IP Library Granted Patent US 9,333,434
Granted Patent B2
US 9,333,434 · App. 14/204,908 · Granted May 10, 2016

Collaborative network game using player rankings

Inventor: Taku Kojo (Tokyo, JP)
Assignee: DeNA Co., Ltd.
A63F13/87A63F13/798A63F13/332A63F13/795
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Quick Facts
Patent No.
US 9,333,434
App. No.
14/204,908
Granted
May 10, 2016
Kind
B2
Abstract

The server device periodically calculates a contribution degree to a network game as an active level for each participating user during progress of the network game, so that a ranking for each user is determined and displayed. Furthermore, the server device adjusts a parameter for each participating user in accordance with the ranking determined during progress of the game.

Claims (20)

1. A server device comprising:

a game management unit that manages progress of a network game in which a plurality of users are allowed to simultaneously participate through communication lines across a plurality of terminals;

a ranking processing unit that calculates a contribution degree to the network game as an active level for each participating user during progress of the network game managed by the game management unit and determines a ranking; and

a display configured to display a participating user from the plurality of users in accordance with the ranking determined by the ranking processing unit;

wherein the game management unit comprises:

a receiving unit that, in a team formed by users having collaborative relationships with each other among users participating in the network game, receives an instruction action for the same objective from a user belonging to the team for a predetermined limited time; and

an excitement level processing unit that calculates an excitement level based on a total amount of the instruction actions from each user within the same team, the instruction actions having been received by the receiving unit through the plurality of terminals, and

the game management unit allows the network game to progress in accordance with the excitement level calculated by the excitement level processing unit.

2. The server device according to claim 1 , wherein the ranking processing unit determines the ranking at a periodical or predetermined timing, as the network game progresses.

3. The server device according to claim 2 , comprising a parameter adjustment unit that adjusts a parameter for each participating user in accordance with the ranking determined during progress of the network game so as to be advantageous in the network game in progress.

4. The server device according to claim 3 , wherein the parameter adjustment unit adjusts the parameter so that when the ranking during progress of the network game is lower, the network game progresses more advantageously.

5. The server device according to claim 1 , wherein the ranking processing unit calculates the active level based on at least one of the number of predetermined instructions from a user to the network game, or a degree of an action having promoted the progress of the game.

6. The server device according to claim 1 , wherein the display control unit allows the total amount of the instruction actions received by the receiving unit for a predetermined limited time to be displayed for each user.

7. A non-transitory computer-readable storage medium storing game program causing a computer to execute:

managing progress of a network game in which a plurality of users are allowed to simultaneously participate through communication lines across a plurality of terminals;

calculating a contribution degree to the network game as an active level for each participating user during progress of the network game and determining a ranking; and

displaying a participating user from the plurality of users in accordance with the determined ranking;

in a team formed by users having collaborative relationships with each other among users participating in the network game, receiving an instruction action for the same objective from a user belonging to the team for a predetermined limited time; and

calculating an excitement level based on a total amount of the instruction actions from each user within the same team, the instruction actions having been received through the plurality of terminals, and

facilitating the network game to progress in accordance with the calculated excitement level.

Assignments (2)
CHANGE OF ADDRESS Recorded Feb 10, 2022
From: DENA CO., LTD.
To: DENA CO., LTD.
Reel/Frame 059805/0970 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 11, 2014
From: KOJO, TAKU
To: DENA CO., LTD.
Reel/Frame 032408/0438 →
Priority Claims (1)
JP 2013-048760 · Mar 12, 2013 · national
Continuity (1)
Related Publication 20140274381A1 · Sep 18, 2014