IP Library Granted Patent US 9,005,008
Granted Patent B2
US 9,005,008 · App. 14/188,587 · Granted Apr 14, 2015

Side betting for enriched game play environment (single and/or multiplayer) for casino applications

View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 9,005,008
App. No.
14/188,587
Granted
Apr 14, 2015
Kind
B2
Abstract

Methods and systems for making a side bet in a hybrid game having a gambling game portion and an entertainment game portion are provided. The side bet is made in regards to the play of the entertainment portion of the hybrid game and can be made using a real world credit, a game world credit or a game world element. If the side bet is made using a real world credit, the real world credits used by the gambling game portion of the hybrid game and credited to a player are incremented or decremented. If the side bet is made using a game world element, the entertainment game portion of the hybrid game is updated based on the outcome of the side bet.

Claims (33)

1. A gaming system for processing a side bet in a hybrid game having an entertainment game and a gambling game, the gaming system comprising:

a real world engine connected to a game world engine, the real world engine constructed to determine a gambling outcome for a wager of an amount of real world credit in accordance with a gambling proposition of the gambling game using a trigger accepted from the game world engine;

an entertainment software engine connected to the game world engine by a network, the entertainment software engine constructed to:

provide the entertainment game to a player, the entertainment game having a game world and entertainment game objects used by the player in the context of the game world; and

generate a game play outcome based on the actions taken by the player in the context of the game world; and

the game world engine connected to the real world engine and the entertainment software engine, wherein the game world engine is constructed to:

present to the player, a proposal of a side bet regarding the game play outcome, the side bet having as a wager an amount of the entertainment game objects and the side bet having a payout of entertainment game objects;

monitor the actions taken by the player in the context of the game world of the entertainment game of during the player's playing of the entertainment game;

trigger the wager of the amount of real world credits in the real world engine based on the actions taken by the player in the context of the game world of the entertainment game;

make the payout of entertainment game objects for the side bet using the game play outcome based on the actions taken by the player in the context of the game world; and

update a state of the entertainment game based on the payout of entertainment game objects of the side bet.

2. The gaming system of claim 1 , wherein the side bet is between the player of the hybrid game and the hybrid game.

3. The gaming system of claim 1 , wherein the side bet is between the player an another of the hybrid game.

4. The gaming system of claim 1 , wherein the entertainment game objects are game world credits earned by the player by skillful play of the entertainment game by the player.

5. The gaming system of claim 1 , wherein the entertainment game objects are enabling elements that are consumed and accumulated by the player in the context of the entertainment game.

6. The gaming system of claim 1 , wherein the game world engine is connected to the real world engine by the network.

7. The gaming system of claim 1 , wherein the game world engine and the real world engine are constructed using a same data processing apparatus.

8. A gaming system for processing a side bet in a hybrid game having an entertainment game and a gambling game, the gaming system comprising:

a real world engine connected to a game world engine by a network, the real world engine constructed to determine a gambling outcome for a wager of an amount of real world credit in accordance with a gambling proposition of the gambling game using a trigger accepted from the game world engine;

an entertainment software engine connected to the game world engine, the entertainment software engine constructed to:

provide the entertainment game to a player, the entertainment game having a game world and entertainment game objects used by the player in the context of the game world; and

generate a game play outcome based on the actions taken by the player in the context of the game world; and

the game world engine connected to the real world engine and the entertainment software engine, wherein the game world engine is constructed to:

present to the player, a proposal of a side bet regarding the game play outcome, the side bet having as a wager an amount of the entertainment game objects, and the side bet having a payout of entertainment game objects;

monitor the actions taken by the player in the context of the game world of the entertainment game of during the player's playing of the entertainment game;

trigger the wager of the amount of real world credits in the real world engine based on the actions taken by the player in the context of the game world of the entertainment game;

make the payout of entertainment game objects for the side bet using the game play outcome based on the actions taken by the player in the context of the game world; and

update a state of the entertainment game based on the payout of entertainment game objects of the side bet.

9. The gaming system of claim 8 , wherein the side bet is between the player of the hybrid game and the hybrid game.

10. The gaming system of claim 8 , wherein the side bet is between the player and another player of the hybrid game.

11. The gaming system of claim 8 , wherein the entertainment game objects are game world credits earned by the player by skillful play of the entertainment game by the player.

12. The gaming system of claim 8 , wherein the entertainment game objects are enabling elements that are consumed and accumulated by the player in the context of the entertainment game.

13. The gaming system of claim 8 , wherein the entertainment software engine and the game world engine are constructed using a same data processing apparatus.

Assignments (6)
SECURITY INTEREST Recorded Jul 2, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 053122/0001 →
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Apr 10, 2018
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 045888/0454 →
TRANSFER OF SECURITY INTEREST Recorded May 23, 2017
From: ACAS, LLC (F/K/A AMERICAN CAPITAL, LTD.)
To: SPV 47, LLC
Reel/Frame 042554/0313 →
CONVERSION OF HOLDER OF SECURITY INTEREST Recorded May 11, 2017
From: AMERICAN CAPITAL, LTD
To: ACAS, LLC
Reel/Frame 042447/0187 →
SECURITY INTEREST Recorded Dec 30, 2016
From: GAMBLIT GAMING, LLC
To: AMERICAN CAPITAL, LTD.
Reel/Frame 041226/0652 →