IP Library Granted Patent US 8,657,675
Granted Patent B1
US 8,657,675 · App. 13/962,839 · Granted Feb 25, 2014

Bonus jackpots in enriched game play environment

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Quick Facts
Patent No.
US 8,657,675
App. No.
13/962,839
Granted
Feb 25, 2014
Kind
B1
Abstract

Systems and methods for a providing a jackpot bonus in a gaming system A jackpot bonus element is generated in an entertainment game portion of a hybrid game and a gambling game in a gambling game portion of the hybrid game is triggered when a player initiates an encounter in the entertainment game with the bonus element. It is then determined if the player wins the gambling game triggered by the player's encounter with the bonus element in the entertainment game a payout is provided to the player when it is determined that the player has won the gambling game.

Claims (36)

1. A method of providing a jackpot bonus in a gaming system, comprising

performing, by one or more processors, the following:

providing a gambling game having a randomly generated payout of real world credits for a player's wager in the gambling game;

providing an entertainment game having outcomes based upon the player's skillful execution of the entertainment game to earn a payout of game world credits;

generating a jackpot bonus element in the entertainment game, wherein the jackpot bonus element roams and moves independently of the player within a space of the entertainment game;

providing a payout of real world credit in the gambling game when the player initiates an encounter in the entertainment game with the jackpot bonus element; and

providing a payout of game world credit in the entertainment game in the case the player achieves an objective in the entertainment game associated with the jackpot bonus element.

2. The method of claim 1 , wherein the jackpot bonus element is a non-player character in the entertainment game.

3. The method of claim 1 , wherein the entertainment game is played by multiple players and the multiple players compete to trigger the payout of real world credits in the gambling game by encountering the jackpot bonus element within the entertainment game.

4. The method of claim 1 , wherein the jackpot bonus element roams between locations within the entertainment game along a random path.

5. The method of claim 1 , wherein the jackpot bonus element roams between locations within the entertainment game along a set path.

6. The method of claim 1 , wherein the jackpot bonus element appears periodically within the entertainment game.

7. A gaming system comprising:

at least one processor; and

a memory coupled to the at least one processor, the memory storing instructions executable by the at least one processor, the instructions comprising:

providing a gambling game having a randomly generated payout of real world credits for a player's wager in the gambling game;

providing an entertainment game having outcomes based upon the player's skillful execution of the entertainment game to earn a payout of game world credits;

generating a jackpot bonus element in the entertainment game, wherein the jackpot bonus element roams and moves independently of the player within the space of the entertainment game;

providing a payout of real world credit in the gambling game when a player initiates an encounter in the entertainment game with the jackpot bonus element; and

providing a payout of game world credit in the entertainment game in the case the player achieves an objective in the entertainment game associated with the jackpot bonus element.

8. The gaming system of claim 7 , wherein the jackpot bonus element is a non-player character in the entertainment game portion of the hybrid game.

9. The gaming system of claim 7 , wherein the entertainment game portion of the hybrid game is played by multiple players and the multiple players compete to trigger the payout of real world credits in the gambling game by encountering the jackpot bonus element within the entertainment game.

10. The gaming system of claim 7 , wherein the jackpot bonus element roams between locations within the entertainment game along a random path.

11. The gaming system of claim 7 , wherein the jackpot bonus element roams between locations within the entertainment game along a set path.

12. The gaming system of claim 7 , wherein the jackpot bonus element appears periodically within the entertainment game.

13. A non-transitory processor-readable storage medium storing processor-executable instructions for a gaming system, the processor-executable instructions comprising:

providing a gambling game having a randomly generated payout of real world credits for a player's wager in the gambling game;

providing an entertainment game having outcomes based upon the player's skillful execution of the entertainment game to earn a payout of game world credits;

generating a jackpot bonus element in the entertainment game, wherein the jackpot bonus element roams and moves independently of the player within a space of the entertainment game;

providing a payout of real world credit in the gambling game when the player initiates an encounter in the entertainment game with the jackpot bonus element; and

providing a payout of game world credit in the entertainment game in the case the player achieves an objective in the entertainment game associated with the jackpot bonus element.

14. The non-transitory processor-readable storage medium of claim 13 , wherein the jackpot bonus element is a non-player character in the entertainment game portion of the hybrid game.

15. The non-transitory processor-readable storage medium of claim 13 , wherein the entertainment game portion of the hybrid game is played by multiple players and the multiple players compete to trigger the payout of real world credits in the gambling game by encountering the jackpot bonus element within the entertainment game.

16. The non-transitory processor-readable storage medium of claim 13 , wherein the jackpot bonus element roams between locations within the entertainment game along a random path.

17. The non-transitory processor-readable storage medium of claim 13 , wherein the jackpot bonus element roams between locations within the entertainment game along a set path.

18. The non-transitory processor-readable storage medium of claim 13 , wherein the jackpot bonus element appears periodically within the entertainment game.

Assignments (4)
SECURITY INTEREST Recorded Jul 2, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 053122/0001 →
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Apr 10, 2018
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 045888/0454 →
SECURITY INTEREST Recorded Dec 30, 2016
From: GAMBLIT GAMING, LLC
To: AMERICAN CAPITAL, LTD.
Reel/Frame 041226/0652 →