IP Library Granted Patent US 9,454,842
Granted Patent B2
US 9,454,842 · App. 14/107,984 · Granted Sep 27, 2016

Partition of a 3D scene into a plurality of zones processed by a computing resource

Inventors: Philippe Belmans (Paris, FR); Malika Boulkenafed (Courbevoie, FR)
Assignee: Dassault Systemes
G06T15/08A63F13/12A63F2300/531A63F2300/534A63F2300/535
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Quick Facts
Patent No.
US 9,454,842
App. No.
14/107,984
Granted
Sep 27, 2016
Kind
B2
Abstract

The invention is directed to a computer-implemented method for partitioning a three-dimensional scene into a plurality of zones, each zone being processed by a computing resource. The method comprises providing a three-dimensional scene comprising one or more objects, each object generating a computing resource cost; determining a set of locations in the three-dimensional scene; filling each location with its maximum occupancy of objects that reaches the most expensive computing cost; computing, for each location of the three-dimensional scene, the maximum computing cost density; and grouping adjacent locations into one or more zones, each zone having a resulting computing cost density guarantying a real-time performance of the zone.

Claims (48)

1. A computer-implemented method for partitioning a three-dimensional scene into a plurality of zones, each zone being processed by a computing resource, the method comprising:

providing a three-dimensional scene comprising one or more objects, each object generating a computing resource cost;

determining a set of locations in the three-dimensional scene;

filling each location of the determined set with a corresponding maximum occupancy of objects that reaches a respective most expensive computing cost;

computing, for each given location of the determined set, a maximum computing cost density, wherein the computing comprises computing a ratio P/A, and wherein P is a measured percentage of a computing resource required for processing the given location, and A is an area or a volume of the given location in the three-dimensional scene; and

grouping adjacent locations into one or more zones, each zone having a resulting computing cost density guarantying a real-time performance of the respective zone, resulting in the three-dimensional scene being partitioned into the one or more zones.

2. The computer-implemented method of claim 1 , further comprising the steps of:

aggregating the maximum computing cost densities computed for the locations of the determined set; and

building a map of cost density of the three-dimensional scene from the aggregated maximum computing cost densities.

3. The computer-implemented method of claim 1 , wherein the step of filling each location of the determined set with the corresponding maximum occupancy of objects is performed for dynamic objects, a dynamic object being an object that can potentially move in the three-dimensional scene.

4. The computer-implemented method of claim 1 , further comprising the steps of:

extracting, for each location of the determined set, static objects located on said each location, a static object being an object that cannot move in the three-dimensional scene and that cannot be traversed by another object; and

building a map of constraints of the three-dimensional scene from the extracted static objects.

5. The computer-implemented method of claim 4 , wherein the step of extracting the static objects further comprises:

extracting, for each location of the determined set, a print of the static objects on said each location.

6. The computer-implemented method of claim 4 , further comprising a step of:

aggregating the maps of cost density of the three-dimensional scene and the constraints of the three-dimensional scene.

7. The computer-implemented method of claim 1 , wherein, at the step of grouping, the resulting computing cost density of each zone is such that the computing resource required for processing the respective zone is under a predefined threshold.

8. The computer-implemented method of claim 1 , wherein, at the step of grouping, the resulting computing cost density between two or more zones is sensibly equivalent.

9. The computer-implemented method of claim 1 , wherein the step of grouping is further performed taking into account a use of the computing resource made in the past by each zone.

10. A computer program product comprising:

a non-transitory computer readable storage medium, the computer readable storage medium having instructions configured to partition a three-dimensional scene into a plurality of zones, each zone being processed by a computing resource, by:

providing a three-dimensional scene comprising one or more objects, each object generating a computing resource cost;

determining a set of locations in the three-dimensional scene;

filling each location of the determined set with a corresponding maximum occupancy of objects that reaches a respective most expensive computing cost;

computing, for each given location of the determined set a maximum computing cost density, wherein the computing comprises computing a ratio P/A, and wherein P is a measured percentage of a computing resource required for processing the given location, and A is an area or a volume of the given location in the three-dimensional scene; and

grouping adjacent locations into one or more zones, each zone having a resulting computing cost density guarantying a real-time performance of the respective zone, resulting in the three-dimensional scene being partitioned into the one or more zones.

11. A computerized system comprising:

a storage system configured in computer memory for storing a three-dimensional scene comprising one or more objects;

at least one processor coupled to the storage system, the at least one processor configured as a processing unit for processing a plurality of zones partitioning the three-dimensional scene, each zone being processed by a computing resource of the processing unit, the processing unit partitioning the three-dimensional scene into a plurality of zones by:

providing a three-dimensional scene comprising one or more objects, each object generating a computing resource cost;

determining a set of locations in the three-dimensional scene;

filling each location of the determined set with a corresponding maximum occupancy of objects that reaches a respective most expensive computing cost;

computing, for each given location of the determined set a maximum computing cost density, wherein the computing comprises computing a ratio P/A, and wherein P is a measured percentage of a computing resource required for processing the given location, and A is an area or a volume of the given location in the three-dimensional scene; and

grouping adjacent locations into one or more zones, each zone having a resulting computing cost density guarantying a real-time performance of the respective zone, resulting in the three-dimensional scene being partitioned into the one or more zones.

12. The computerized system of claim 11 , wherein the processing unit partitions the three-dimensional scene into a plurality of zones by further:

aggregating the maximum computing cost densities computed for the locations of the determined set; and

building a map of cost density of the three-dimensional scene from the aggregated maximum computing cost densities.

13. The computerized system of claim 11 , wherein the processing unit performs the filling of each location of the determined set with the corresponding maximum occupancy of objects for dynamic objects, a dynamic object being an object that can potentially move in the three-dimensional scene.

14. The computerized system of claim 11 , wherein the processing unit partitions the three-dimensional scene into a plurality of zones by further:

extracting, for each location of the determined set, static objects located on said each location, a static object being an object that cannot move in the three-dimensional scene and that cannot be traversed by another object; and

building a map of constraints of the three-dimensional scene from the extracted static objects.

15. The computerized system of claim 14 , wherein the processing unit extracts the static objects by further:

extracting, for each location of the determined set, a print of the static objects on said each location; and

aggregating the maps of cost density of the three-dimensional scene and the constraints of the three-dimensional scene.

16. The computerized system of claim 11 , wherein the resulting computing cost density of each zone is such that the computing resource required for processing the respective zone is under a predefined threshold.

17. The computerized system of claim 11 , wherein the resulting computing cost density between two or more zones is sensibly equivalent.

18. The computerized system of claim 11 , wherein the processing unit performs the grouping by taking into account a use of the computing resource made in the past by each zone.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 25, 2014
From: BELMANS, PHILIPPE; BOULKENAFED, MALIKA
To: DASSAULT SYSTEMES
Reel/Frame 032522/0693 →
Priority Claims (1)
EP 12306654 · Dec 21, 2012 · regional
Continuity (1)
Related Publication 20140176552A1 · Jun 26, 2014