IP Library Granted Patent US 8,951,109
Granted Patent B2
US 8,951,109 · App. 14/080,767 · Granted Feb 10, 2015

Enhanced slot-machine for casino applications

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Quick Facts
Patent No.
US 8,951,109
App. No.
14/080,767
Granted
Feb 10, 2015
Kind
B2
Abstract

Methods and apparatus for a gaming system are provided. The gaming system receives a request for a wager for a player of an entertainment game, the request being triggered by a player action taken by the player while playing the entertainment game. The gaming system establishes a result for the wager and generates, based on the result of the wager, a controlled sequence of a portion of the entertainment game, the controlled sequence changing the state of the entertainment game as the entertainment game is being played by the player.

Claims (46)

1. A method of operating a gaming system, comprising:

receiving by the gaming system, a first request for a first wager for a first player of an entertainment game, the first request being triggered by a first player action taken by the first player while playing the entertainment game in head-to-head competition with a second player;

receiving by the gaming system, a second request for a second wager for the second player of the entertainment game, the second request being triggered by a second player action taken by the second player while playing the entertainment game in head-to-head competition with the first player;

establishing by the gaming system a first wager result for the first wager and a second wager result for the second wager;

generating by the gaming system, based on the first wager result and the second wager result, a controlled sequence of a portion of the entertainment game, the controlled sequence changing the state of the entertainment game as the entertainment game is being played by the first player and the second player; and

providing by the gaming system, a bonus of game world credit to one player of the first player and the second player on the basis of a relative score between the first wager result and the second wager result, whereby the first player and the second player gain bonuses relative to their related performance.

2. The method of claim 1 , wherein the controlled sequence of the portion of the entertainment game is generated further on the basis of the first player's actions and the second player's actions in playing the entertainment game.

3. The method of claim 1 , wherein the controlled sequence portion of the entertainment game is further based on an action of an operator of the gaming system.

4. The method of claim 1 ,

wherein the first wager and the second wager are included in a wagering queue with other wagers,

wherein the gaming system establishes a result for each wager in the wagering queue, and

wherein the gaming system generates the controlled sequence portion of the entertainment game using the results of the wagers in the wagering queue.

5. The method of claim 4 , wherein generation of the controlled sequence portion of the entertainment game further includes a conditioning function to relate the result of at least one wager in the wagering queue with the controlled sequence portion of the entertainment game.

6. The method of claim 5 , wherein the generation of the controlled sequence portion of the entertainment game further includes using the conditioning function to relate the result of the general direction of win or loss of the wagers in the wagering queue with the controlled sequence portion of the entertainment game, whereby the result of the controlled sequence portion of the game is decoupled on a wager by wager basis, while still being coupled on a summation basis as summed over the wagers.

7. The method of claim 1 , further comprising providing by the gaming system, a first bonus in credits to the first player and providing by the gaming system, a second bonus in credits to the second player on the basis of the first wager result and the second wager result, respectively, whereby the first player and second player gain bonuses independently.

8. A gaming system, comprising:

one or more processors; and

memory coupled to the one or more processors, the memory storing processor instructions, where execution of the instructions by the one or more processors causes the one or more processors to perform a process comprising:

receiving by the gaming system, a request for a first wager for a first player of an entertainment game, the request being triggered by a first player action taken by the first player while playing the entertainment game in head-to-head competition with a second player;

receiving by the gaming system, a request for a second wager for the second player of the entertainment game, the request being triggered by a second player action taken by the second player while playing the entertainment game in head-to-head competition with the first player;

establishing by the gaming system a first wager result for the first wager and a second wager result for the second wager;

generating by the gaming system, based on the first wager result and the second wager result, a controlled sequence of a portion of the entertainment game, the controlled sequence changing the state of the entertainment game as the entertainment game is being played by the first player and the second player; and

providing by the gaming system, a bonus of game world credit to one player of the first player and the second player on the basis of a relative score between the first wager result and the second wager result, whereby the first player and the second player gain bonuses relative to their related performance.

9. The gaming system of claim 8 , wherein the controlled sequence of the portion of the entertainment game is generated further on the basis of the first player's actions and the second player's actions in playing the entertainment game.

10. The gaming system of claim 8 , wherein the controlled sequence portion of the entertainment game is further based on an action of an operator of the gaming system.

