IP Library Granted Patent US 8,827,788
Granted Patent B2
US 8,827,788 · App. 13/959,510 · Granted Sep 9, 2014

Server device, and non-transitory computer-readable storage medium storing game program

Inventors: Yuzo Takagi (Tokyo, JP); Taro Kanno (Tokyo, JP); Takahiko Wada (Tokyo, JP); Jumpei Ueno (Tokyo, JP); Ryosuke Onuma (Tokyo, JP)
Assignee: DeNA Co., Ltd.
A63F13/12
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Quick Facts
Patent No.
US 8,827,788
App. No.
13/959,510
Granted
Sep 9, 2014
Kind
B2
Abstract

A server device according to the present invention is connected with a player terminal that displays a game screen through a network, and to execute a battle game played by a player using a plurality of characters. The server device includes: a storage unit configured to store the plurality of characters to be arranged in the character arrangement area; a special area selection unit configured to select a special area to be highlighted on a game screen; a character arrangement unit configured to arrange a character selected from the plurality of characters to be arranged in the character arrangement area in the highlighted special area; and a battle processing unit configured to control attack processing in which the character arranged in the special area performs an attack and attack processing in which a character arranged in an area other than the special area performs an attack to be different.

Claims (36)

1. A server device configured to be connected with a player terminal configured to display a game screen including a character arrangement area including a plurality of unit areas through a network, and to execute a battle game played by a player using a plurality of characters arranged corresponding to the unit areas in the character arrangement area, the server device configured to:

store a player character group including the plurality of characters to be arranged in the character arrangement area;

select a special area to be highlighted on a game screen displayed in the player terminal during the battle game from among the plurality of unit areas;

arrange a character selected from the plurality of characters configuring the player character group in the special area according to an operation by the player; and

during the battle game, calculate a difference value between a parameter value set to the player character group and a parameter value set to an enemy character value that is to be an opponent, and determine whether the calculated difference value is greater than or equal to a value, and

configure a character arranged in the special area to receive a special chance during the battle game only when it is determined by the battle processing unit that the difference value is greater than or equal to the value, the special chance associated with an attack different from ones of the plurality of characters arranged in areas other than the special area, wherein attack processing of the character arranged in the special area causes the attack associated with the special chance to be invoked.

2. The server device according to claim 1 , wherein

the server device is configured to cause a unit area to be in a vacant state in which a character is not arranged by not arranging a character satisfying a condition in the unit area during the battle.

3. The server device according to claim 2 , wherein

the server device is configured to respectively store at least one character possessed by the player and at least one character possessed by another player, and

to select a character possessed by the another player by referring to the storing, and arrange the selected character in the unit area in the vacant state.

4. A server device configured to be connected with a player terminal configured to display a game screen including a character arrangement area including a plurality of unit areas through a network, and to execute a battle game played by a player using a plurality of characters arranged corresponding to the unit areas in the character arrangement area, the server device configured to:

store a player character group including the plurality of characters to be arranged in the character arrangement area;

select a special area to be highlighted on a game screen displayed in the player terminal during the battle game from among the plurality of unit areas;

arrange a character automatically selected from the plurality of characters configuring the player character group without an operation of the player in the special area; and

during the battle game, calculate a difference value between a parameter value set to the player character group and a parameter value set to an enemy character value that is to be an opponent, and determine whether the calculated difference value greater than or equal to a value, and

configure a character arranged in the special area to receive a special chance during the battle game only when it is determined by the battle processing unit that the difference value is greater than or equal to the value, the special chance associated with an attack different from ones of the plurality of characters arranged in areas other than the special area, wherein attack processing of the character arranged in the species area causes the attack associated with the special chance to be invoked.

5. The server device according to claim 4 , wherein

the server device is configured to cause a unit area to be in a vacant state in which a character is not arranged by not arranging a character satisfying a condition in the unit area during the battle.

6. The server device according to claim 5 , wherein

the server device is configured to respectively store at least one character possessed by the player and at least one character possessed by another player, and

to select a character possessed by the another player by referring to the storing, and arrange the selected character in the unit area in the vacant state.

7. A non-transitory computer-readable storage medium storing a game program for causing a server device configured to be connected with a player terminal configured to display a game screen including a character arrangement area including a plurality of unit areas through a network to execute a battle game played by a player using a plurality of characters arranged corresponding to the unit areas in the character arrangement area, the game program for causing the server device to execute:

processing of storing a player character group including the plurality of characters to be arranged in the character arrangement area in a storage unit;

processing of selecting a special area to be highlighted on a game screen displayed in the player terminal during the battle game from among the plurality of unit areas;

processing of arranging a character selected from the plurality of characters configuring the player character group in the special area according to an operation of the player; and

wherein, during the battle game,

processing of calculating a difference value between a parameter value set to the player character group and a parameter value set to an enemy character value that is to be an opponent and determining whether the calculated difference value is greater than or equal to a value, and

configuring a character arranged in the special area to receive a special chance during the battle game only when it is determined in the battle processing that the difference value is greater than or equal to the value, the special chance associated with an attack different from ones of the plurality of characters arranged in areas other than the special area, wherein attack processing of the character arranged in the special area causes the attack associated with the special chance to be invoked.

8. A non-transitory computer-readable storage medium storing a game program for causing a server device configured to be connected with a player terminal configured to display a game screen including a character arrangement area including a plurality of unit areas through a network to execute a battle game played by a player using a plurality of characters arranged corresponding to the unit areas in the character arrangement area, the game program for causing the server device to execute:

processing of storing a player character group including the plurality of characters to be arranged in the character arrangement area in a storage unit;

processing of selecting a special area to be highlighted on a game screen displayed in the player terminal during a battle from among the plurality of unit areas;

processing of arranging a character automatically selected from the plurality of characters configuring the player character group without an operation of the player in the special area; and

wherein, during the battle game,

processing of calculating a difference value between a parameter value set to the player character group and a parameter value set to an enemy character value that is to be an opponent and determining whether the calculated difference value is greater than or equal to a value and

configuring a character arranged in the special area to receive a special chance during the battle game only when it is determined in the battle processing that the difference value is greater than or equal to the value, the special chance associated with an attack different from ones of the plurality of characters arranged in areas other than the special area, wherein attack processing of the character arranged in the special area causes the attack associated with the special chance to be invoked.

Assignments (2)
CHANGE OF ADDRESS Recorded Feb 10, 2022
From: DENA CO., LTD.
To: DENA CO., LTD.
Reel/Frame 059805/0970 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 5, 2013
From: TAKAGI, YUZO; KANNO, TARO; WADA, TAKAHIKO; UENO, JUMPEI; ONUMA, RYOSUKE
To: DENA CO., LTD.
Reel/Frame 030944/0684 →
Priority Claims (1)
JP 2012-189225 · Aug 29, 2012 · national
Continuity (1)
Related Publication 20140066199A1 · Mar 6, 2014