IP Library Patent Application 14222520
Patent Application
App. No. 14/222,520

GAME OBJECT GAMBLING HYBRID GAMES

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Quick Facts
Patent No.
US None
App. No.
14/222,520
Abstract

Systems and methods in accordance with embodiments of the invention operate a game object gambling hybrid game including a gambling game providing a game of chance and an entertainment game providing a game of skill, where the game object gambling hybrid game is constructed to: manage the entertainment game and communicate detection of at least one player action as a game object gambling event occurrence to the gambling game, where the game object gambling event occurrence causes a game object wager payout as a randomly generated payout of gameplay resources executed by the gambling game; and generate a game object action based upon the game object wager payout and communicate the game object action to the entertainment game, where the entertainment game is configured to modify entertainment game gameplay based upon the game object action.

Claims (44)

1 . A game object gambling hybrid game, comprising:

a real world engine constructed to:

receive from a game object, a trigger of a wager of real world credits;

determine a gambling outcome of the wager of real world credits; and

transmit the gambling outcome to the game object; and

an entertainment software engine coupled to the real world engine, the entertainment software engine constructed to:

execute an entertainment game providing entertainment game outcomes based upon skillful execution of the entertainment game; and

modify entertainment game gameplay of the entertainment game based upon a game object action related to the game object, wherein the game object is constructed to:

communicate the trigger to the real world engine, the trigger determined by detection of a player action in the entertainment game that satisfies a gambling event occurrence rule, whereby the player action triggers the wager of real world credits in the real world engine;

receive the gambling outcome from the real world engine;

generate the game object action based upon the gambling outcome in accordance with a game object wager payout rule; and

communicate the game object action to the entertainment software engine.

2 . The game object gambling hybrid game of claim 1 , wherein the real world engine and the game object communicate via a network.

3 . The game object gambling hybrid game of claim 1 , wherein the gambling outcome is a predetermined gambling outcome.

4 . The game object gambling hybrid game of claim 1 , wherein the game object gambling event occurrence rule detects the player action a consumption of one or more elements in the entertainment game, wherein the one or more elements are a limited resource consumed within the entertainment game to advance entertainment game gameplay.

5 . The game object gambling hybrid game of claim 4 , wherein the game object action includes restoration of the one or more elements to the entertainment game.

6 . The game object gambling hybrid game of claim 1 , wherein the game object gambling event occurrence rule detects the player action as an achievement of a combination of elements associated with a player profile, where the elements are a limited resource consumed within the entertainment game to advance entertainment game gameplay.

7 . The game object gambling hybrid game of claim 1 , wherein the game object is further constructed to utilize a wager term configuration rule that configures wager terms based upon the game object gambling event occurrence.

8 . The game object gambling hybrid game of claim 1 , wherein the game object is a game object server coupled to the entertainment software engine.

9 . The game object gambling hybrid game of claim 1 , wherein the entertainment software engine is further constructed to:

request the game object from a game object server; and

install the game object in the entertainment game.

10 . A method of a game object gambling hybrid game, comprising:

executing by first one or more processors a real world engine process comprising:

receiving from a game object, a trigger of a wager of real world credits;

determining a gambling outcome of the wager of real world credits; and

transmitting the gambling outcome to the game object;

executing by second one or more processors an entertainment software engine process comprising:

executing an entertainment game providing entertainment game outcomes based upon skillful execution of the entertainment game; and

modifying entertainment game gameplay of the entertainment game based upon a game object action related to the game object; and

executing by the second one or more processors a game object process comprising:

communicating the trigger to the real world engine process, the trigger determined by detection of a player action in the entertainment game that satisfies a gambling event occurrence rule, whereby the player action triggers the wager of real world credits in the real world engine process;

receiving the gambling outcome from the real world engine;

generating the game object action based upon the gambling outcome in accordance with a game object wager payout rule; and

communicating the game object action to the entertainment software engine process.

11 . The method of claim 10 , wherein the real world engine process and the game object process communicate via a network.

12 . The method of claim 10 , wherein the gambling outcome is a predetermined gambling outcome.

13 . The method of claim 10 , wherein the game object gambling event occurrence rule detects the player action a consumption of one or more elements in the entertainment game, wherein the one or more elements are a limited resource consumed within the entertainment game to advance entertainment game gameplay.

14 . The method of claim 13 , wherein the game object action includes restoration of the one or more elements to the entertainment game.

15 . The method of claim 10 , wherein the game object gambling event occurrence rule detects the player action as an achievement of a combination of elements associated with a player profile, where the elements are a limited resource consumed within the entertainment game to advance entertainment game gameplay.

16 . The method of claim 10 , wherein the game object process further comprises utilizing a wager term configuration rule that configures wager terms based upon the game object gambling event occurrence.

17 . The method of claim 10 , wherein the entertainment software engine process further comprises:

requesting a game object of the game object process from a game object server; and

installing the game object in the entertainment game.

Assignments (3)
TRANSFER OF SECURITY INTEREST Recorded May 23, 2017
From: ACAS, LLC (F/K/A AMERICAN CAPITAL, LTD.)
To: SPV 47, LLC
Reel/Frame 042554/0313 →
CONVERSION OF HOLDER OF SECURITY INTEREST Recorded May 11, 2017
From: AMERICAN CAPITAL, LTD
To: ACAS, LLC
Reel/Frame 042447/0187 →
SECURITY INTEREST Recorded Dec 30, 2016
From: GAMBLIT GAMING, LLC
To: AMERICAN CAPITAL, LTD.
Reel/Frame 041226/0652 →