IP Library Granted Patent US 9,311,776
Granted Patent B2
US 9,311,776 · App. 14/220,416 · Granted Apr 12, 2016

Local game-area network system

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Quick Facts
Patent No.
US 9,311,776
App. No.
14/220,416
Granted
Apr 12, 2016
Kind
B2
Abstract

A local game-area network includes a plurality of gaming devices and local game-area servers. Each local game-area server is associated with a corresponding gaming device. Each local game-area server in the local game-area network is operatively associated with every other local game-area server in the local game-area network. Additionally, one of the local game-area servers is a host local game-area server while the remaining gaming devices and associated local game-area servers are clients. Furthermore, the host status of the host local game-area server moves dynamically to an available local game-area server in the local game-area network in response to the host local game-area server becoming non-operational.

Claims (31)

1. A local game-area network in a casino environment, the network comprising:

a plurality of gaming device sub-systems in the local game-area network, each gaming device sub-system including a gaming device, a corresponding local game-area server, and a local game-area data storage medium;

wherein each local game-area server is associated with a corresponding gaming device in each gaming device sub-system, and wherein each local game-area data storage medium is associated with a corresponding local game-area server in each gaming device sub-system;

wherein each local game-area server in the local game-area network is operatively associated with every other local game-area server in the local game-area network;

wherein a first of the local game-area servers is designated as an active game-area server that acts as a host, a second of the local game-area servers is designated as a back-up host, and the remaining local game-area servers act as clients, wherein only the local game-area servers and local game-area data storage mediums acting as the host and the back-up host are used to support the plurality of gaming devices, and the other local game-area servers and local game-area data storage mediums in the plurality of gaming device sub-systems are inactive; and

wherein host status of the active local game-area server moves dynamically to the second local game-area server in response to the active local game-area server becoming non-operational; and

wherein back-up host status move dynamically to one of the inactive local game-area servers and local game-area data storage mediums.

2. The network of claim 1 , wherein the local game-area network is non-operating system-dependent.

3. The network of claim 1 , wherein the local game-area network optionally connects to a larger casino floor network.

4. The network of claim 3 , wherein the larger casino floor network is a serial network.

5. The network of claim 3 , wherein the larger casino floor network is Ethernet.

6. The network of claim 3 , wherein the larger casino floor network is an IP-based network.

7. The network of claim 3 , wherein the local game-area network is operational without support from the larger casino floor network.

8. The network of claim 3 , wherein the local game-area network is operational as a back-up network if the larger casino floor network becomes non-operational.

9. The network of claim 1 , wherein the local game-area network supports group gaming among the plurality of gaming devices in the local game-area network.

10. The network of claim 9 , wherein the group gaming includes tournament gaming.

11. The network of claim 9 , wherein the group gaming includes progressive gaming.

12. The network of claim 9 , wherein the group gaming includes head-to-head competitive gaming.

13. The network of claim 9 , wherein the group gaming includes collaborative gaming.

14. The network of claim 1 , wherein the local game-area network supports local downloads among the plurality of gaming devices in the local game-area network without assistance from any larger casino floor network or back-end system.

15. The network of claim 1 , wherein the local game-area network includes additional gaming machines that are connected to and supported by the plurality of gaming device sub-systems.

16. The network of claim 1 , wherein the local game-area network is at least partially comprised of wireless connections.

17. The network of claim 1 , wherein the local game-area network supports synchronization of sounds, lights, video, pictures, graphics, reels, or combinations thereof, within the gaming devices in the local game-area network.

18. The network of claim 1 , wherein the local game-area network supports local data storage of group gaming data without assistance from any larger casino floor network or back-end system.

19. A local game-area network in a casino environment, the network comprising:

a plurality of gaming device sub-systems in the local game-area network, each gaming device sub-system comprising a gaming device, a corresponding local game-area server, and a local game-area data storage medium;

wherein a first of the local game-area servers is designated as an active local game-area server that acts as a host, a second of the local game-area servers is designated as an active local game-area server that acts as a back-up host, and the remaining local game-area servers act as clients, wherein only the acting host and acting back-up local game-area servers and local game-area data storage mediums are used to support the plurality of gaming devices, and the other local game-area servers and local game-area data storage mediums in the plurality of gaming device sub-systems are inactive;

wherein host status of the active local game-area server moves dynamically to the second local game-area server that was acting as the hack-up host in response to the host local game-area server becoming non-operational; and

wherein back-up host status move dynamically to one of the inactive local game-area servers and local game-area data storage mediums.

20. The network of claim 19 , wherein the local game-area network is non-operating system-dependent.

21. The network of claim 19 , wherein the local game-area network optionally connects to a larger casino floor network.

Assignments (4)
CORRECTIVE ASSIGNMENT TO CORRECT THE THE APPLICATION NUMBER PREVIOUSLY RECORDED AT REEL: 051642 FRAME: 0164. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Mar 21, 2023
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 063460/0211 →
CHANGE OF NAME Recorded Jan 18, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051642/0164 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →