IP Library Granted Patent US 9,269,219
Granted Patent B2
US 9,269,219 · App. 13/918,741 · Granted Feb 23, 2016

System and method for augmented reality with complex augmented reality video image tags

Inventors: Martin S. Lyons (Henderson, NV); Joseph R. Hedrick (Reno, NV); Brett Jackson (Henderson, NV); Roderick Ang (Las Vegas, NV)
Assignee: Bally Gaming, Inc.
G07F17/3211G06T19/006G07F17/323G07F17/3206
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Quick Facts
Patent No.
US 9,269,219
App. No.
13/918,741
Granted
Feb 23, 2016
Kind
B2
Abstract

Disclosed is a method for enabling use of a complex augmented reality system and a mobile device to display complex augmented reality on a display device. The method includes: enabling a user to capture one or more images from the display device via a camera on the mobile device; determining if there are one or more image tags within a video display on the display device that are viewable in the live camera image; using the one or more image tags to access information used by the augmented reality system; and overlaying virtual graphics in a position within 3D space on a display of the mobile device that augment the display of the display device with 3D effects to create complex augmented reality, when one or more image tags are detected within a video display on the display device that are viewable in a live camera image.

Claims (42)

1. A method of enabling a user in an augmented reality gaming venue to use a complex augmented reality system and a mobile device to display complex augmented reality on a gaming machine, the method comprising:

controlling a camera on the mobile device using the augmented reality gaming system;

enabling a user to capture an output from the gaming machine via the camera, wherein the output includes an image of a game or a game title;

sending the images via a network to a server;

determining if there are one or more image tags within a video display on the gaming machine that are viewable in the live camera image;

using the one or more image tags to access information relating to the gaming machine; and

overlaying virtual graphics in a position within 3D space on a display of the mobile device that augment the display of the gaming machine with 3D effects to create complex augmented reality, when one or more image tags are detected within a video display on the gaming machine that are viewable in the live camera image.

2. The method of claim 1 , wherein the image tags that are displayed on an LCD screen.

3. The method of claim 1 , wherein the output of a whole image from a video display is used identify one or more image tags, and wherein any moving areas of the whole image from the video display are masked off to provide a remaining static image from with the whole image from a video display.

4. The method of claim 1 , further comprising: using a depth buffer to determine which elements of a 3D rendering are visible to a virtual camera.

5. The method of claim 4 , further comprising: determining the z-value of each element is compared against an existing depth buffer z-value at the same screen co-ordinate, wherein if the existing z-value is greater, the pixel is drawn, and wherein if the existing z-value is less than an existing depth buffer z-value at the same screen co-ordinate, then the pixel is discarded.

6. The method of claim 4 , further comprising: rendering the virtual gaming machine cabinet by mapping the image tag co-ordinates to the gaming machine cabinet co-ordinates using vector subtraction.

7. The method of claim 6 , further comprising: combining the camera video image with the rendering of the additional virtual 3D component minus the virtual gaming machine cabinet.

8. The method of claim 1 , wherein a CAD model having spatial parameters is associated with an image tag.

9. The method of claim 1 , wherein the virtual rendering of the gaming machine cabinet is a virtual depth-only rendering of the gaming machine cabinet.

10. The method of claim 1 , wherein virtual rendering of the gaming machine cabinet extracts 2D information from the display of the gaming machine to produce a 3D image of the gaming machine.

11. The method of claim 1 , wherein an object recognition system of the augmented reality gaming system establishes a communication channel between the augmented reality component and the gaming machine so that additional elements of the game may be augmented on the mobile device and elements of the game content may be influenced by the augmented state.

12. The method of claim 1 , wherein the augmented reality translation system of the augmented reality system extracts a first language from the display of the gaming machine and translates the first language into a second language that is visible to the user in place of the first language.

