IP Library Granted Patent US 8,790,186
Granted Patent B1
US 8,790,186 · App. 14/173,923 · Granted Jul 29, 2014

User-controlled entertainment system, apparatus and method

Inventors: Trent Dethloff (San Diego, CA); Timothy James Tembreull (Carlsbad, CA); Charles Marc Bernstein (Carlsbad, CA); David LaTour (Golden Valley, MN)
Assignee: NTN Buzztime, Inc.
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Quick Facts
Patent No.
US 8,790,186
App. No.
14/173,923
Granted
Jul 29, 2014
Kind
B1
Abstract

A system, method, and apparatus for allowing a wireless communication device operator to control aspects of a multi-player game are described. In one embodiment, a server sends a signal to a plurality of wireless communication devices indicating an availability of an exclusive privilege for one of the wireless communication device operators to exclusively control one or more aspects of the multi-player game. Next, a request is received from a first wireless communication device for a first wireless communication device operator to receive the exclusive privilege. Then, the server determines whether another wireless communication device operator has already been assigned the exclusive privilege to play the multi-player game; if not, the exclusive privilege is assigned to the first wireless communication device. Finally, the server sends a confirmation to the first wireless communication device indicating that the first wireless communication device operator has been granted the exclusive privilege.

Claims (52)

1. A server for allowing a wireless communication device operator to control one or more aspects of a multi-player game offered by the server, comprising:

a communication interface for sending and receiving information from a plurality of wireless communication devices over a network;

a memory for storing processor-executable instructions; and

a processor coupled to the memory and the communication interface for executing the processor-executable instructions that cause the server to:

send a signal to the plurality of wireless communication devices indicating an availability of the multi-player game and an indication of an availability of an exclusive privilege for one of the wireless communication device operators to exclusively control one or more aspects of the multi-player game;

receive a request from a first wireless communication device for a first wireless communication device operator to receive the exclusive privilege;

determine whether another wireless communication device operator has already been assigned the exclusive privilege to play the multi-player game;

assign the exclusive privilege to the first wireless communication device if the exclusive privilege has not been assigned to another wireless communication device operator; and

send a confirmation to the first wireless communication device indicating that the first wireless communication device operator has been granted the exclusive privilege.

2. The server of claim 1 , wherein the processor-executable instructions further comprise instructions that cause the server to:

send a notification to the plurality of wireless devices that the exclusive privilege is no longer available after sending the confirmation to the first wireless communication device.

3. The server of claim 2 , wherein the notification further comprises an indication of an identity of the first wireless communication device operator.

4. The server of claim 1 , wherein one of the game aspects comprises advancing the game to a subsequent state.

5. The server of claim 1 , wherein one of the game aspects comprises a rate at which the game is played.

6. The server of claim 1 , wherein one of the game aspects comprises a start time of the game.

7. The server of claim 1 , wherein one of the game aspects comprises a minimum number of players required to start the game, wherein the processor-executable instructions further comprise instructions that cause the server to;

receive a number of requests to participate in the game from the plurality of wireless communication devices;

wherein the game is started by the server when the number of requests to participate in the game meets or exceeds the minimum number of players defined by the first wireless communication device operator.

8. The server of claim 1 , wherein the processor-executable instructions further comprise instructions that cause the server to:

receive responses from one or more wireless communication devices as the game is played; and

provide an indication to the first wireless communication device of a number of wireless communication devices that have provided a response to the server as the game is played.

9. The server of claim 1 , wherein the processor-executable instructions further comprise instructions that cause the server to:

receive a number of requests from a plurality of the wireless communication devices to participate in the game;

register one or more of the plurality of wireless communication devices to play the game;

provide an indication to the first wireless communication device of the number of wireless communication devices that have successfully registered to play the game.

10. The server of claim 1 , wherein the processor-executable instructions further comprise instructions that cause the server to:

determine that a tie has occurred at the conclusion of the game between at least a second wireless communication device operator and a third wireless communication device operator;

provide at least two tie-breakers to the first wireless communication device;

receive a selection from the first wireless communication device indicative of one of the at least two tie-breakers selected by the first wireless communication device operator;

initiate a tie-breaking round of game play between the second wireless communication device operator and the third wireless communication device operator based on the tie-breaker selected by the first wireless communication device operator.

11. The server of claim 1 , wherein the aspects comprise pre-game aspects related to aspects of the game selected prior to a start of the game and in-game aspects related to aspects of the game that occur as the game is played.

12. The server of claim 1 , wherein each of the plurality of wireless communication devices is located within a public venue.

13. The server of claim 1 , wherein the processor-executable instructions further comprise instructions that cause the server to:

advance the game to a first state of play;

wait to advance the game to a subsequent state of play; and

advance the game to the subsequent state of play only after receiving a command to advance the game to the subsequent state from only the first wireless communication device.

14. A wireless communication device for allowing an operator of the wireless communication device to control one or more aspects of a multi-player game offered by a server, comprising:

a communication interface to transmit and receive information with the server;

a user interface to display information to the operator and to receive input from the operator;

a memory for storing processor-executable instructions; and

a processor coupled to the communication interface, the user interface, and the memory for executing the processor-executable instructions that cause the wireless communication device to:

request an exclusive right to control one or more aspects related to the multi-player game from the server;

receive the exclusive right to control one or more aspects related to the multi-player game; and

after the game has started, transmit a command to the server for controlling an aspect of the multi-player game as the game is being played.

15. The wireless communication device of claim 14 , wherein the aspect comprises an advancement of the game to a subsequent state.

16. The wireless communication device of claim 14 , wherein the aspect comprises a rate at which the game is played.

17. The wireless communication device of claim 14 , wherein the processor-executable instructions further comprise instructions that cause the wireless communication device to:

before the game has started, transmit a command to the server for controlling a second aspect of the multi-player game prior to a start of the multi-player game.

18. The wireless communication device of claim 15 , wherein the second aspect comprises a start time of the multi-player game.

19. The wireless communication device of claim 15 , wherein the second aspect comprises a restriction on who may participate in the multi-player game.

20. The wireless communication device of claim 13 , wherein the processor-executable instructions further comprise instructions that cause the wireless communication device to:

receive a status from the server indicative of a number of players who have provided a response to an advancement of a state of game play by the server.

Assignments (6)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 11, 2021
From: BROOKLYN IMMUNOTHERAPEUTICS, INC. (FKA NTN BUZZTIME, INC.)
To: EGAMES.COM HOLDINGS LLC
Reel/Frame 056519/0251 →
RELEASE OF SECURITY INTEREST Recorded Dec 31, 2020
From: AVIDBANK
To: NTN BUZZTIME, INC.
Reel/Frame 054785/0472 →
RELEASE OF SECURITY INTEREST Recorded Oct 2, 2018
From: EAST WEST BANK
To: NTN BUZZTIME, INC.,
Reel/Frame 047033/0690 →
SECURITY INTEREST Recorded Oct 1, 2018
From: NTN BUZZTIME, INC.
To: AVIDBANK
Reel/Frame 047018/0071 →
INTELLECTUAL PROPERTY SECURITY AGREEMENT Recorded Apr 15, 2015
From: NTN BUZZTIME, INC.
To: EAST WEST BANK
Reel/Frame 035440/0495 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 6, 2014
From: DETHLOFF, TRENT; TEMBREULL, TIMOTHY JAMES; LATOUR, DAVID; BERNSTEIN, CHARLES MARC
To: NTN BUZZTIME, INC.
Reel/Frame 032154/0448 →