IP Library Granted Patent US 9,656,155
Granted Patent B2
US 9,656,155 · App. 13/914,404 · Granted May 23, 2017

System and method for delivering playing cards

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Quick Facts
Patent No.
US 9,656,155
App. No.
13/914,404
Granted
May 23, 2017
Kind
B2
Abstract

A method of delivering cards from a card housing unit during a card game including automatically detecting, using one or more processors, at least one of a card being held within an opening in the card housing unit for a period of time longer than a predetermined period of time or an attempt to manually draw a card from the opening after the card game ends, and based on the automatic detection, controlling, using one or more processors, operation of a lock member to restrict movement of the card relative to the opening in the card housing unit.

Claims (31)

1. A method of delivering cards from a card shooter during a card game, comprising:

automatically reading, using one or more processors of the card shooter, a rank of the cards as the cards are sequentially taken out from a card guide unit in the card shooter along a dealing direction to a game table and storing results of the reading;

determining, using one or more processors of the card shooter, whether or not the card game is ended and results of the card game based on the reading of the rank of the cards;

automatically detecting, using an object detecting sensor of the card shooter disposed at the card guide unit, movement of a card manually drawn along the dealing direction and movement of a card in an opposite direction, by optically sensing the card; and

generating a signal, using one or more processors of the card shooter, based on the automatic detection of card movement.

2. The method of claim 1 , further comprising the step of delaying, using one or more processors, display of the results of the card game on a monitor until operation of a changeover switch.

3. The method according to claim 1 , further comprising activating, in response to the generated signal during movement of the detected card, using one or more processors, a card lock member to restrict movement of the detected card.

4. The method of claim 3 , wherein the step of activating the card lock member prevents the automatic reading of the detected card.

5. The method of claim 1 , wherein the step of automatically detecting occurs after the determination of whether or not the card game is ended.

6. The method of claim 1 , wherein the step of automatically detecting occurs before the determination of whether or not the card game is ended.

7. A table game system comprising:

a plurality of playing cards, each of the playing cards including a code on the playing card;

a card shooter comprising:

a card housing for containing the playing cards;

a card guide unit that guides the playing cards one by one from the card housing unit;

an object detecting sensor disposed at the card guide unit configured to detect movement of the playing cards from the card housing unit;

one or more readers that read the code from each card of the playing cards guided by the card guide unit;

one or more processors; and

a non-transitory computer readable medium that stores instructions that are read by the one or more processors to perform a method comprising the steps of:

configuring the one or more readers to automatically read the code on the playing cards as the playing cards are sequentially taken out from the card shooter along a dealing direction to a game table and storing results of the reading;

determining whether or not the card game is ended and results of the card game based on the reading of the code on the playing cards;

configuring the object detecting sensor to automatically detect movement of a card of the playing cards manually drawn from the card shooter along the dealing direction and movement of a card in an opposite direction, based on detection of the card by the optical card sensor; and

generating a signal based on the automatic detection of card movement.

8. The table game system according to claim 7 , wherein the non-transitory computer readable medium that stores instructions that are read by the one or more processors configured to delay display of the results of the card game on a monitor until operation of a changeover switch.

9. The table game system according to claim 7 , further comprising a reset switch that is activated to reset the table game system.

10. The table game system according to claim 7 , wherein a card lock member is activated so as to prevent the card from passing through the one or more readers.

11. The table game system according to claim 7 further comprising a card lock member disposed at the card guide unit and configured to restrict movement of the detected card in response to the generated signal.

12. The table game system according to claim 11 , wherein activating the card lock member prevents the automatic reading of the detected card.

13. The table game system according to claim 12 , wherein the card lock member is arranged at the card guide unit further along a drawing direction of the playing cards as compared to the position of the object detecting sensor.

14. The table game system of claim 7 , wherein the step of configuring the object detecting sensor occurs after the determination of whether or not the card game is ended.

15. The table game system of claim 7 , wherein the step of configuring the object detecting sensor occurs before the determination of whether or not the card game is ended.

Assignments (2)
CHANGE OF NAME Recorded Jul 8, 2021
From: ANGEL PLAYING CARDS CO., LTD.
To: ANGEL GROUP CO., LTD.
Reel/Frame 057149/0078 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 4, 2013
From: SHIGETA, YASUSHI
To: ANGEL PLAYING CARDS, CO., LTD.
Reel/Frame 031538/0534 →