13. A method of enabling a user in an augmented reality gaming venue to use a complex augmented reality system and a mobile device to display complex augmented reality on a display device, the method comprising:

enabling a user to capture an output from the display device via a camera on the mobile device, wherein the output includes one or more images;

sending one or more images via a network to a server;

determining if there are one or more image tags within a video display on the display device that are viewable in the live camera image;

using the one or more image tags to access information used by the augmented reality system; and

overlaying virtual graphics in a position within 3D space on a display of the mobile device that augment the display of the display device with 3D effects to create complex augmented reality, when one or more image tags are detected within a video display on the display device that are viewable in the live camera image.

14. The method of claim 13 , wherein the image tags that are displayed on an LCD screen.

15. The method of claim 13 , wherein the output of a whole image from a video display is used identify one or more image tags, and wherein any moving areas of the whole image from the video display are masked off to provide a remaining static image from with the whole image from a video display.

16. The method of claim 13 , further comprising: using a depth buffer to determine which elements of a 3D rendering are visible to a virtual camera.

17. The method of claim 16 , further comprising: determining the z-value of each element is compared against an existing depth buffer z-value at the same screen co-ordinate, wherein if the existing z-value is greater, the pixel is drawn, and wherein if the existing z-value is less than an existing depth buffer z-value at the same screen co-ordinate, then the pixel is discarded.

18. The method of claim 16 , further comprising: rendering the virtual 3D object by mapping the image tag co-ordinates to the 3D object co-ordinates using vector subtraction.

19. The method of claim 18 , further comprising: combining the camera video image with the rendering of the additional virtual 3D component minus the virtual 3D object.

20. The method of claim 13 , wherein a CAD model having spatial parameters is associated with an image tag.

21. The method of claim 13 , wherein the virtual rendering of the 3D object is a virtual depth-only rendering of the 3D object.

22. The method of claim 13 , wherein virtual rendering of the 3D object extracts 2D information from the display of the gaming machine to produce a 3D image of the gaming machine.

23. The method of claim 13 , wherein an object recognition system of the augmented reality gaming system establishes a communication channel between the augmented reality component and the gaming machine so that additional elements of the game may be augmented on the mobile device and elements of the game content may be influenced by the augmented state.

24. The method of claim 13 , wherein the augmented reality translation system of the augmented reality system extracts a first language from the display of the gaming machine and translates the first language into a second language that is visible to the user in place of the first language.

25. A method of enabling a user in an augmented reality gaming venue to use a complex augmented reality system and a mobile device to display complex augmented reality on a display device, the method comprising:

enabling a user to capture an output from the display device via a camera on the mobile device, wherein the output includes one or more images;

determining if there are one or more image tags within a video display on the display device that are viewable in the live camera image;

using the one or more image tags to access information used by the augmented reality system; and

overlaying virtual graphics in a position within 3D space on a display of the mobile device that augment the display of the display device with 3D effects to create complex augmented reality, when one or more image tags are detected within a video display on the display device that are viewable in the live camera image.

26. The method of claim 25 , wherein the image tags that are displayed on an LCD screen.

27. The method of claim 25 , wherein the output of a whole image from a video display is used identify one or more image tags, and wherein any moving areas of the whole image from the video display are masked off to provide a remaining static image from with the whole image from a video display.

Assignments (8)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CORRECTIVE ASSIGNMENT TO CORRECT THE THE APPLICATION NUMBER PREVIOUSLY RECORDED AT REEL: 051642 FRAME: 0164. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Mar 21, 2023
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 063460/0211 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
CHANGE OF NAME Recorded Jan 18, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051642/0164 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 16, 2014
From: LYONS, MARTIN S.; JACKSON, BRETT; ANG, RODERICK; HEDRICK, JOSEPH R.
To: BALLY GAMING, INC.
Reel/Frame 033752/0296 →
Continuity (3)
Continuation In Part 12946723 · Nov 15, 2010
Provisional Application 61659966 · Jun 14, 2012
Related Publication 20130281208A1 · Oct 24, 2013