11. The gaming system of claim 8 , the instructions further comprising:

including by the gaming system, the first wager and the second wager in a wagering queue with other wagers;

establishing by the gaming system, a result for each wager in the wagering queue, wherein generating the controlled sequence portion of the entertainment game by the gaming system further includes using the results of the wagers in the wagering queue.

12. The gaming system of claim 11 , wherein generation of the controlled sequence portion of the entertainment game further includes using, by the gaming system, a conditioning function to relate the result of at least one wager in the wagering queue with the controlled sequence portion of the entertainment game.

13. The gaming system of claim 12 , wherein the generation of the controlled sequence portion of the entertainment game further includes using, by the gaming system, the conditioning function to relate the result of the general direction of win or loss of the wagers in the wagering queue with the controlled sequence portion of the entertainment game, whereby the result of the controlled sequence portion of the game is decoupled on a wager by wager basis, while still being coupled on a summation basis as summed over the wagers.

14. The gaming system of claim 8 , the instructions further comprising providing by the gaming system, a first bonus in credits to the first player and providing by the gaming system, a second bonus in credits to the second player on the basis of the first wager result and the second wager result, respectively, whereby the first player and second player gain bonuses independently.

15. A non-transitory machine readable medium storing processor instructions, where execution of the instructions by one or more processors causes the one or more processors to perform a process comprising:

receiving a first request for a first wager for a first player of an entertainment game, the first request being triggered by a first player action taken by the first player while playing the entertainment game in head-to-head competition with a second player;

receiving a second request for a second wager for the second player of the entertainment game, the second request being triggered by a second player action taken by the second player while playing the entertainment game in head-to-head competition with the first player;

establishing by the gaming system a first wager result for the first wager and a second wager result for the second wager;

generating by the gaming system, based on the first wager result and the second wager result, a controlled sequence of a portion of the entertainment game, the controlled sequence changing the state of the entertainment game as the entertainment game is being played by the first player and the second player; and

providing by the gaming system, a bonus of game world credit to one player of the first player and the second player on the basis of a relative score between the first wager result and the second wager result, whereby the first player and the second player gain bonuses relative to their related performance.

16. The non-transitory machine readable medium of claim 15 , wherein the controlled sequence of the portion of the entertainment game is generated further on the basis of the first player's actions and the second player's actions in playing the entertainment game.

17. The non-transitory machine readable medium of claim 15 , wherein the controlled sequence portion of the entertainment game is further based on an action of an operator of the gaming system.

18. The non-transitory machine readable medium of claim 15 ,

wherein the first wager and the second wager are included in a wagering queue with other wagers,

wherein the gaming system establishes a result for each wager in the wagering queue, and

wherein the gaming system generates the controlled sequence portion of the entertainment game using the results of the wagers in the wagering queue.

19. The non-transitory machine readable medium of claim 18 , wherein generation of the controlled sequence portion of the entertainment game further includes a conditioning function to relate the result of at least one wager in the wagering queue with the controlled sequence portion of the entertainment game.

20. The non-transitory machine readable medium of claim 19 , wherein the generation of the controlled sequence portion of the entertainment game further includes using the conditioning function to relate the result of the general direction of win or loss of the wagers in the wagering queue with the controlled sequence portion of the entertainment game, whereby the result of the controlled sequence portion of the game is decoupled on a wager by wager basis, while still being coupled on a summation basis as summed over the wagers.

21. The non-transitory machine readable medium of claim 15 , further comprising providing by the gaming system, a first bonus in credits to the first player and providing by the gaming system, a second bonus in credits to the second player on the basis of the first wager result and the second wager result, respectively, whereby the first player and second player gain bonuses independently.

Assignments (6)
SECURITY INTEREST Recorded Jul 2, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 053122/0001 →
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Apr 10, 2018
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 045888/0454 →
TRANSFER OF SECURITY INTEREST Recorded May 23, 2017
From: ACAS, LLC (F/K/A AMERICAN CAPITAL, LTD.)
To: SPV 47, LLC
Reel/Frame 042554/0313 →
CONVERSION OF HOLDER OF SECURITY INTEREST Recorded May 11, 2017
From: AMERICAN CAPITAL, LTD
To: ACAS, LLC
Reel/Frame 042447/0187 →
SECURITY INTEREST Recorded Dec 30, 2016
From: GAMBLIT GAMING, LLC
To: AMERICAN CAPITAL, LTD.
Reel/Frame 041226/0652 →