IP Library Granted Patent US 9,412,228
Granted Patent B2
US 9,412,228 · App. 14/175,592 · Granted Aug 9, 2016

Handheld wagering game system and methods for conducting wagering games thereupon

Inventors: Vladimir I. Arezina (River Forest, IL); Mark B. Gagner (West Chicago, IL); Jeremy M. Hornik (Chicago, IL); Larry J. Pacey (Chicago, IL); Richard T. Schwartz (Chicago, IL); Alfred Thomas (Las Vegas, NV)
Assignee: Bally Gaming, Inc.
G07F17/3225G07F17/3216G07F17/3218G07F17/3237G07F17/3239
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Quick Facts
Patent No.
US 9,412,228
App. No.
14/175,592
Granted
Aug 9, 2016
Kind
B2
Abstract

A gaming system for conducting a wagering game includes a handheld gaming machine configured to play at least one game and a controller. The controller is configured to base eligibility of the handheld gaming machine for a game-related feature at least upon a location of the handheld gaming machine and/or a proximity of the handheld gaming machine to an external device.

Claims (46)

1. A gaming system for communicating with a handheld gaming machine via a network, the handheld gaming machine including a processor, a wireless communication interface, an electronic input device, and a electronic display device configured to display a wagering game including a first and a second wagering game-related feature, the gaming system comprising:

a virtual hot spot configured to be assigned to at least first and second network components at respective first and second physically distinct locations, the first and second network components each being configured to emit wireless signals receivable by the wireless communication interface of the handheld gaming machine;

at least one processor operatively connected to the first and second network components via the network; and

at least one memory device operatively connected to the at least one processor and storing instructions which cause the at least one processor to:

locate the virtual hot spot at the first location by assigning the virtual hot spot to the first network component;

determine when the handheld gaming machine is within the virtual hot spot assigned to the first network component;

in response to the handheld gaming machine being within the virtual hot spot assigned to the first network component, activate the first wagering game-related feature for play via the handheld gaming machine;

relocate the virtual hot spot from the first location to the second location by reassigning the virtual hot spot to the second network component;

determine when the handheld gaming machine is within the virtual hot spot reassigned to the second network component; and

in response to the handheld gaming machine being within the virtual hot spot reassigned to the second network component, activate the second wagering game-related feature for play via the handheld gaming machine.

2. The gaming system of claim 1 , wherein the determining if the handheld gaming machine is within the virtual hot spot includes determining if the handheld gaming machine is within a predetermined location or a predetermined proximity, or both, of the virtual hot spot.

3. The gaming system of claim 1 , wherein the at least one memory device stores additional instructions which cause the at least one processor to, in response to the handheld gaming machine being within the virtual hot spot reassigned to the second network component, disable the first wagering game-related feature on the handheld gaming machine.

4. The gaming system of claim 1 , wherein the at least one memory device stores additional instructions which cause the at least one processor to relocate the virtual hot spot from the second physically distinct location to a third physically distinct location by reassigning the virtual hot spot to a third network component distinct from the first and second network components.

5. The gaming system of claim 1 , wherein the first and second network components include respective first and second handheld mobile gaming devices which are configured to be carried by players and thereby physically moved between the physically distinct locations.

6. The gaming system of claim 5 , wherein one or both of the handheld mobile gaming devices is operable to enable a first free-standing gaming machine at the first physically distinct location or a second free-standing gaming machine at the second physically distinct location, or both, to respectively enable the first and second wagering game-related features on the handheld gaming machine.

7. The gaming system of claim 1 , wherein the first wagering game-related feature enabled on the handheld gaming machine is a first wagering game when the virtual hot spot is located at the first physically distinct location, and the second wagering game-related feature is a second wagering game when the virtual hot spot is located at the second physically distinct location.

8. The gaming system of claim 1 , wherein each of the network components is selected from a group consisting of a free-standing gaming machine, another handheld gaming machine, and a transmission/receiving node.

9. The gaming system of claim 1 , wherein the relocating the virtual hot spot is in response to a random determination conducted by the at least one processor.

10. The gaming system of claim 1 , wherein the enabling the first wagering game-related feature includes enabling on the handheld gaming machine an individual wagering game, a group wagering game, a bonus wagering game, a basic wagering game, or any combination thereof, in addition to the wagering game already available for play on the handheld gaming machine.

11. The gaming system of claim 1 , wherein the enabling the first wagering game-related feature includes modifying the wagering game already available for play on the handheld gaming machine.

12. The gaming system of claim 1 , wherein the at least one memory device stores additional instructions which cause the at least one processor to:

determine if the handheld gaming machine is communicatively connected to the network; and

if the handheld gaming machine is communicatively connected to the network, determine a location of the handheld gaming machine, a proximity of the handheld gaming machine, or both.

