IP Library Patent Application 14176974
Patent Application
App. No. 14/176,974

SYSTEM AND METHOD FOR ENHANCING PLAYER EXPERIENCE USING SOCIAL MEDIA DATA

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Quick Facts
Patent No.
US None
App. No.
14/176,974
Abstract

A method is disclosed of enabling a player to use a social-media enhanced kiosk system to obtain an enhanced gaming experience using player preference services. The method includes: enabling a player to access the social-media enhanced kiosk system; enabling a social account of the player on a social network to be accessed, wherein social data is retrieved from the social account of the player on the social network and transferred to a database within the social-media enhanced kiosk system; formatting and storing the social data; processing the social data; enabling the processed social data in the social-media enhanced kiosk system to be searched.

Claims (39)

1 . A method of enabling a player to use a social-media enhanced kiosk system to obtain an enhanced casino gaming experience using personal player data from a social network, the method comprising:

enabling a player to access the social-media enhanced kiosk system via a user interface;

enabling a social account of the player on a social network to be accessed, wherein social data is retrieved from the social account of the player on the social network and transferred to a database within the social-media enhanced kiosk system;

formatting and storing the social data, wherein the social data is stored as a transaction and associated with a transaction type and player account;

processing the social data and transaction type;

loading a data queue with the processed social data, wherein the social data is associated with an access token and transaction type; and

enabling asynchronous queue polling of the processed social data.

2 . The method of claim 1 , wherein a change in relationship status attribute acquired from a player's social network account results in a personalized greeting or a promotional opportunity from the casino.

3 . The method of claim 1 , wherein a religion attribute acquired from a player's social network account results in a thematic change to the player's gaming experience or a promotional opportunity from the casino.

4 . The method of claim 1 , wherein a language attribute acquired from a player's social network account results in a linguistic change to the player's gaming experience.

5 . The method of claim 1 , wherein the social-media enhanced kiosk system enables casinos to continuously acquire personal player data for a player database from the player's account on a social network.

6 . The method of claim 1 , wherein the social-media enhanced kiosk system enables players to have registration screens at a casino prefilled using social data from the player's account on a social network.

7 . The method of claim 1 , wherein a social network user object has the following vital fields: locale, gender, favorite teams, favorite athlete, interested in, birthday, age range, languages, religion, relationship status, work, location, hometown, education, email, devices, and currency.

8 . The method of claim 1 , wherein the social-media enhanced kiosk system includes a social integrator component that processes, generates, and aggregates data in a preference database.

9 . The method of claim 1 , wherein processed social data is sent back to a server for storing in a data queue that is indexed with unique keys.

10 . The method of claim 9 , wherein clients use the unique keys to uniquely identify queued data for fetching and using the processed social data.

11 . A method of enabling a player to use a social-media enhanced kiosk system to obtain an enhanced casino gaming experience using player preference data from a social network, the method comprising:

enabling a player to access the social-media enhanced kiosk system;

enabling a social account of the player on a social network to be accessed, wherein social data is retrieved from the social account of the player on the social network and transferred to a database within the social-media enhanced kiosk system;

formatting and storing the social data;

processing the social data;

loading a data queue with the processed social data; and

enabling asynchronous queue polling of the processed social data in the social-media enhanced kiosk system.

12 . The method of claim 11 , wherein a change in relationship status attribute acquired from a player's social network account results in a personalized greeting or a promotional opportunity from the casino.

13 . The method of claim 11 , wherein a religion attribute acquired from a player's social network account results in a thematic change to the player's gaming experience or a promotional opportunity from the casino.

14 . The method of claim 11 , wherein a language attribute acquired from a player's social network account results in a linguistic change to the player's gaming experience.

15 . The method of claim 11 , wherein the social-media enhanced kiosk system enables casinos to continuously acquire personal player data for a player database from the player's account on a social network.

16 . The method of claim 11 , wherein the social-media enhanced kiosk system enables players to have registration screens at a casino prefilled using social data from the player's account on a social network.

17 . The method of claim 11 , wherein a social network user object has the following vital fields: locale, gender, favorite teams, favorite athlete, interested in, birthday, age range, languages, religion, relationship status, work, location, hometown, education, email, devices, and currency.

18 . The method of claim 11 , wherein the social-media enhanced kiosk system includes a social integrator component that processes, generates, and aggregates data in a preference database.

19 . The method of claim 11 , wherein processed social data is sent back to a server for storing in a data queue that is indexed with unique keys.

20 . The method of claim 19 , wherein clients use the unique keys to uniquely identify queued data for fetching and using the processed social data.

21 . A method of enabling a player to use a social-media enhanced kiosk system to obtain an enhanced gaming experience using player preference services, the method comprising:

enabling a player to access the social-media enhanced kiosk system;

enabling a social account of the player on a social network to be accessed, wherein social data is retrieved from the social account of the player on the social network and transferred to a database within the social-media enhanced kiosk system;

formatting and storing the social data;

processing the social data; and

enabling the processed social data in the social-media enhanced kiosk system to be searched.

22 . The method of claim 21 , wherein the player preference service takes a player account number and transaction type as inputs and returns one or more preference from the preference database.

Assignments (4)
CHANGE OF NAME Recorded Jan 18, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051641/0820 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 10, 2014
From: DAMODARAN, PRITHIVIRAJ
To: BALLY GAMING, INC.
Reel/Frame 032187/0293 →