IP Library Granted Patent US 8,926,430
Granted Patent B1
US 8,926,430 · App. 14/079,576 · Granted Jan 6, 2015

Game system, game program, and method for providing game switchable between manual mode and automatic mode

Inventors: Ryuji Ikeda (Tokyo, JP); Kenichi Iwao (Tokyo, JP)
Assignee: DeNA Co., Ltd.
A63F13/10A63F13/12
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Quick Facts
Patent No.
US 8,926,430
App. No.
14/079,576
Granted
Jan 6, 2015
Kind
B1
Abstract

A game system according to an embodiment of the present invention provides a game, the game system comprising one or more processors to execute a game program, wherein a plurality of player units battle with a plurality of non-player units in either manual mode or automatic mode. The manual mode and automatic mode can be selected in accordance with first and second operations on a control object. In manual mode, a battle process is performed in accordance with a third operation on the control object.

Claims (33)

1. A game system for providing a game to terminal devices of players, the game system comprising:

one or more processors configured to execute computer programs;

memory storage configured to store machine readable instructions, when executed, causing the one or more processors to execute the game for providing the game to the terminal devices such that a plurality of player units battle with a plurality of non-player units in either a manual mode or an automatic mode in the game,

wherein providing the game to the terminal devices comprises:

displaying a control object on a touch screen provided to a client terminal device;

switching the game from the manual mode to the automatic mode when a first operation is performed on the control object in the manual mode and configured to switch the game from the automatic mode to the manual mode when a second operation is performed on the control object in the automatic mode; and

presenting, to a player, battle scene information indicating a battle scene between the plurality of player units and the plurality of non-player units, and

wherein in the manual mode, the battle scene information is presented when a third operation is performed on the control object, whereas in the automatic mode, the battle scene information is presented independently of the operation on the control object.

2. The game system of claim 1 , wherein providing the game further comprises

receiving an instruction to at least one of the plurality of player units, such that a battle process between the plurality of player units and the plurality of non-player units is performed based on the instruction and predetermined battle logic; and

generating, in the manual mode, the battle scene information based on first battle log information indicating a result of the battle process performed in the manual mode.

3. The game system of claim 2 , wherein in the automatic mode, a battle process between the plurality of player units and the plurality of non-player units is performed based on the battle logic and independently of the instruction; and

in the automatic mode, the battle scene information is based on second battle log information indicating a result of the battle process performed in the automatic mode.

4. The game system of claim 1 wherein the third operation is different from the first operation on the control object.

5. The game system of claim 4 wherein the third operation includes contact with the control object displayed on the touch screen for a predetermined period of time, and the first operation includes contact with the control object for a period longer than the predetermined period of time.

6. The game system of claim 1 wherein in the automatic mode, the control object is displayed on the touch screen so as to indicate that the game is in the automatic mode.

7. The game system of claim 1 , wherein the battle between the plurality of player units and the plurality of non-player units includes a first battle and a second battle subsequent to the first battle,

the game system further comprising a termination process module configured to determine, in the manual mode, to start the second battle in accordance with selection by the player after the first battle is terminated and configured to determine, in the automatic mode, whether to start the second battle independently of selection by the player after the first battle is terminated.

8. The game system of claim 7 wherein the first battle involve a specific non-player unit among the plurality of non-player units, and the second battle does not involve the specific non-player unit.

9. The game system of claim 7 wherein the second battle is not started in the automatic mode.

10. The game system of claim 1 , wherein on the touch screen, an image related to the battle scene between the plurality of player units and the plurality of non-player units is displayed, thereby to present the battle scene information to the player.

11. A non-transitory computer readable medium comprising a game program for providing a game in which a plurality of player units battle with a plurality of non-player units in either manual mode or automatic mode,

the game program, when executed by a computer causing a computer to perform:

display a control object on a touch screen provided to a client terminal;

to switch the game from the manual mode to the automatic mode when a first operation is performed on the control object in the manual mode and configured to switch the game from the automatic mode to the manual mode when a second operation is performed on the control object in the automatic mode; and

present, to a player, a battle scene information indicating a battle scene between the plurality of player units and the plurality of non-player units,

the presentation unit presents the battle scene information when a third operation is performed on the control object,

whereas in the automatic mode, the presentation module presents the battle scene information independently of the operation on the control object.

12. A method for providing a game in which a plurality of player units battle with a plurality of non-player units in either manual mode or automatic mode, the method being electronically executed by a game system for providing the game to terminal devices of players, the method comprising:

displaying a control object on a touch screen provided to a client terminal device;

switching the game from the manual mode to the automatic mode when a first operation is performed on the control object in the manual mode and switching the game from the automatic mode to the manual mode when a second operation is performed on the control object in the automatic mode; and

presenting, to a player, a battle scene information indicating a battle scene between the plurality of player units and the plurality of non-player units,

wherein in the manual mode, the battle scene information is presented when a third operation is performed on the control object, whereas in the automatic mode, the battle scene information is presented independently of the operation on the control object.

Assignments (2)
CHANGE OF ADDRESS Recorded Feb 10, 2022
From: DENA CO., LTD.
To: DENA CO., LTD.
Reel/Frame 059805/0970 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 13, 2013
From: IKEDA, RYUJI; IWAO, KENICHI
To: DENA CO., LTD.
Reel/Frame 031597/0060 →
Priority Claims (1)
JP 2013-213133 · Oct 10, 2013 · national