IP Library Granted Patent US 8,795,060
Granted Patent B2
US 8,795,060 · App. 13/937,328 · Granted Aug 5, 2014

Game processing server apparatus and recording medium

Inventors: Yoshitaka Matsumoto (Tokyo, JP); Kazuhiro Kondo (Tokyo, JP); Shonosuke Tokumaru (Tokyo, JP); Masataka Okihara (Tokyo, JP); Kosuke Takami (Tokyo, JP); Tatsuya Koyama (Tokyo, JP)
Assignee: DeNA Co., Ltd.
A63F13/00A63F2300/5566A63F2300/5546A63F2300/558
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Quick Facts
Patent No.
US 8,795,060
App. No.
13/937,328
Granted
Aug 5, 2014
Kind
B2
Abstract

A game processing server apparatus providing a game service to a plurality of terminal devices connected with each other via a network, includes a game data generation unit that generates game data in the game service; a player information storing unit that stores player information including registration date data indicating a date when the player operating the terminal device is registered in the game service; and a group allocation unit that determines a player group to which the player belongs based on the registration date data of the player, wherein the game data generation unit generates game data for training, which is different from normal game data, to the player who belongs to the player group.

Claims (27)

1. A game processing server apparatus providing a game service to a plurality of terminal devices connected with each other via a network, comprising:

a game data generation unit that generates game data of a normal game in the game service including a quest or a battle against a boss character and game data of a training game including a quest or a battle against a boss character in which a type of the quest or the battle against the boss character or the difficulty in a game is adjusted in order to differentiate the content of the training game from that of the normal game;

a player information storing unit that stores player information including registration date data indicating a date when the player operating the terminal device is registered in the game service; and a group allocation unit that determines a player group to which the player belongs based on the registration date data of the player,

wherein the game data generation unit generates the game data of the training game to the player who belongs to the player group and wherein after the player group is once formed, each of the players in the player group is further allocated to another player group based on a game play history of the respective player in the training game.

2. The game processing server apparatus according to claim 1 ,

wherein the player group is formed by players who are newly registered in the game service.

3. The game processing server apparatus according to claim 1 ,

wherein the player group is formed by players who are contemporarily registered in the game service.

4. The game processing server apparatus according to claim 1 ,

wherein a number of players who belong to the player group is limited.

5. The game processing server apparatus according to claim 1 ,

wherein a plurality of the player groups are formed.

6. The game processing server apparatus according to claim 1 ,

wherein the player group is formed based on a game play history.

7. The game processing server apparatus according to claim 1 ,

wherein the game data generation unit displays ranking of each of the players in the player group.

8. The game processing server apparatus according to claim 1 ,

wherein the game data generation unit generates the game data of the normal game after receiving an operation of finishing the training game from the player.

9. A non-transitory computer-readable recording medium having recorded thereon a program that causes a computer that composes a game processing server apparatus providing a game service to a plurality of terminal devices connected with each other via a network, to execute functions, comprising:

a game data generation function that generates game data of a normal game in the game service including a quest or a battle against a boss character and game data of a training game including a quest or a battle against a boss character in which a type of the quest or the battle against the boss character or the difficulty in a game is adjusted in order to differentiate the content of the training game from that of the normal game;

a player information storing function that stores player information including registration date data indicating a date when the player operating the terminal device is registered in the game service; and

a group allocation function that determined a player group to which the player belongs based on the registration date data of the player,

wherein the game data generation function generates the game data of the training game to the player who belongs to the player group and wherein after the player group is once formed, each of the players in the player group is further allocated to another player group based on a game play history of the respective player in the training game.

10. The non-transitory computer-readable recording medium according to claim 9 ,

wherein the game data generation function generates the game data of the normal game after receiving an operation of finishing the training game from the player.

11. The non-transitory computer-readable recording medium according to claim 9 ,

wherein a number of players who belong to the player group is limited.

Assignments (2)
CHANGE OF ADDRESS Recorded Feb 10, 2022
From: DENA CO., LTD.
To: DENA CO., LTD.
Reel/Frame 059805/0970 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 10, 2013
From: MATSUMOTO, YOSHITAKA; KONDO, KAZUHIRO; TOKUMARU, SHONOSUKE; OKIHARA, MASATAKA; TAKAMI, KOSUKE; KOYAMA, TATSUYA
To: DENA CO., LTD.
Reel/Frame 030768/0347 →
Priority Claims (1)
JP 2012-208458 · Sep 21, 2012 · national
Continuity (1)
Related Publication 20140087882A1 · Mar 27, 2014