IP Library Granted Patent US 9,138,650
Granted Patent B2
US 9,138,650 · App. 14/204,945 · Granted Sep 22, 2015

Portable tracking device for entertainment purposes

Inventors: Jonathan A. Barney (Newport Beach, CA); Denise C. Weston (Wakefield, RI)
Assignee: MQ Gaming, LLC
A63F13/65A63F9/24A63F13/00A63F13/06A63F13/10A63F13/12A63F13/31A63F13/90A63H30/04A63H33/26A63J21/00A63F2009/2492A63F2300/105A63F2300/1025A63F2300/1031A63F2300/1062A63F2300/5513A63F2300/5533A63F2300/807A63H2200/00
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Quick Facts
Patent No.
US 9,138,650
App. No.
14/204,945
Granted
Sep 22, 2015
Kind
B2
Abstract

Embodiments of the invention provide a portable wireless tracking device for tracking a participant as part of an interactive entertainment experience carried out within a wireless-compatible entertainment facility. The tracking device includes multiple wireless transceivers for providing both short-range and medium-range wireless communications with one or more wireless-compatible devices. Multiple fixed transceivers and associated effects are distributed throughout the entertainment facility and are able to communicate with the tracking device and exchange tracking information pertinent to the entertainment experience. The tracking information is reported to a central server which creates a stored database record of the participant's movements and activities within the entertainment facility. This information is then used to adjust the entertainment experience for each participant based on “knowing” where the participant has been, what objectives have been accomplished, and how many points or levels have been reached.

Claims (46)

1. A wireless tracking device for tracking a participant in an interactive entertainment experience conducted within a wireless-compatible entertainment facility, said wireless tracking device comprising:

a portable body configured to be carried or worn by said participant, said portable body comprising one or more batteries and associated electronic circuitry configured to power and operate said wireless tracking device;

non-volatile memory storing at least one identifier uniquely identifying said wireless tracking device;

at least one antenna configured to wirelessly receive electrical energy via inductive coupling with a first wireless-compatible device located at a first location within said entertainment facility;

a first radio frequency (RF) transceiver powered by said electrical energy and configured to provide short-range wireless communications with said first wireless-compatible device over a first communication range of less than 60 cm;

a second RF transceiver powered by said one or more batteries and configured to provide medium-range wireless communications with a second wireless-compatible device over a second communication range of greater than 10 feet and wherein said second wireless-compatible device is located at a second location within said entertainment facility; and

wherein said short-range wireless communications and said medium-range wireless communications comprise information uniquely identifying said wireless tracking device.

2. The wireless tracking device of claim 1 wherein said portable body is selected from the group consisting of: a toy wand, a doll, a stuffed animal, and an action figure.

3. The wireless tracking device of claim 1 wherein said portable body is selected from the group consisting of: a badge, a bracelet, a wristband, and a necklace.

4. The wireless tracking device of claim 1 wherein said information uniquely identifying said wireless tracking device comprises one or more items of information selected from the following: said at least one identifier, a tracking identifier uniquely associated with said participant, and the name of said participant.

5. The wireless tracking device of claim 1 wherein said interactive entertainment experience comprises a game and wherein said portable body comprises an input device configured to enable said participant to control or direct said game.

6. The wireless tracking device of claim 5 wherein said input device further comprises at least one motion sensor selected from the group consisting of: a tilt sensor, an accelerometer, and a gyroscope.

7. The wireless tracking device of claim 1 wherein said first RF transceiver is further configured to provide short-range wireless communication with a third wireless-compatible device located at a third location outside of said entertainment facility and wherein said third wireless-compatible device comprises a home game console.

8. The wireless tracking device of claim 1 further comprising programmable non-volatile memory, and wherein information relevant to said participant or said interactive entertainment experience is configured to be stored in said programmable non-volatile memory.

9. A wireless tracking device for tracking a participant in an entertainment experience carried out within a wireless-compatible entertainment facility, said wireless tracking device comprising:

a portable body configured to be carried or worn by said participant;

non-volatile memory configured to store at least one unique identifier identifying said wireless tracking device;

a first radio frequency (RF) transmitter configured to wirelessly transmit a first RF signal at a first carrier frequency;

a second RF transmitter configured to wirelessly transmit a second RF signal at a second carrier frequency that is higher than said first carrier frequency;

a third RF transmitter configured to wirelessly transmit a third RF signal at a third carrier frequency that is higher than said second carrier frequency;

said first, second and third RF signals each comprising information uniquely identifying said wireless tracking device; and

wherein said first RF transmitter has a communication range of less than 60 cm, and wherein said third RF transmitter has a communication range of greater than 10 m.

10. The wireless tracking device of claim 9 wherein said portable body comprises a bracelet configured to be worn on the wrist of said participant.

