IP Library Granted Patent US 9,480,915
Granted Patent B2
US 9,480,915 · App. 14/226,920 · Granted Nov 1, 2016

Game system, server system, processing method, and information storage medium

View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 9,480,915
App. No.
14/226,920
Granted
Nov 1, 2016
Kind
B2
Abstract

A game system includes a game processing section that performs a process that implements a game that utilizes a moving object, the moving object moving in a game space based on operation information, a restoration processing section that performs a restoration process that restores the moving object that has reached an unable-to-continue state when it has become unable to continue to play the game that utilizes the moving object, the moving object being restored at a restoration point in the game space that has been selected by a player, and a charging section. The charging section performs a charging process that causes a charge to differ corresponding to the restoration point selected by the player.

Claims (27)

1. A game system comprising:

a game processing section that performs a process that implements a game that utilizes a moving object, the moving object moving in a game space based on operation information;

a restoration processing section that performs a restoration process that restores the moving object that has reached an unable-to-continue state when it has become unable to continue to play the game that utilizes the moving object, the moving object being restored at a restoration point in the game space that has been selected by a player; and

a charging section that performs a charging process,

the charging section performing the charging process that causes a charge to differ corresponding to the restoration point selected by the player.

2. The game system as defined in claim 1 ,

the charging section performing the charging process that increases the charge as a distance from an unable-to-continue point to the restoration point selected by the player decreases, the unable-to-continue point being a point at which the moving object has reached the unable-to-continue state.

3. The game system as defined in claim 1 ,

the restoration processing section calculating a predicted moving point of the moving object when assuming that the moving object has not reached the unable-to-continue state, and

the charging section performing the charging process that increases the charge when the player has selected the predicted moving point as the restoration point as compared with a case where the player has selected another point as the restoration point.

4. The game system as defined in claim 1 ,

the charging section performing the charging process that decreases the charge, and the restoration processing section performing a process that sets a game condition when the moving object is restored to be an advantageous condition, when a distance from an unable-to-continue point to the restoration point selected by the player is long, the unable-to-continue point being a point at which the moving object has reached the unable-to-continue state, and

the charging section performing the charging process that increases the charge, and the restoration processing section performing a process that sets the game condition when the moving object is restored to be a disadvantageous condition, when the distance from the unable-to-continue point to the restoration point is short.

5. The game system as defined in claim 1 ,

the restoration processing section performing a process that presents a plurality of candidate restoration points to the player, the plurality of candidate restoration points being set along a moving path of the moving object up to an unable-to-continue point at which the moving object has reached the unable-to-continue state, or set to a plurality of distance ranges that differ in distance from the unable-to-continue point.

6. The game system as defined in claim 1 ,

the restoration processing section performing a process that changes at least one game condition corresponding to the charge determined by the charging process, the at least one game condition being at least one condition among a game parameter setting condition when the moving object is restored, a condition relating to a wait time until the moving object is set to a restorable state from the unable-to-continue state, a condition relating to a maximum restoration count of the moving object, a condition relating to an effect of the moving object on a game parameter of another moving object when the moving object is restored, and an equipment change condition when the moving object is restored.

7. A server system comprising:

a game processing section that performs a process that implements a game that utilizes a moving object, the moving object moving in a game space based on operation information;

a restoration processing section that performs a restoration process that restores the moving object that has reached an unable-to-continue state when it has become unable to continue to play the game that utilizes the moving object, the moving object being restored at a restoration point in the game space that has been selected by a player; and

a charging section that performs a charging process,

the charging section performing the charging process that causes a charge to differ corresponding to the restoration point that has been selected by the player.

8. A processing method comprising:

performing a process that implements a game that utilizes a moving object, the moving object moving in a game space based on operation information;

performing a restoration process that restores the moving object that has reached an unable-to-continue state when it has become unable to continue to play the game that utilizes the moving object, the moving object being restored at a restoration point in the game space that has been selected by a player; and

performing a charging process that causes a charge to differ corresponding to the restoration point selected by the player.

9. A computer-readable information storage medium storing a program that causes a computer to execute the processing method as defined in claim 8 .

Assignments (4)
CHANGE OF NAME Recorded Mar 22, 2016
From: BANDAI NAMCO GAMES INC.
To: BANDAI NAMCO ENTERTAINMENT INC.
Reel/Frame 038260/0176 →
CHANGE OF NAME Recorded Mar 22, 2016
From: BANDAI NAMCO GAMES INC.
To: BANDAI NAMCO ENTERTAINMENT INC.
Reel/Frame 038483/0024 →
CHANGE OF NAME Recorded May 13, 2014
From: NAMCO BANDAI GAMES INC.
To: BANDAI NAMCO GAMES INC.
Reel/Frame 032890/0405 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 27, 2014
From: TAKAHASHI, TSUYOSHI; TAMAOKI, JUN; YONEZAWA, MAKOTO
To: NAMCO BANDAI GAMES INC.
Reel/Frame 032537/0925 →