IP Library Granted Patent US 9,333,432
Granted Patent B2
US 9,333,432 · App. 14/070,304 · Granted May 10, 2016

Methods and apparatuses for updating a game medium

Inventors: Masatoshi Inagawa (Tokyo, JP); Eri Aikawa (Tokyo, JP); Ayaka Watanabe (Tokyo, JP); Takahiro Ezaki (Tokyo, JP); Ryo Yamasaki (Tokyo, JP); Yoshikazu Oda (Tokyo, JP)
Assignee: DENA CO., LTD.
A63F13/69A63F13/30A63F13/335A63F13/58A63F13/822A63F13/825A63F13/833A63F13/35A63F13/79
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Quick Facts
Patent No.
US 9,333,432
App. No.
14/070,304
Granted
May 10, 2016
Kind
B2
Abstract

To increase the player's expectation in a fight game using game media, the present invention provides a server device that controls a game in which a player does a fight using game media in a game space through a network. The server device includes a storage unit configured to store player information including information about the game media that the player owns in the game space and about a status of the game media; a determining portion configured to determine whether a specific game medium among the game media that the player owns has satisfied a predetermined temporal requirement; and an updating portion configured to update the player information so as to change the specific game medium from a first status to a second status when the determining portion determines that the specific game medium has satisfied the predetermined temporal requirement.

Claims (23)

1. A server device that controls a game in which a player does a fight using game media in a game space through a network, the server device comprising:

a storage unit configured to store player information including information about the game media that the player owns in the game space and about a status of the game media;

a determining portion configured to determine whether a specific game medium among the game media that the player owns has satisfied a predetermined temporal requirement comprising a predetermined number of fights in which the player utilized the specific game medium among the game media that the player owns, the predetermined number of fights being a plurality of fights; and

an updating portion configured to update the player information so as to change the specific game medium from a first status to a second status when the determining portion determines that the specific game medium has satisfied the predetermined temporal requirement;

wherein character information of the specific game medium is not disclosed to a player owning the specific game medium while the specific game medium is in the first game status, the character information comprising a name of a character;

wherein the character information of the specific game medium is disclosed to the player owning the specific game medium when the specific game medium is changed to the second status.

2. The server device according to claim 1 ,

wherein the information about the status of the game media includes information about a parameter in the first status and a parameter in the second status of the specific game medium, and

the parameter of the specific game medium in the second status differs from the parameter of the specific game medium in the first status.

3. The server device according to claim 2 , further comprising:

a correcting portion configured to correct the parameter of the specific game medium in the second status so as to raise the parameter for a predetermined period of time.

4. The server device according to claim 1 ,

wherein the determining portion determines whether the player has satisfied a predetermined fight requirement by doing a fight using the specific game medium in the first status in addition to satisfying the temporal requirement, and

the updating portion updates the player information so as to change the specific game medium from the first status to the second status when the specific game medium in the first status has satisfied the temporal requirement and the fight requirement.

5. The server device according to claim 1 , further comprising:

a distributing portion configured to distribute the specific game medium in the first status to the player such that the player owns the game medium,

wherein the distributing portion preferentially distributes the specific game medium in the first status to a player that has satisfied a predetermined requirement in the game.

6. A non-transitory computer-readable storage medium storing game program causing an information processing apparatus to execute a game in which a player does a fight using game media in a game space through a network, the game program causing the information processing apparatus to execute:

storing, with a storage unit, player information including information about the game media that the player owns in the game space and about a status of the game media;

determining, with a determining portion, whether a specific game medium among the game media that the player owns has satisfied a predetermined temporal requirement comprising a predetermined number of fights in which the player utilized the specific game medium among the game media that the player owns, the predetermined number of fights being a plurality of fights; and

updating, with an updating portion, the player information so as to change the specific game medium from a first status to a second status when the determining portion determines that the specific game medium has satisfied the predetermined temporal requirement;

wherein character information of the specific game medium is not disclosed to a player owning the specific game medium while the specific game medium is in the first game status, the character information comprising a name of a character;

wherein the character information of the specific game medium is disclosed to the player owning the specific game medium when the specific game medium is changed to the second status.

Assignments (2)
CHANGE OF ADDRESS Recorded Feb 10, 2022
From: DENA CO., LTD.
To: DENA CO., LTD.
Reel/Frame 059805/0970 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 1, 2013
From: INAGAWA, MASATOSHI; AIKAWA, ERI; WATANABE, AYAKA; EZAKI, TAKAHIRO; YAMASAKI, RYO; ODA, YOSHIKAZU
To: DENA CO., LTD.
Reel/Frame 031532/0316 →
Priority Claims (1)
JP 2013-064706 · Mar 26, 2013 · national
Continuity (1)
Related Publication 20140295972A1 · Oct 2, 2014