11. The wireless tracking device of claim 9 wherein said first carrier frequency comprises 134.2 kHz, said second carrier frequency comprises 13.56 MHz, and said third carrier frequency comprises 915 MHz.

12. The wireless tracking device of claim 9 wherein said information uniquely identifying said wireless tracking device comprises one or more items of information selected from the following: said at least one unique identifier, a tracking identifier uniquely associated with said participant, and the name of said participant.

13. The wireless tracking device of claim 9 wherein said second RF transmitter has a communication range of less than 10 m.

14. The wireless tracking device of claim 9 further comprising at least one antenna configured to wirelessly receive electrical energy via inductive coupling with a wireless-compatible device and wherein said electrical energy powers at least said first RF transmitter.

15. The wireless tracking device of claim 9 further comprising at least one motion sensor configured to sense a motion of said portable body selected from the group consisting of: a tilt sensor, an accelerometer and a gyroscope.

16. The wireless tracking device of claim 9 further comprising one or more touch-sensor elements arranged on an outer surface of said portable body and configured to sense touching thereof by one or more fingers of said participant.

17. A method for wirelessly tracking a participant in an interactive entertainment experience carried out within an entertainment facility, said method comprising:

providing first and second radio frequency (RF) transceivers at first and second locations, respectively, within said entertainment facility;

providing said participant with a portable tracking device configured to be carried or worn by said participant as said participant moves within said entertainment facility, said portable tracking device comprising:

non-volatile memory storing at least one identifier uniquely identifying said portable tracking device;

a third RF transceiver configured to provide short-range wireless communication with said first RF transceiver over a first communication range of less than 60 cm;

a fourth RF transceiver configured to provide medium-range wireless communication with said second RF transceiver over a second communication range of greater than 10 feet;

wirelessly communicating tracking information from said portable tracking device to said first or second RF transceiver when said portable tracking device comes within said first or second communication range of said first or second RF transceiver, respectively;

using said tracking information to create or maintain a computer database record of said participant's movements within said entertainment facility; and

adjusting said interactive entertainment experience based, at least in part, on said computer database record for said participant.

18. The method of claim 17 wherein adjusting said interactive entertainment experience comprises selectively triggering one or more different effects based, at least in part, on said computer database record for said participant.

19. The method of claim 17 wherein adjusting said interactive entertainment experience comprises selectively allowing said participant to access a portion of said interactive entertainment facility based, at least in part, on said computer database record for said participant.

20. The method of claim 17 further comprising triggering one or more effects based, at least in part, on receiving said tracking information from said portable tracking device.

21. The method of claim 17 wherein said portable tracking device comprises a wearable item and wherein said participant wears said portable tracking device as said participant moves within said entertainment facility.

22. The method of claim 17 wherein said tracking information comprises one or more items of information selected from the following: said at least one identifier, a tracking identifier uniquely associated with said participant, and the name of said participant.

23. The method of claim 17 wherein said interactive entertainment experience comprises a game and wherein using said tracking information to create or maintain a computer database record comprises using said tracking information to create or maintain a computer database record of said participant's progress or performance in said game.

24. The method of claim 17 wherein said portable tracking device comprises programmable non-volatile memory and further comprising communicating a selection of information from said first RF transceiver to said portable tracking device and storing said selection of information in said programmable non-volatile memory.

25. The method of claim 17 wherein said portable tracking device is configured to receive one or more attachable components and further comprising providing a selection of said one or more attachable components and allowing said participant to customize or personalize said portable tracking device by selectively attaching said one or more attachable components to said portable tracking device.

Assignments (3)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 14, 2015
From: CREATIVE KINGDOMS, LLC
To: MQ GAMING, LLC
Reel/Frame 035642/0327 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 13, 2015
From: WESTON, DENISE CHAPMAN; BARNEY, JONATHAN A.
To: CREATIVE KINGDOMS, LLC
Reel/Frame 035631/0874 →
RELEASE OF SECURITY INTEREST Recorded Mar 25, 2015
From: DEUTSCHE BANK AG NEW YORK BRANCH
To: CREATIVE KINGDOMS, LLC; GREAT WOLF RESORTS HOLDINGS, INC. (F/K/A GREAT WOLF RESORTS, INC.)
Reel/Frame 035248/0688 →
Continuity (11)
Continuation 14020612 · Sep 6, 2013
Continuation 13667301 · Nov 2, 2012
Continuation 13016867 · Jan 28, 2011
Division 11274760 · Nov 15, 2005
Continuation In Part 10889974 · Jul 13, 2004
Continuation 09792282 · Feb 22, 2001
Continuation In Part 10954025 · Sep 29, 2004
Continuation In Part 10397054 · Mar 25, 2003
Continuation In Part 09792282
Provisional Application 60184128 · Feb 22, 2000
Related Publication 20140256446A1 · Sep 11, 2014