IP Library Granted Patent US 8,747,202
Granted Patent B2
US 8,747,202 · App. 13/905,970 · Granted Jun 10, 2014

Video game with automatic combination of acquired items

Inventors: Yuji Ukai (Tokyo, JP); Naoto Yoshie (Tokyo, JP); Tomoyuki Ono (Tokyo, JP)
Assignee: DeNA Co., Ltd.
A61F13/10A63F2300/6054A63F2300/5546
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Quick Facts
Patent No.
US 8,747,202
App. No.
13/905,970
Granted
Jun 10, 2014
Kind
B2
Abstract

The game program according to the present invention causes a computer to perform a registering process to register in advance in a storage unit attribute information specified by the player, an offering process to offer the game content to the player, a judgment process to compare the attribute information of the game content offered to the specified attribute information, a combining process to combine the game content offered with another game content to create a combined game content, and a recording process to record in the storage unit the combined game content as the game content owned by the player, without recording in the storage unit the game content offered as the game content owned by the player.

Claims (31)

1. A non-transitory computer-readable storage medium storing a game program for causing a computer including a processor and a memory to execute a game in which a player uses a game content to which attribute information is set, the game program instructing the computer to perform the following processes of:

a registering process to register in advance in a storage unit attribute information specified by the player;

an offering process to offer the game content to the player;

a judgment process to compare the attribute information of the game content offered to the specified attribute information, and judge whether or not the game content offered is to be made the game content owned by the player;

a combining process to combine the game content offered with an other game content to create a combined game content when the game content offered is judged not to be made the game content owned by the player; and

a recording process to record in the storage unit the combined game content as the game content owned by the player, without recording in the storage unit the game content offered as the game content owned by the player.

2. The non-transitory computer-readable storage medium according to claim 1 , wherein the game program instructs the computer to perform:

in the registering process,

registering in the storage unit in advance another game content specified by the player;

in the combining process,

combining the game content offered with the other game content specified, when the game content offered is judged not to be made the game content owned by the player;

in the recording process,

recording in the storage unit an other combined game content as the game content owned by the player.

3. The non-transitory computer-readable storage medium according to claim 1 , wherein the game program instructs the computer to perform:

in the combining process,

automatically selecting an other game content and combining the game content offered with the selected other game content when the game content offered is judged not to be made the game content owned by the player; and

in the recording process,

recording in the storage unit an other combined game content as the game content owned by the player.

4. The non-transitory computer-readable storage medium according to claim 1 , wherein the game program instructs the computer to perform:

in the offering process,

offering to the player at one time a plurality of the game contents;

in the judging process,

judging whether not each of the plurality of the game contents is to be made the game content owned by the player by comparing each attribute information of the plurality of the game contents offered at one time to the specified attribute information; and

in the combining process,

creating a combined game content by combining with an other game content, the game content that is not to be made the game content owned by the player among the plurality of the game contents offered at one time.

5. An information processing device allowing a player to play a game using a game content to which attribute information is set, the information processing device comprising:

a registering unit that registers in advance attribute information specified by the player;

an offering unit that offers to the player the game content;

a judging unit that judges whether or not the game content offered is to be made the game content owned by the player, by comparing the attribute information of the game content offered to the specified attribute information;

a combining unit that combines the game content offered with an other game content to create a combined game content when the game content offered is judged not to be made the game content owned by the player; and

a recording unit that records the combined game content as the game content owned by the player without recording the game content offered as the game content owned by the player.

Assignments (2)
CHANGE OF ADDRESS Recorded Feb 10, 2022
From: DENA CO., LTD.
To: DENA CO., LTD.
Reel/Frame 059805/0970 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 30, 2013
From: UKAI, YUJI; YOSHIE, NAOTO; ONO, TOMOYUKI
To: DENA CO., LTD.
Reel/Frame 030511/0189 →
Priority Claims (1)
JP 2012-185605 · Aug 24, 2012 · national
Continuity (1)
Related Publication 20140057709A1 · Feb 27, 2014