) causing at least one processor to execute a plurality of instructions to determine a multiplier, said determination being based, at least in part, on a speed of game play during a period of time prior to a triggering event, wherein for equal wager amounts placed per game during the period of time:

(i) a first multiplier is determined for a first speed of game play during the period of time, and

(ii) a second, different multiplier is determined for a second, different speed of game play during the period of time;

(b) causing the at least one processor to execute the plurality of instructions to determine an award to provide to the player after the triggering event, wherein the award is based, at least in part, on the determined multiplier; and

(c) causing the at least one processor to execute the plurality of instructions to operate with a display device to display the determined award.

16. The method of claim 15 , wherein the speed of game play during the period of time is based on at least one selected from the group consisting of: a quantity of games played during the period of time, an amount of time elapsed between at least two games played during the period of time, and an amount of time elapsed between at least two events which occur in association with at least one of the games played during the period of time.

17. The method of claim 15 , wherein the first speed of play is greater than the second speed of play and the first multiplier is greater than the second multiplier.

18. The method of claim 15 , wherein the period of time is a predefined amount of time.

19. The method of claim 15 , which is provided through a data network.

20. The method of claim 19 , wherein the data network is an internet.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 11, 2013
From: WALKER DIGITAL, LLC
To: IGT
Reel/Frame 030587/0589 →
Continuity (6)
Continuation 13212618 · Aug 18, 2011
Continuation 10790167 · Mar 1, 2004
Continuation In Part 09783251 · Feb 14, 2001
Continuation 09001902 · Dec 31, 1997
Provisional Application 60451573 · Mar 3, 2003
Related Publication 20130244755A1 · Sep 19, 2013