IP Library Patent Application 14179487
Patent Application
App. No. 14/179,487

MULTISESSION HYBRID GAMES

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Quick Facts
Patent No.
US None
App. No.
14/179,487
Abstract

Systems and methods in accordance with embodiments of the invention operate a multisession hybrid game, including: a gambling game providing a game of chance and an entertainment game providing a game of skill, where the entertainment game utilizes a multisession module constructed to: load game state data from a database accessible to the multisession module, where game state data is information from a prior entertainment game gameplay session associated with a player and capable of being utilized to configure an entertainment game gameplay session; initiate a current entertainment game gameplay session for the player using the game state data retrieved by the multisession module, where the current entertainment game gameplay session builds upon the player's interactions with the multisession hybrid game in the prior entertainment game gameplay session; and store game state data in the database based upon information concerning the current entertainment game gameplay session associated with the player.

Claims (39)

1 . A multisession hybrid game, comprising:

a real world engine constructed to provide a randomly generated payout of real world credits from a wager in a gambling game;

an entertainment software engine constructed to execute an entertainment game providing outcomes based upon skillful execution of the entertainment game to earn a payout of game world credits; and

a game world engine constructed to manage the entertainment software engine and communicate gameplay gambling event occurrences based upon skillful execution of the entertainment game that trigger at least one wager in the gambling game to the gambling game;

wherein the game world engine utilizes a multisession module constructed to:

load game state data from a database accessible to the multisession module, where game state data is information from a prior entertainment game gameplay session associated with a player and capable of being utilized to configure an entertainment game gameplay session, and where the game state data is from a second multisession hybrid game;

initiate a current entertainment game gameplay session for the player using the game state data retrieved by the multisession module, where the current entertainment game gameplay session builds upon the player's interactions with the multisession hybrid game in the prior entertainment game gameplay session; and

store game state data in the database based upon information concerning the current entertainment game gameplay session associated with the player.

2 . The multisession hybrid game of claim 1 , wherein the multisession module is constructed to load game state data from a database by utilizing a game state data identifier, where the game state data identifier is a code that identifies game state data in a database.

3 . The multisession hybrid game of claim 2 , wherein the game state data identifier is utilized upon detection of biometric information.

4 . The multisession hybrid game of claim 1 , wherein the multisession module is constructed to load game state data from a player profile.

5 . The multisession hybrid game of claim 1 , wherein the game state data is data selected from the group consisting of: a player's nickname, rating for skill at the entertainment game, preferences for a gameplay session, entertainment game theme preferences, a last game level achieved at an entertainment game, accumulation of game world credits, a preferred starting point in an entertainment game, a selected avatar, sound volume, wager term preferences, elements accrued, and real world credits used in a gambling game.

6 . The multisession hybrid game of claim 1 , wherein the game state data is loaded from a location accessible to the multisession hybrid game via a network.

7 . The multisession hybrid game of claim 6 , wherein the game state data is loaded from a remote server and copied from memory located in the remote server to the multisession hybrid game.

8 . The multisession hybrid game of claim 6 , wherein the prior entertainment game gameplay session is a head to head gameplay session on the second multisession hybrid game.

9 . The multisession hybrid game of claim 1 , wherein the current entertainment game gameplay session is executed by the entertainment software engine.

10 . The multisession hybrid game of claim 1 , wherein the information concerning the current entertainment game gameplay session is received by the multisession module from the entertainment software engine.

11 . The multisession hybrid game of claim 1 , wherein the multisession module initiates a current entertainment game gameplay session by communicating the game state data loaded by the multisession module to the entertainment software engine.

12 . The multisession hybrid game of claim 1 , wherein a player of a multisession hybrid game is an electronic representation of interactions associated with a player profile of the multisession hybrid game.

13 . The multisession hybrid game of claim 1 , wherein the multisession module is constructed to execute on the game world engine.

14 . The multisession hybrid game of claim 1 , wherein the multisession module is constructed to execute on a multisession server and communicate with the game world engine via a network.

15 . The multisession hybrid game of claim 1 , wherein the game state data is generated by the multisession module.

16 . A method of operating a multisession hybrid game, the method comprising:

loading game state data from a database, where the game state data is information from a prior entertainment game gameplay session associated with a player and capable of being utilized to configure an entertainment game gameplay session using a multisession module utilized by a game world engine, and where the game state data is from a second multisession hybrid game, wherein:

the game world engine is constructed to manage an entertainment software engine and communicate gameplay gambling event occurrences based upon skillful execution of an entertainment game that trigger at least one wager in a gambling game to a gambling game executed by a real world engine;

the entertainment software engine constructed to execute an entertainment game providing outcomes based upon skillful execution of the entertainment game to earn a payout of game world credits; and

the real world engine is constructed to provide a randomly generated payout of real world credits from a wager in a gambling game;

initiating a current entertainment game gameplay session for the player using the game state data retrieved by the multisession module, where the current entertainment game gameplay session builds upon the player's interactions with the multisession hybrid game in the prior entertainment game gameplay session; and

storing game state data in the database based upon information concerning the current entertainment game gameplay session associated with the player.

17 . The method of claim 16 , wherein the multisession module is constructed to load game state data from a database by utilizing a game state data identifier, where the game state data identifier is a code that identifies game state data in a database.

18 . The method of claim 17 , wherein the game state data identifier is utilized upon detection of biometric information.

19 . The method of claim 16 , wherein the game state data is data selected from the group consisting of: a player's nickname, rating for skill at the entertainment game, preferences for an gameplay session, entertainment game theme preferences, a last game level achieved at an entertainment game, accumulation of game world credits, a preferred starting point in an entertainment game, a selected avatar, sound volume, wager term preferences, elements accrued, and real world credits used in a gambling game.

20 . A machine readable medium containing processor instructions, where execution of the instructions by a processor causes the processor to perform a process comprising:

loading game state data from a database, where game state data is information from a prior entertainment game gameplay session of a multisession hybrid game associated with a player and capable of being utilized to configure an entertainment game gameplay session using a multisession module utilized by a game world engine, and where the game state data is from a second multisession hybrid game, wherein:

the game world engine is constructed to manage an entertainment software engine and communicate gameplay gambling event occurrences based upon skillful execution of an entertainment game that trigger at least one wager in a gambling game to a gambling game executed by a real world engine;

the entertainment software engine constructed to execute an entertainment game providing outcomes based upon skillful execution of the entertainment game to earn a payout of game world credits; and

the real world engine is constructed to provide a randomly generated payout of real world credits from a wager in a gambling game;

initiating a current entertainment game gameplay session for the player using the game state data retrieved by the multisession module, where the current entertainment game gameplay session builds upon the player's interactions with the multisession hybrid game in the prior entertainment game gameplay session; and

storing game state data in the database based upon information concerning the current entertainment game gameplay session associated with the player.

Assignments (3)
TRANSFER OF SECURITY INTEREST Recorded May 23, 2017
From: ACAS, LLC (F/K/A AMERICAN CAPITAL, LTD.)
To: SPV 47, LLC
Reel/Frame 042554/0313 →
CONVERSION OF HOLDER OF SECURITY INTEREST Recorded May 11, 2017
From: AMERICAN CAPITAL, LTD
To: ACAS, LLC
Reel/Frame 042447/0187 →
SECURITY INTEREST Recorded Dec 30, 2016
From: GAMBLIT GAMING, LLC
To: AMERICAN CAPITAL, LTD.
Reel/Frame 041226/0652 →