13. The gaming system of claim 12 , wherein the location or the proximity, or both, of the handheld gaming machine is determined using a global positioning system, triangulation of a signal output by the handheld gaming machine, a comparison of a signal output by the handheld gaming machine between at least two different receivers, an RFID signal, a short range wireless connection between the handheld gaming machine and a stationary receiver, a short range wireless connection between the handheld gaming machine and a mobile receiver, or a physical connection of the handheld gaming machine to a port, or any combination thereof.

14. A portable handheld gaming machine for playing a wagering game including a wagering game-related feature and communicating with a gaming system via a network, the handheld gaming machine comprising:

a processor;

an electronic display device configured to display a randomly determined outcome of the wagering game; and

a wireless communication interface operable to communicate signals with the gaming system via the network, the wireless communication interface being configured to:

responsive to the handheld gaming machine being connected to the network, output to the gaming system a position signal indicative of a position of the handheld gaming machine relative to a virtual hot spot configured to be assigned to at least first and second network components at respective first and second physically distinct locations;

receive from the gaming system an eligibility signal indicative of an eligibility of the handheld gaming machine for the wagering game-related feature based at least upon the position signal output by the handheld gaming machine and a location of the virtual hot spot, the virtual hot spot being located by the gaming system at the first and second physically distinct locations such that the virtual hot spot is respectively assigned to the first and second network components; and

responsive to the handheld gaming machine being eligible for the wagering game-related feature, activate the wagering game-related feature that is played via the handheld gaming machine.

15. A method of operating a gaming system, the gaming system including one or more processors and a handheld gaming machine connected to the gaming system via a network, the handheld gamine machine including a housing with a processor, one or more electronic input devices, and one or more electronic display devices coupled to the housing, at least one of the one or more electronic display devices being configured to display a wagering game including a first and second wagering game-related feature, the method comprising:

detecting, via at least one of the one or more electronic input devices, a physical item associated with a monetary value, the monetary value establishing a credit balance that changes based on play of the wagering game;

receiving, via at least one of the one or more electronic input devices, an initiating input from a player to play the wagering game;

initiating, via at least one of the one or more processors, the wagering game in response to the initiating input from the player;

locating a virtual hot spot at a first of a plurality of physically distinct locations by assigning the virtual hot spot to a first network component;

determining when the handheld gaming machine is within the virtual hot spot;

in response to the handheld gaming machine being within the virtual hot spot when assigned to the first network component, activating the first wagering game-related feature for play via the handheld gaming machine;

relocating the virtual hot spot from the first location to a second of the plurality of physically distinct locations by reassigning the virtual hot spot to a second network component; and

in response to the handheld gaming machine being within the virtual hot spot when reassigned to the second network component, activating the second wagering game-related feature for play via the handheld gaming machine; and

receiving, via at least one of the one or more electronic input devices, a cashout input from the player to initiate a payout from the credit balance.

16. The method of claim 15 , wherein the relocating the virtual hot spot from the first of the physically distinct locations to the second of the physically distinct locations is in response to a random determination conducted by at least one of the one or more processors.

17. The method of claim 15 , wherein the relocating the virtual hot spot from the first of the physically distinct locations to the second of the physically distinct locations is responsive to a predetermined condition.

18. The method of claim 15 , further comprising enabling a first gaming machine at the first physically distinct location to transmit the first wagering game-related feature to the handheld gaming machine, or enabling a second gaming machine at the second physically distinct location to transmit the second wagering game-related feature to the handheld gaming machine, or both.

19. The method of claim 15 , wherein the first wagering game-related feature enabled on the handheld gaming machine is a first wagering game when the virtual hot spot is at the first physically distinct location, and the second wagering game-related feature enabled on the handheld gaming machine is a second wagering game when the virtual hot spot is at the second physically distinct location.

20. The method of claim 15 , wherein the enabling the first wagering game-related feature includes enabling an individual wagering game, a group wagering game, a bonus wagering game, a basic wagering game, or any combination thereof, in addition to the wagering game already available for play on the handheld gaming machine.

Assignments (9)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
CHANGE OF NAME Recorded Jan 20, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051649/0239 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
MERGER Recorded Jun 17, 2016
From: WMS GAMING INC.
To: BALLY GAMING, INC.
Reel/Frame 038947/0343 →
MERGER Recorded Jul 29, 2015
From: WMS GAMING INC.
To: BALLY GAMING, INC.
Reel/Frame 036225/0464 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 10, 2014
From: AREZINA, VLADIMIR I.; GAGNER, MARK B.; HORNIK, JEREMY M.; PACEY, LARRY J.; SCHWARTZ, RICHARD T.; THOMAS, ALFRED
To: WMS GAMING INC.
Reel/Frame 032645/0179 →
Continuity (5)
Continuation 13535699 · Jun 28, 2012
Continuation 12303232
Provisional Application 60855635 · Oct 31, 2006
Provisional Application 60810296 · Jun 2, 2006
Related Publication 20140155145A1 · Jun 5, 2014