IP Library Granted Patent US 9,940,643
Granted Patent B2
US 9,940,643 · App. 14/231,398 · Granted Apr 10, 2018

Method and apparatus for advertising on a mobile gaming device

Inventors: Howard W. Lutnick (New York, NY); Kevin Burman (Sydney, AU); Dean P. Alderucci (Westport, CT); Geoffrey M. Gelman (Brooklyn, NY); Mark Miller (Chicago, IL)
Assignee: CFPH, LLC
G06Q30/0267G06Q30/02G06Q30/0209G06Q30/0212G06Q30/0255G06Q30/0269G06Q50/34G07F17/3223G07F17/3227
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Quick Facts
Patent No.
US 9,940,643
App. No.
14/231,398
Granted
Apr 10, 2018
Kind
B2
Abstract

In various embodiments, promotions are featured on mobile gaming devices. Data based on which a first promotion associated with a first advertiser may be displayed on a mobile gaming device. The data may include a first set of criteria identifying when the first promotion should be displayed.

Claims (18)

1. A method comprising:

receiving, by at least one processor, data associated with a promotion displayable on a mobile gaming device;

identifying, by the at least one processor, a similarity metric between an image in the data associated with the promotion and an image associated with a game executable in the mobile gaming device;

transmitting, by the at least one processor, the promotion over an electronic communication network to the mobile gaming device, in response to identifying that the similarity metric meets a predetermined threshold;

identifying, by the at least one processor, a time when the game will execute on the mobile gaming device, when the similarity metric does not meet the threshold; and

transmitting, by the at least one processor, the promotion to the mobile gaming device, during a time that the game does not execute on the mobile gaming device.

2. The method of claim 1 , in which identifying the similarity metric comprises comparing, by the at least one processor, a border of a first graphic within the image in the data associated with the promotion with a second graphic within the image associated with the game.

3. The method of claim 2 , in which identifying the similarity metric further comprises measuring, by the at least one processor, a distance between the border of the first graphic and the border of the second graphic.

4. An apparatus comprising:

at least one processor; and

a memory, in which the memory stores instructions which, when executed by the processor, direct the at least one processor to:

receive data associated with a promotion displayable on a mobile gaming device;

identify a similarity metric between an image in the data associated with the promotion and an image associated with a game executable in the mobile gaming device;

transmit the data associated with the promotion over an electronic communication network to the mobile gaming device, in response to identifying that the similarity metric meets a predetermined threshold;

identify a time when the game will execute on the mobile claming device, when the similarity metric does not meet the threshold; and

transmit the data associated with the promotion to the mobile claming device, during a time that the game does not execute on the mobile claming device.

5. The apparatus of claim 4 , in which, to identify the similarity metric, the instructions, when executed, direct the at least one processor to compare a border of a first graphic within the image in the data associated with the promotion with a second graphic within the image associated with the game.

6. The apparatus of claim 5 , in which the instructions, when executed, direct the at least one processor to measure a distance between the border of the first graphic and the border of the second graphic.

Continuity (2)
Continuation 12147005 · Feb 13, 2009
Related Publication 20150012359A1 · Jan 8, 2015