IP Library Granted Patent US 9,478,097
Granted Patent B2
US 9,478,097 · App. 14/145,752 · Granted Oct 25, 2016

Gaming machine with a curved display

View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 9,478,097
App. No.
14/145,752
Granted
Oct 25, 2016
Kind
B2
Abstract

A gaming machine that includes a cabinet, a peripheral device coupled to the cabinet, a curved video display, and a processor is provided. The curved video display includes a cutout, wherein a perimeter of the cutout surrounds the peripheral device, and wherein the processor is programmed to display, on the curved video display, a graphic adjacent to and associated with the peripheral device.

Claims (34)

1. A gaming machine comprising:

a cabinet;

a peripheral device coupled to the cabinet;

a curved video display comprising at least one display portion, wherein the at least one display portion comprises a cutout, a perimeter of the cutout surrounding the peripheral device; and

a processor programmed to display, on the curved video display, a graphic adjacent to and associated with the peripheral device, wherein the processor displays the graphic in response to a triggering event from a player input activating the peripheral device.

2. The gaming machine in accordance with claim 1 , wherein the at least one display portion includes:

a first display portion, the first display portion defining a main display for displaying a game thereon; and

a second display portion adjacent the cutout, the second display portion enabling graphics associated with the peripheral device to be presented adjacent to the peripheral device.

3. The gaming machine in accordance with claim 2 , wherein the second display portion surrounds a perimeter of the cutout, the second display portion enabling graphics associated with the peripheral device to be presented around the perimeter of the cutout.

4. The gaming machine in accordance with claim 2 , wherein the curved video display comprises a third display portion defining a third display for displaying a secondary game thereon.

5. The gaming machine in accordance with claim 4 , wherein the curved video display comprises a fourth display portion defining a user interface display for displaying user input buttons.

6. The gaming machine in accordance with claim 1 , wherein the peripheral device is one or more of the following: a bill acceptor, a ticket voucher acceptor, a printer, a barcode scanner, a camera, and a player identification card reader.

7. The gaming machine in accordance with claim 1 , wherein the curved video display is concave, and wherein the curved video display comprises a top portion and a bottom portion opposite the top portion, wherein the curved video display curves away from the player from the bottom portion to the top portion.

8. The gaming machine in accordance with claim 1 , wherein the processor is further programmed to:

display a first graphic adjacent to the cutout prior to an activation of the peripheral device; and

display a second graphic adjacent to the cutout after the peripheral device is activated.

9. The gaming machine in accordance with claim 8 , wherein activating the peripheral device comprises one of the following: inserting a bill into the peripheral device, inserting a voucher into the peripheral device, inserting a player identification card into the peripheral device, or printing a ticket voucher.

10. A curved video display comprising:

a first display portion, the first display portion defining a main display for displaying a game of chance thereon;

a cutout, a perimeter of the cutout configured to surround a peripheral device coupled to a cabinet of a gaming machine; and

a second display portion adjacent to the cutout, the second display portion enabling graphics associated with the peripheral device to be presented adjacent to the peripheral device in response to a triggering event from a player input activating the peripheral device.

11. The curved video display in accordance with claim 10 , wherein the second display portion surrounds a perimeter of the cutout, the second display portion enabling graphics associated with the peripheral device to be presented around the perimeter of the cutout.

12. The curved video display in accordance with claim 11 , wherein the curved video display comprises a third display portion defining a third display for displaying a secondary game of chance thereon.

13. The curved video display in accordance with claim 12 , wherein the curved video display comprises a fourth display portion defining a user interface display for displaying user input buttons.

14. The curved video display in accordance with claim 10 , wherein the curved video display is concave, and wherein the curved video display further comprises a top portion and a bottom portion opposite the top portion, wherein the curved video display curves away from the player between the bottom portion and the top portion.

15. The curved video display in accordance with claim 10 , wherein the second display portion is configured to display a first graphic adjacent the cutout prior to an activation of the peripheral device, and display a second graphic adjacent the cutout after the peripheral device is activated.

16. A method for providing a game of chance on a gaming machine comprising a curved video display, the curved video display including a portion of the curved video display comprising a physical cutout surrounding a peripheral device coupled to a cabinet of the gaming machine, the method comprising:

displaying, on the portion of the curved video display and adjacent to the cutout, a first graphic prior to an activation of the peripheral device;

identifying a triggering event based on a player input that activates the peripheral device; and

displaying, on the portion of the curved video display and adjacent to the cutout, a second graphic after the peripheral device is activated.

17. The method in accordance with claim 16 , wherein the first graphic is a graphic instructing the player to insert one or more of the following: a bill into the peripheral device, a voucher into the peripheral device, and a player identification card into the peripheral device.

18. The method in accordance with claim 17 , wherein at least one of the first graphic and the second graphic is an animation.

19. The method in accordance with claim 16 , wherein the triggering event is one of the following: inserting a bill into the peripheral device, inserting a voucher into the peripheral device, inserting a player identification card into the peripheral device, or printing a ticket voucher.

20. The method in accordance with claim 16 , further comprising upon receiving a wager from the player, displaying, on a second portion of the curved video display, the game of chance to a player.

Assignments (5)
NOTICE OF ASSIGNMENT OF SECURITY INTEREST Recorded May 27, 2022
From: UBS AG, STAMFORD BRANCH
To: BANK OF AMERICA, N.A.
Reel/Frame 060204/0378 →
RELEASE OF SECURITY INTEREST Recorded Mar 16, 2022
From: UBS AG, STAMFORD BRANCH
To: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.
Reel/Frame 059368/0575 →
SECURITY INTEREST Recorded Jun 3, 2020
From: VIDEO GAMING TECHNOLOGIES, INC.
To: UBS AG, STAMFORD BRANCH, AS SECURITY TRUSTEE
Reel/Frame 052828/0282 →
PATENT SECURITY AGREEMENT Recorded Jan 16, 2015
From: VIDEO GAMING TECHNOLOGIES, INC.
To: UBS AG, STAMFORD BRANCH
Reel/Frame 034779/0873 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 2, 2014
From: HENNESSY, EDWARD; CUDDY, RYAN; SPRINKLE, JASON TODD; MELLENDER, PAUL W.
To: VIDEO GAMING TECHNOLOGIES, INC.
Reel/Frame 033234/0087 →