Adaptive Game Audio
Disclosed are a system and method wherein a gaming machine samples the ambient sound environment and performs a time to frequency conversion to create an ambient sound profile. Profiles of alternate sounds for emission by the gaming machine are compared to the ambient profile and the sound most likely to minimize ambient noise masking is selected for use.
1 . A method of adapting game audio issued by a gaming machine comprising a memory and a processor, the method comprising the steps of:
capturing an ambient sound sample;
performing a time to frequency conversion on the ambient sound sample to create an ambient sound profile;
evaluating the ambient noise profile against one or more game sound profiles to select a game sound profile least likely to experience audio masking; and
issuing a game sound associated with the selected game sound profile.
2 . The method of claim 1 wherein one factor for evaluating the ambient noise profile against one or more game sound profiles comprises the age of a player of the gaming machine.
3 . The method of claim 2 wherein the one or more game sound profiles are generated by the gaming machine as needed.
4 . The method of claim 1 wherein the one or more game sound profiles are pre-stored in the memory of the gaming machine.
5 . The method of claim 1 wherein the time to frequency conversion on the ambient sound sample comprises a Fast Fourier Transform.